To your second question: What exactly do you mean with custom particle? I was successful in changing the properties of the smoke a custom train emits to be tinted red plus a few other things. Would that count as custom particle in your definition? Then I could share my approach.
Example definition ...
Search found 91 matches
- Sun May 14, 2017 2:01 pm
- Forum: Modding help
- Topic: Displaying Custom Particles
- Replies: 3
- Views: 2056
- Sat May 13, 2017 8:13 pm
- Forum: Modding help
- Topic: How to reference entries in data.raw? (locomotive)
- Replies: 3
- Views: 3605
Re: How to reference entries in data.raw?
Have a look at data/base/prototypes/item/item.lua. "diesel-locomotive" got renamed to just "locomotive".
Thank you. Probably I was confused by outdated information on the internet and the fact that the image names etc. still are "diesel-locomotive[...]". Furthermore I had used the wrong type ...
Thank you. Probably I was confused by outdated information on the internet and the fact that the image names etc. still are "diesel-locomotive[...]". Furthermore I had used the wrong type ...
- Sat May 13, 2017 7:53 pm
- Forum: Modding help
- Topic: How to reference entries in data.raw? (locomotive)
- Replies: 3
- Views: 3605
How to reference entries in data.raw? (locomotive)
Hello,
Currently I want to continue making some Factorio mods of minor complexity after having not made a Factorio mod for a year or so. Back then when I made my first small Factorio mods I used to manually copy the existing entries within the *.lua files in the folder "prototypes" and then make ...
Currently I want to continue making some Factorio mods of minor complexity after having not made a Factorio mod for a year or so. Back then when I made my first small Factorio mods I used to manually copy the existing entries within the *.lua files in the folder "prototypes" and then make ...
- Thu Mar 17, 2016 9:36 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 158350
Re: Friday Facts #129 - The late game
What are you talking about? Multiplayer is already integrated and working in the game - on steam as well.AdventurerMrH wrote:Steam Support Multiplayer would greatly improve the game. Please, could you add this??
- Mon Mar 14, 2016 9:42 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 180375
- Mon Mar 14, 2016 5:26 pm
- Forum: Modding help
- Topic: uhm...how to...add buildings/resize etc?
- Replies: 7
- Views: 4149
Re: uhm...how to...add buildings/resize etc?
I think you would be able to change the size by simply changing the collision box and animation of the chest to for example the one of a 2x2 furnace.
For example i once changed the turret base to the sprite of an assembling machine.
For example i once changed the turret base to the sprite of an assembling machine.
- Mon Mar 14, 2016 5:23 pm
- Forum: Wiki Talk
- Topic: Mod pages.
- Replies: 5
- Views: 3857
Re: Mod pages.
I think most mods will not have an own wiki. So maybe there could be a category for mods with a list of starting pages for each mod on the wiki. And these starting pages could explain the mod and link to subpages if required.
- Mon Mar 14, 2016 5:13 pm
- Forum: Multiplayer
- Topic: Factorio - I'm new to the game
- Replies: 3
- Views: 2179
Re: Factorio - I'm new to the game
I am sure there are plenty German speaking servers running. And if you do not find an adequate server, you can always host yourself and play with others via Hamachi for example.
In the Friday Facts the devs talk about the future development plans, ideas and other stuff concerning Factorio: https ...
- Mon Mar 14, 2016 11:16 am
- Forum: Not a bug
- Topic: [0.12.26] huge problems, owners energy in MP (PVP)
- Replies: 10
- Views: 5193
Re: [0.12.26] huge problems, owners energy in MP (PVP)
You have to consider that Factorio is up to this point not build to have PvP in mind.
I think there PvP mods or are you already using them.
I think there PvP mods or are you already using them.
- Mon Mar 14, 2016 10:54 am
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 25710
Re: Illegal copies and youtube
Also keep in mind that some people who pirate a game later buy it if they enjoy it.
I wont lie, I pirated the game when I first heard about it (didn't know there was a free trial), then bought 2 days later. I pirate most games to check them out before buying them since I get bored of most games ...
I wont lie, I pirated the game when I first heard about it (didn't know there was a free trial), then bought 2 days later. I pirate most games to check them out before buying them since I get bored of most games ...
- Mon Mar 14, 2016 10:07 am
- Forum: Technical Help
- Topic: Crash on startup - "unexpected error ocurred"
- Replies: 3
- Views: 3290
Re: Crash on startup - "unexpected error ocurred"
It seems like this "cracked" version of the game doesn't run properly. Please consider testing whether it works with the "official" Demo or buy the version from factorio.com or Steam.
Have a look into this topic as well: viewtopic.php?f=23&t=21386
Have a look into this topic as well: viewtopic.php?f=23&t=21386
- Mon Mar 14, 2016 10:03 am
- Forum: Gameplay Help
- Topic: mods folder
- Replies: 2
- Views: 1597
Re: mods folder
Go to %Appdata%/Factorio/mods .
Greetings
Krayt
Greetings
Krayt
- Sun Mar 13, 2016 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Tracer Effects for Ammunition in Factorio
- Replies: 7
- Views: 4072
Re: Tracer Effects for Ammunition in Factorio
as far as I know all weapons besides shotguns and laser turrets already hit their target instantly, therefor not needing any tracers, and there's no point in traces anyway, its not like weapon degrades and starts performing worse, the game always gives you a 100% accuracy since it auto aims, so ...
- Sun Mar 13, 2016 5:13 pm
- Forum: Ideas and Suggestions
- Topic: logic clock
- Replies: 5
- Views: 3026
Re: logic clock
Plus a daylight sensor outputting the light percentage as usable signal like you can see it for example in the EvoGUI mod would be useful as well.
I hope I am still within reach of the original topic with this idea.
I hope I am still within reach of the original topic with this idea.
- Sun Mar 13, 2016 5:09 pm
- Forum: Ideas and Suggestions
- Topic: Tracer Effects for Ammunition in Factorio
- Replies: 7
- Views: 4072
Re: Tracer Effects for Ammunition in Factorio
When i understand you correctly you want special tracer bullets to mark enemies for a bonus like additional damage taken by turrets and the player?
Item-wise you could simply add recipes using regular our piercing rounds magazines upgrading them using one additional component to tracer rounds.
In ...
Item-wise you could simply add recipes using regular our piercing rounds magazines upgrading them using one additional component to tracer rounds.
In ...
- Sun Mar 13, 2016 4:58 pm
- Forum: Multiplayer
- Topic: Server Lagg
- Replies: 1
- Views: 1317
Re: Server Lagg
As it is a server maybe at least one person with a very bad connection to the server joined and caused it to lag "without end".
- Sun Mar 13, 2016 1:34 pm
- Forum: General discussion
- Topic: Illegal copies and youtube
- Replies: 55
- Views: 25710
Re: Illegal copies and youtube
Klonan, can you manage to do something about websites offering cracked / pirated Factorio version, too?
If yes, you have a look at the website mentioned in this topic: viewtopic.php?f=7&t=21386#p134486
If yes, you have a look at the website mentioned in this topic: viewtopic.php?f=7&t=21386#p134486
- Sun Mar 13, 2016 1:31 pm
- Forum: Gameplay Help
- Topic: Upgrade/Downgrade belts using blueprints
- Replies: 4
- Views: 11535
Re: Upgrade/Downgrade belts using blueprints
hmm ... at least transport belts are in the following fast_replacable_group:
fast_replaceable_group = "transport-belt"
I just tried replacing a regular transport belt loaded with items with a fast transport belt manually and all items stayed at the same location on this transport belt.
Using ...
fast_replaceable_group = "transport-belt"
I just tried replacing a regular transport belt loaded with items with a fast transport belt manually and all items stayed at the same location on this transport belt.
Using ...
- Sun Mar 13, 2016 1:23 pm
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5908
Re: depot
I don't quite understand waht you want to do with the train wagon.
Do you want a larger train wagon as a moving storage depot or something stationary having the size of a train wagon?
Do you want a larger train wagon as a moving storage depot or something stationary having the size of a train wagon?
- Sun Mar 13, 2016 12:08 pm
- Forum: Gameplay Help
- Topic: depot
- Replies: 11
- Views: 5908
Re: depot
There was an old discussion I remember about what would be a "High-bay warehouse" in English or a "Hochregallager" in German: viewtopic.php?f=6&t=15197