Perhaps a hint in the clues via TAB at some point would be nice?
Search found 3 matches
- Sun Mar 15, 2020 12:53 pm
- Forum: Duplicates
- Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
- Replies: 4
- Views: 1243
Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
Oh, thanks, I didn't think of that..... Kinda dumb 
Perhaps a hint in the clues via TAB at some point would be nice?
Perhaps a hint in the clues via TAB at some point would be nice?
- Sun Mar 15, 2020 11:14 am
- Forum: Duplicates
- Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
- Replies: 4
- Views: 1243
Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
So that I ran out of belt, and had to change my design to include more undergrounds because I didn't have enough Belt is not intended? If you run out of one type of belt, you're out and you can't use it any more. Then you need to click Start & Back to get more.
- Sat Mar 14, 2020 8:34 pm
- Forum: Duplicates
- Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
- Replies: 4
- Views: 1243
[0.18.12] Belt Routing Scenario - Additional Belt on Retry
I recently played the new Belt Routing Scenario from 0.18.
An interesting part of the challenge is that the amount of given Belt is limited.
The Problem is, after placing your belt, starting the level and then going "back to building" you go back to the starting amount of belt, gaining extra belt ...
An interesting part of the challenge is that the amount of given Belt is limited.
The Problem is, after placing your belt, starting the level and then going "back to building" you go back to the starting amount of belt, gaining extra belt ...