Search found 1261 matches

by TheSAguy
Mon Jan 14, 2019 5:57 pm
Forum: Modding help
Topic: Spitters attacking trees
Replies: 1
Views: 49

Re: Spitters attacking trees

Okay, so I've implemented the below check, when Mine Layers place mines or Unit Launchers launch units, to look for trees in the immediate area and remove them if there. Hoping this will not be too CPU intense and solve the issue of them getting stuck and keeping attaching trees. --- Remove Trees fu...
by TheSAguy
Fri Jan 11, 2019 6:04 pm
Forum: Modding help
Topic: Spitters attacking trees
Replies: 1
Views: 49

Spitters attacking trees

Hi, In my mod, I've added some spitters that shoot mines. I've noticed that sometimes they attack trees, probably if they are stuck or something. As a result you have a lot of mines just piling up. I actually have a check to remove old mines, but was wondering what I could do about this issue? Would...
by TheSAguy
Thu Jan 10, 2019 7:28 pm
Forum: Mods
Topic: [MOD 0.16.x] Natural Evolution - All things Alien!
Replies: 809
Views: 184901

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Thanks for letting me know Bilka,
I've made the changes.
by TheSAguy
Mon Jan 07, 2019 8:03 pm
Forum: Texture Packs
Topic: Achievement Pictures Request
Replies: 0
Views: 111

Achievement Pictures Request

Hi, I'm hoping to get some Achievement images. I currently have the following 6 Achievements: 3 Total Kill Count of NE Biters: - 10,000 total - 100,000 total - 1,000,000 total 3 Unique type kill. - You killed at least 100 of each type (There are 10 types of NE biters) - You killed at least 10,000 of...
by TheSAguy
Sat Dec 22, 2018 1:55 am
Forum: Modding help
Topic: Achievement Question
Replies: 2
Views: 79

Re: Achievement Question

Thanks, I'm now just remaining my achievements :)
by TheSAguy
Fri Dec 21, 2018 6:15 pm
Forum: Modding help
Topic: Achievement Question
Replies: 2
Views: 79

Achievement Question

How do I reset an accomplished Achievement? I'm testing some achievements and now not sure how to reset it. This was the code I enabled the Achievement: for index, player in pairs(game.players) do --give the achievement to every player player.unlock_achievement("you-killed-at-least-of-all-NE") end I...
by TheSAguy
Mon Dec 17, 2018 7:37 pm
Forum: Modding help
Topic: [Done] Death Log Values
Replies: 4
Views: 86

Re: Death Log Values

Thanks guys, I found one more example. I'll be able to figure it out now. for entity_name, kill_count in pairs(player.force.kill_count_statistics.input_counts) do if is_biter(entity_name) then biter_count = biter_count + kill_count elseif is_spawner(entity_name) then spawner_count = spawner_count + ...
by TheSAguy
Mon Dec 17, 2018 7:31 pm
Forum: Modding help
Topic: [Done] Death Log Values
Replies: 4
Views: 86

Re: Death Log Values

Could you possibly tell me how I access/read from this table?
I can't find any examples of how to do this.

Thanks.
by TheSAguy
Mon Dec 17, 2018 5:46 pm
Forum: Modding help
Topic: [Done] script.on_configuration_changed question
Replies: 4
Views: 93

Re: script.on_configuration_changed question

Thanks Bilka, appreciate the help!
by TheSAguy
Mon Dec 17, 2018 5:44 pm
Forum: Modding help
Topic: [Done] Death Log Values
Replies: 4
Views: 86

[Done] Death Log Values

I was thinking of adding some Achievements to my mod for the number of biter types you killed. The game already captures every name of biters killed, and displays that when you die or finish the game. https://i.imgur.com/HRPEimU.png How can I read these values? Ideally I'd like to sum the values of ...
by TheSAguy
Mon Dec 17, 2018 5:00 pm
Forum: Modding help
Topic: [Done] script.on_configuration_changed question
Replies: 4
Views: 93

Re: script.on_configuration_changed question

Okay, thanks Bilka, I was wondering how I should handle the following. I'm adding some global variables that I populate with the initial game settings. As an example: global.settler_Group_min_size_NE = game.map_settings.enemy_expansion.settler_group_min_size So I only want to capture the Initial gam...
by TheSAguy
Sun Dec 16, 2018 11:09 pm
Forum: Modding help
Topic: [Done] script.on_configuration_changed question
Replies: 4
Views: 93

[Done] script.on_configuration_changed question

Does "script.on_configuration_changed" only fire if my mod's version changes?
Or does it trigger if other mods or the game version changes also?

Thanks,
by TheSAguy
Tue Dec 11, 2018 4:58 pm
Forum: Mods
Topic: MOD [ 0.16.x] Bio-Industries 2.6.6
Replies: 487
Views: 117398

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

Hello! First of all, thank you for fun mod! I've found a bug. Your mod makes game hang if you place prototype artillery, turn on the map, turn on turret coverage and zoom in pretty closely. Game just hang and don't respond anymore so you need to terminate and restart it. Here is proof-save: https:/...
by TheSAguy
Mon Dec 10, 2018 8:40 pm
Forum: Mods
Topic: MOD [ 0.16.x] Bio-Industries 2.6.6
Replies: 487
Views: 117398

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

I just built the prototype artillery. It says that the shooting speed is 30/s. I highly doubt this is correct and I think I have read somewhere saying it should be less than a second. Also, the prototype artillery recipe says the range is 90 while the ammo says 85. The ammo also says the speed is i...
by TheSAguy
Tue Oct 16, 2018 5:21 pm
Forum: Mods
Topic: [MOD 0.16.x] Natural Evolution - All things Alien!
Replies: 809
Views: 184901

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

empcris wrote:
Wed Oct 10, 2018 8:05 pm
I had the same problem, a lot of lag, fps went down to 29, I removed natural evolution enemies, fps returned to 60
Well, the mod does add a lot more enemies.
Try using "Thumpers" From NE Buildings, to call them to you, this should prevent them from forming huge groups that just sit there.
by TheSAguy
Thu Aug 30, 2018 5:40 pm
Forum: Mods
Topic: MOD [ 0.16.x] Bio-Industries 2.6.6
Replies: 487
Views: 117398

Re: MOD [ 0.16.x] Bio-Industries 2.6.1

I'd like to know if anyone has some recipe ideas if playing with Bobs and/or Angels. Especially for Wood pulp (or Ash/Charcoal), Crushed Stone and then any of the stuff Bob/Angels adds. Thanks. hi TheSAguy, ive been playing a lot of AngelBobYuoki, (angel mods + bobs + yuoki as base mods, including ...
by TheSAguy
Sat Aug 18, 2018 3:37 pm
Forum: Mods
Topic: MOD [ 0.16.x] Bio-Industries 2.6.6
Replies: 487
Views: 117398

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

Hi TheSAguy Can u add some compatibilty for py mods and for py hitech mod? I mean fertilizer - there's original recipe for py fertilizer which can 10 items of fertilizer - can u replace ur version of fertilizer to py version when pyht is detected? And about balance can u reduce count of fetilizer g...
by TheSAguy
Tue Aug 07, 2018 3:51 pm
Forum: Mods
Topic: [MOD 0.16.x] Natural Evolution - All things Alien!
Replies: 809
Views: 184901

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Ok, here you go. Game.zip mod-settings.zip random_things_1.0.0.zip Note, there may be a crash with Nauvis Day, if it does crash, open its zip file and add a nil check where error is (data-updates.lua line 115). if obj.emissions_per_tick then obj.emissions_per_tick = obj.emissions_per_tick*pollution...
by TheSAguy
Mon Aug 06, 2018 4:59 pm
Forum: Mods
Topic: [MOD 0.16.x] Natural Evolution - All things Alien!
Replies: 809
Views: 184901

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

Hi, I really like this mod and the challenge it provides. But I think compared to the other enemy types in the mod, which are mostly challenging but fun and fair, the unit-launcher spitters in particular are overpowered: Creating a potentially unlimited number of new enemies is already a really pow...
by TheSAguy
Sun Aug 05, 2018 1:55 am
Forum: Mods
Topic: [MOD 0.16.x] Natural Evolution - All things Alien!
Replies: 809
Views: 184901

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

I've also been noticing in my latest game that there doesn't seem to be much, if any expansion going on. I'm playing with NE, Rampant, Bob's Enemies and RSO, among a bunch of other non-related mods. never any new spawners. For what it's worth, I'm also playing with NE, Rampant, Bob's Enemies (+ Mor...

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