Search found 4 matches
- Wed Aug 26, 2015 4:37 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 598041
Re: Let's see your clever builds
I admit that with large amount of extra long trains it is just more efficient to go two line track. But for factory designed just to launch a rocket I do not see a need for something larger 1+2 trains. Acutally design above supposed to support these trains, but I've measured them vertically. Silly ...
- Tue Aug 25, 2015 5:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Awkward Building Constraints
- Replies: 3
- Views: 9615
Re: Awkward Building Constraints
Won't we be obligated to do such things when more space stuff is added to the game ?
- Tue Aug 25, 2015 4:59 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 598041
Re: Let's see your clever builds
In my one way rail network I use "buffers" for intersections:
https://imgur.com/gallery/H53oy9u
So I do not see how roundabout is "better". Not saying it is worse, but that would be nice to see your design without extra fiddling with mods and strings.
https://imgur.com/gallery/H53oy9u
So I do not see how roundabout is "better". Not saying it is worse, but that would be nice to see your design without extra fiddling with mods and strings.
- Sat Aug 22, 2015 7:24 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 598041
Re: Let's see your clever builds
Now with chain signals, making a simple diamond intersection is straightforward enough for single rail applications.
Diamond.png
I have found an effective way to use single rail with passing sidings on maps where stone supply is initially a problem, as was mine. Chain signals were instrumental ...
Diamond.png
I have found an effective way to use single rail with passing sidings on maps where stone supply is initially a problem, as was mine. Chain signals were instrumental ...