Search found 515 matches
- Tue Jun 09, 2015 3:58 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 28981
Re: Cursed Bugs
Odd crash when killing spawners with bow. My guess is that it's related to the experience, if I only get enough xp to lvl up once and then get some I don't crash, if I would level twice it does. At least thats what I assume since killing enough biters to gain one level then lasthitting the spawner ...
- Tue Jun 09, 2015 3:35 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
Update... I don't know what can i add :p
v0.4.1
- Mon Jun 08, 2015 2:46 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 28981
Re: Cursed Bugs
Altough the bow was my favorite thing in the mod from the start(I was farming it from the very beginning to finally onehit small biters), it did seem pretty weak. Buffing it was a good thing, I'm just thinking it's a bit too far. The damage was halved and the attack speed multiplied by around 90. I...
- Mon Jun 08, 2015 12:52 pm
- Forum: Mods
- Topic: Cursed Bugs
- Replies: 34
- Views: 28981
Re: Cursed Bugs
Error when clicking the all button for the parts in the inventory "Error while running the event handler: __Cursed-Exp__/scripts/gui.lua:4346:attempt to concatenate global 'tier' ( a nil value ) " I also get a popup saying Inventory Full, meanwhile at least half of my inventory is empty. ...
- Mon Jun 08, 2015 7:26 am
- Forum: Modding help
- Topic: Migration scripts: a guide?
- Replies: 25
- Views: 16951
Re: Migration scripts: a guide?
The code don't uses the type of entity, is only "entity", isn't important if are a radar, pipe, boiler... is a entity...SpeedyBrain wrote:Doesn't work for me because I'm not changing the name! I am changing the entity type!
But i don't know if it's true
- Mon Jun 08, 2015 7:12 am
- Forum: Mods
- Topic: Cursed Ranking
- Replies: 4
- Views: 12226
Re: Cursed Ranking
- L0771 - Class: Crafter Level: 27 Mining: 78 Farming: 8 Crafting: 22 Explore: 30 Bow: 1 Defence: 1 Mines: 0 Walls: 0 Fishers: 12 F1: 57 F2: 57 F3: 57 F4: 57 F5: 57 F6: 57 F7: 57 F8: 57 F9: 22 F10: 22 F11: 22 F12: 22 Explore bonus: 10 Cursed tool: 600 Cursed armor: 250 Cursed bow: 250 Mines bonus: ...
- Mon Jun 08, 2015 7:05 am
- Forum: Mods
- Topic: Cursed Ranking
- Replies: 4
- Views: 12226
Cursed Ranking
- Cursed Ranking - Is easy, with Cursed Exp version 0.4.0 + write in console: /c remote.call("cursed","forumexport"," nickname ") nickname = options > others > nickname (Quotes needed) Your file will be in: If you're using a installed version: %AppData%\Factorio\script...
- Mon Jun 08, 2015 6:48 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
Funny thing I just noticed: if you stand near the turret(if I am far from it I get no bow xp at all), and I have the bow equipped, but a different weapon selected I get no bow xp for the kills of the turret. Probably working around this in the code would be complicated so it's not why I'm writing t...
- Mon Jun 08, 2015 6:43 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
Update 0.4!!!!!!!!! Is a big change, a loooot of functions modified, 10131 lines comented (something like 9500 lines modified), this update haven't a new entity, but with new formulas, i can work in the gate in the next updates. I'm working in a new graphics for the wall (in my free time, i don't kn...
- Mon Jun 08, 2015 2:13 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
1) "defence" - you gain lvl of this only(?) by being hit, am I right? It says "Bonus: 7, HP regen". What does this mean exactly? Gains defense level when receives a hit if have cursed armor equiped, this depends on amount of hp losses, the gui isn't right, is solved for next upd...
- Sun Jun 07, 2015 9:18 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
I just reached the point where I decided to try your generator. So I build one and as it turns out I missed a little detail - it requires bodies. The fisher is a better now, with only 1 fisher, at lvl 14 (is easier now) can make a body every 30 min, with "only" 3 fishers, 1 body every 10 ...
- Sun Jun 07, 2015 7:51 pm
- Forum: Modding help
- Topic: Migration scripts: a guide?
- Replies: 25
- Views: 16951
Re: Migration scripts: a guide?
still a big issue for me Anyone got a solution? sorry, see my mod, v 0.3.0 { "entity": [ ["cursed-exchange-1", "cursed-exchange"] ], "item": [ ["cursed-exchange-1", "cursed-exchange"] ] } cursed-exchange-1 is the old entity and old item.
- Sun Jun 07, 2015 5:40 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
Thanks, isn't easy all upgrades, i'm trying to balance my mod...n9103 wrote:Also, congrats on finally getting a dedicated section.
hmmm what?n9103 wrote:Any word on the "battery farming"?
Not like this mod was the first to integrate experience points or anything
- Sat Jun 06, 2015 10:17 pm
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
- why your mining lvl is so high? You need to mine 'by hand' to lvl it up, right? So I don't get it.. why would anyone mine so much "by hand" if you have tons of different (I mean vanilla+modded) miners at your disposal? Am I missing something here? I agree that bonus is nice.. and it cou...
- Sat Jun 06, 2015 3:27 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
... miner... You are right, isn't possible take all resources from a cursed mining drill, and with the latest update, where mines don't have a max of level, i think they needs a nerf the speed. Cursed drills don't produce pollution, they consume this, if you don't have pollution, the drill will los...
- Sat Jun 06, 2015 12:31 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
that error??? appers when the run up to the steam generator, there is stiil coal drills A error with oxygen mod, solved for next version. ... Mining tool... I think the mining tool is perfect now, you need inverst 31 talents tier 2 for a permanent steel-tool, steel-tool needs only 20 science pack 1...
- Fri Jun 05, 2015 12:08 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
ok, first, bow lvl 250 is because i need "load" all bows before start the game, with the new update i can add how many bows i want (if i want 1m, i only need change "250" for "1000000", i think "late-game" for a normal game is 100-150 I don't count pistol... i...
- Thu Jun 04, 2015 9:44 pm
- Forum: Ideas and Requests For Mods
- Topic: 4 lane belts, inserters
- Replies: 3
- Views: 5920
Re: 4 lane belts, inserters
And 3 lane belts too :d
- Thu Jun 04, 2015 9:41 pm
- Forum: Modding help
- Topic: need help with fly unit
- Replies: 14
- Views: 5180
Re: need help with fly unit
until render layer is read by all types, it will still look like it goes behind trees and buildings i'm using this for my flying units. collision_box = nil collision_mask = { "not-colliding-with-itself" } but can use collision_box = nil collision_mask = {} Or other collision_mask Collisio...
- Thu Jun 04, 2015 9:36 am
- Forum: Mods
- Topic: Cursed Exp - Main
- Replies: 348
- Views: 191056
Re: Cursed Exp - Main
I think the new formula 1 is better (imo) because it matchs better what you would expect from a RPG (and this mod kinda makes factorio one :)) it seems more logical for me to have a stronger boost nea the end than in the beginning I understand your point, but in a rpg the highest ranks are harder, ...