Search found 3 matches

by Ralinus
Sun Mar 15, 2020 12:53 pm
Forum: Duplicates
Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
Replies: 4
Views: 1243

Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

Oh, thanks, I didn't think of that..... Kinda dumb :D

Perhaps a hint in the clues via TAB at some point would be nice?
by Ralinus
Sun Mar 15, 2020 11:14 am
Forum: Duplicates
Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
Replies: 4
Views: 1243

Re: [0.18.12] Belt Routing Scenario - Additional Belt on Retry

So that I ran out of belt, and had to change my design to include more undergrounds because I didn't have enough Belt is not intended? If you run out of one type of belt, you're out and you can't use it any more. Then you need to click Start & Back to get more.
by Ralinus
Sat Mar 14, 2020 8:34 pm
Forum: Duplicates
Topic: [0.18.12] Belt Routing Scenario - Additional Belt on Retry
Replies: 4
Views: 1243

[0.18.12] Belt Routing Scenario - Additional Belt on Retry

I recently played the new Belt Routing Scenario from 0.18.
An interesting part of the challenge is that the amount of given Belt is limited.
The Problem is, after placing your belt, starting the level and then going "back to building" you go back to the starting amount of belt, gaining extra belt ...

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