You need one more set of curly brackets in your data.extend call. The function expects a table of prototypes.
And there is no "medium-scorchmark" so it seems. You could extend your own perhaps :)? Example in ~\prototypes\entity\demo-remnants.lua
This loads for me:
projectile.lua
data:extend ...
Search found 12 matches
- Wed Apr 20, 2016 10:18 pm
- Forum: Modding help
- Topic: [Resolved]How do I use my own projectile?
- Replies: 5
- Views: 3087
- Wed Apr 20, 2016 1:10 pm
- Forum: Modding help
- Topic: [Resolved]How do I use my own projectile?
- Replies: 5
- Views: 3087
Re: How do I use my own projectile?
Anyone else have an idea on this? I'm at a loss.
- Tue Apr 19, 2016 7:46 am
- Forum: Modding help
- Topic: [Resolved]How do I use my own projectile?
- Replies: 5
- Views: 3087
Re: How do I use my own projectile?
Still the same error :/Galacticruler wrote:have you tried re-ordering the requires list so projectiles loads first?
- Mon Apr 18, 2016 7:49 pm
- Forum: Modding help
- Topic: [Resolved]How do I use my own projectile?
- Replies: 5
- Views: 3087
[Resolved]How do I use my own projectile?
Hello there!
This is my first go at modding, and I'm basically trying to make a better (if a little overpowered :P ) version of the basic grenade, called ' advanced grenade ' .
Reason I'm trying to make it, is to easily clear trees :P
I'm aware there is a Thermite mod for that (or ofcourse the ...
This is my first go at modding, and I'm basically trying to make a better (if a little overpowered :P ) version of the basic grenade, called ' advanced grenade ' .
Reason I'm trying to make it, is to easily clear trees :P
I'm aware there is a Thermite mod for that (or ofcourse the ...
- Thu Mar 31, 2016 6:23 pm
- Forum: General discussion
- Topic: How much data does the game take?
- Replies: 4
- Views: 4175
Re: How much data does the game take?
save files can get rather large if you play a heavily modded version on MP which needs to be shared every time between playersHexicube wrote:To add to this, my saves are all in the 3-6MB range. Chances are you won't go past 10MB unless exploring like mad. I'd say it should safely fit in 0.5GB.
- Thu Mar 31, 2016 6:19 pm
- Forum: General discussion
- Topic: SILVER????
- Replies: 6
- Views: 4806
Re: SILVER????
Like other people mentioned, Bobs Ores , like the name suggests, adds a bunch of new ores.
Tbh I find the game awkwardly empty without it lol, I feel it adds more to the game.
Tbh I find the game awkwardly empty without it lol, I feel it adds more to the game.
- Tue Mar 29, 2016 3:16 pm
- Forum: Mods
- Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
- Replies: 9
- Views: 23575
Re: [MOD 0.12.22+] Vanilla Plus (1.0.4 new stuff!)
I feel like this mod is getting way too little attention.
Admittedly I have not tried it myself, but I will do so soon.
Anyone want to share their experiences with this?
Admittedly I have not tried it myself, but I will do so soon.
Anyone want to share their experiences with this?

- Wed Mar 02, 2016 1:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [cube] Really slow map upload
- Replies: 11
- Views: 14065
Re: [0.12.24] Really slow map upload
For me and my friend it's the other way around.
Start at 300kbps-ish and slows down gradually, meaning that on a larger map it can slow down to 30kbps-ish
Start at 300kbps-ish and slows down gradually, meaning that on a larger map it can slow down to 30kbps-ish
- Sun Aug 30, 2015 1:25 pm
- Forum: Duplicates
- Topic: [0.12.5] multiplayer auto-saving
- Replies: 5
- Views: 7787
Re: [0.12.5] multiplayer auto-saving
there's a difference between NOT auto-saving at all and what was posted in that threadOxyd wrote:And it's been reported already as well.
- Sun Aug 30, 2015 10:23 am
- Forum: Duplicates
- Topic: [0.12.5] multiplayer auto-saving
- Replies: 5
- Views: 7787
[0.12.5] multiplayer auto-saving
Ever since I updated to 0.12.5 experimental the game will not auto-save when playing it on Multiplayer.
Am I alone in this?
and... should I be posting this in Bug Reports or at Technical Help?
I use the following mods:
RoboCharge 0.0.4,
Side-Inserters 1.1.0
Fluid Void 1.0.1
Larger Inventory 1.0.0 ...
Am I alone in this?
and... should I be posting this in Bug Reports or at Technical Help?
I use the following mods:
RoboCharge 0.0.4,
Side-Inserters 1.1.0
Fluid Void 1.0.1
Larger Inventory 1.0.0 ...
- Sun Aug 23, 2015 2:08 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 429927
Re: Bob's Ore Mod and the other mod.
same problem here :corka wrote:Hello bobingabout,
I can not download the mods always get the message: Bandwidth Limit Exceeded![]()
sorry for the bad English I'm German is a translation
- Sat Aug 15, 2015 12:02 pm
- Forum: Multiplayer
- Topic: [Unsolved] Couldn't establish network communication.
- Replies: 15
- Views: 21296
Re: [Unsolved] Couldn't establish network communication.
Funnily enough I too am from the Netherlands and had this exact problem when trying to connect to my friend who lives in Denmark =P
It was fixed by simple portforwarding, though.
Reading through the posts in this thread you forwarded the ports to 192.168.1.52.
If by now you still can't play with ...
It was fixed by simple portforwarding, though.
Reading through the posts in this thread you forwarded the ports to 192.168.1.52.
If by now you still can't play with ...