Search found 515 matches

by L0771
Tue Jun 09, 2015 3:58 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28981

Re: Cursed Bugs

Odd crash when killing spawners with bow. My guess is that it's related to the experience, if I only get enough xp to lvl up once and then get some I don't crash, if I would level twice it does. At least thats what I assume since killing enough biters to gain one level then lasthitting the spawner ...
by L0771
Tue Jun 09, 2015 3:35 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

Update... I don't know what can i add :p
v0.4.1
by L0771
Mon Jun 08, 2015 2:46 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28981

Re: Cursed Bugs

Altough the bow was my favorite thing in the mod from the start(I was farming it from the very beginning to finally onehit small biters), it did seem pretty weak. Buffing it was a good thing, I'm just thinking it's a bit too far. The damage was halved and the attack speed multiplied by around 90. I...
by L0771
Mon Jun 08, 2015 12:52 pm
Forum: Mods
Topic: Cursed Bugs
Replies: 34
Views: 28981

Re: Cursed Bugs

Error when clicking the all button for the parts in the inventory "Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4346:attempt to concatenate global 'tier' ( a nil value ) " I also get a popup saying Inventory Full, meanwhile at least half of my inventory is empty. ...
by L0771
Mon Jun 08, 2015 7:26 am
Forum: Modding help
Topic: Migration scripts: a guide?
Replies: 25
Views: 16951

Re: Migration scripts: a guide?

SpeedyBrain wrote:Doesn't work for me because I'm not changing the name! I am changing the entity type!
The code don't uses the type of entity, is only "entity", isn't important if are a radar, pipe, boiler... is a entity...
But i don't know if it's true :lol:
by L0771
Mon Jun 08, 2015 7:12 am
Forum: Mods
Topic: Cursed Ranking
Replies: 4
Views: 12226

Re: Cursed Ranking

- L0771 - Class: Crafter Level: 27 Mining: 78 Farming: 8 Crafting: 22 Explore: 30 Bow: 1 Defence: 1 Mines: 0 Walls: 0 Fishers: 12 F1: 57 F2: 57 F3: 57 F4: 57 F5: 57 F6: 57 F7: 57 F8: 57 F9: 22 F10: 22 F11: 22 F12: 22 Explore bonus: 10 Cursed tool: 600 Cursed armor: 250 Cursed bow: 250 Mines bonus: ...
by L0771
Mon Jun 08, 2015 7:05 am
Forum: Mods
Topic: Cursed Ranking
Replies: 4
Views: 12226

Cursed Ranking

- Cursed Ranking - Is easy, with Cursed Exp version 0.4.0 + write in console: /c remote.call("cursed","forumexport"," nickname ") nickname = options > others > nickname (Quotes needed) Your file will be in: If you're using a installed version: %AppData%\Factorio\script...
by L0771
Mon Jun 08, 2015 6:48 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

Funny thing I just noticed: if you stand near the turret(if I am far from it I get no bow xp at all), and I have the bow equipped, but a different weapon selected I get no bow xp for the kills of the turret. Probably working around this in the code would be complicated so it's not why I'm writing t...
by L0771
Mon Jun 08, 2015 6:43 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

Update 0.4!!!!!!!!! Is a big change, a loooot of functions modified, 10131 lines comented (something like 9500 lines modified), this update haven't a new entity, but with new formulas, i can work in the gate in the next updates. I'm working in a new graphics for the wall (in my free time, i don't kn...
by L0771
Mon Jun 08, 2015 2:13 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

1) "defence" - you gain lvl of this only(?) by being hit, am I right? It says "Bonus: 7, HP regen". What does this mean exactly? Gains defense level when receives a hit if have cursed armor equiped, this depends on amount of hp losses, the gui isn't right, is solved for next upd...
by L0771
Sun Jun 07, 2015 9:18 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

I just reached the point where I decided to try your generator. So I build one and as it turns out I missed a little detail - it requires bodies. The fisher is a better now, with only 1 fisher, at lvl 14 (is easier now) can make a body every 30 min, with "only" 3 fishers, 1 body every 10 ...
by L0771
Sun Jun 07, 2015 7:51 pm
Forum: Modding help
Topic: Migration scripts: a guide?
Replies: 25
Views: 16951

Re: Migration scripts: a guide?

still a big issue for me Anyone got a solution? sorry, see my mod, v 0.3.0 { "entity": [ ["cursed-exchange-1", "cursed-exchange"] ], "item": [ ["cursed-exchange-1", "cursed-exchange"] ] } cursed-exchange-1 is the old entity and old item.
by L0771
Sun Jun 07, 2015 5:40 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

n9103 wrote:Also, congrats on finally getting a dedicated section. :)
Thanks, isn't easy all upgrades, i'm trying to balance my mod...
n9103 wrote:Any word on the "battery farming"? ;)

Not like this mod was the first to integrate experience points or anything :roll:
hmmm what? :oops:
by L0771
Sat Jun 06, 2015 10:17 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

- why your mining lvl is so high? You need to mine 'by hand' to lvl it up, right? So I don't get it.. why would anyone mine so much "by hand" if you have tons of different (I mean vanilla+modded) miners at your disposal? Am I missing something here? I agree that bonus is nice.. and it cou...
by L0771
Sat Jun 06, 2015 3:27 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

... miner... You are right, isn't possible take all resources from a cursed mining drill, and with the latest update, where mines don't have a max of level, i think they needs a nerf the speed. Cursed drills don't produce pollution, they consume this, if you don't have pollution, the drill will los...
by L0771
Sat Jun 06, 2015 12:31 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

that error??? appers when the run up to the steam generator, there is stiil coal drills A error with oxygen mod, solved for next version. ... Mining tool... I think the mining tool is perfect now, you need inverst 31 talents tier 2 for a permanent steel-tool, steel-tool needs only 20 science pack 1...
by L0771
Fri Jun 05, 2015 12:08 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

ok, first, bow lvl 250 is because i need "load" all bows before start the game, with the new update i can add how many bows i want (if i want 1m, i only need change "250" for "1000000", i think "late-game" for a normal game is 100-150 I don't count pistol... i...
by L0771
Thu Jun 04, 2015 9:44 pm
Forum: Ideas and Requests For Mods
Topic: 4 lane belts, inserters
Replies: 3
Views: 5920

Re: 4 lane belts, inserters

And 3 lane belts too :d
by L0771
Thu Jun 04, 2015 9:41 pm
Forum: Modding help
Topic: need help with fly unit
Replies: 14
Views: 5180

Re: need help with fly unit

until render layer is read by all types, it will still look like it goes behind trees and buildings i'm using this for my flying units. collision_box = nil collision_mask = { "not-colliding-with-itself" } but can use collision_box = nil collision_mask = {} Or other collision_mask Collisio...
by L0771
Thu Jun 04, 2015 9:36 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 191056

Re: Cursed Exp - Main

I think the new formula 1 is better (imo) because it matchs better what you would expect from a RPG (and this mod kinda makes factorio one :)) it seems more logical for me to have a stronger boost nea the end than in the beginning I understand your point, but in a rpg the highest ranks are harder, ...

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