Hey guys,
If i continou playing on Version 0.16 Savegame with Version 0.17 will be already the new overworked Terrain Generator used? (on not generated terrain)
Search found 27 matches
- Sun Mar 03, 2019 6:17 pm
- Forum: General discussion
- Topic: Terrain Generator Question
- Replies: 0
- Views: 833
- Sun May 21, 2017 9:55 am
- Forum: General discussion
- Topic: Gates won't open - SpaceBooks
- Replies: 1
- Views: 1011
Gates won't open - SpaceBooks
Hello I use SpaceBooks to seperate my and my friends research tree. I put him in an another force and maked the forces friendly to each other... Now i have the Problem that he can't open my gates or i cant open his gates. Is there an alternative to seperate research trees but not Structures or is th...
- Wed May 03, 2017 6:28 pm
- Forum: General discussion
- Topic: Alternative Design
- Replies: 4
- Views: 2094
Re: Alternative Design
Are there also more designs for this balancers?
2 Belt
4 Belt
2 Belt
4 Belt
- Wed May 03, 2017 6:21 pm
- Forum: General discussion
- Topic: Alternative Design
- Replies: 4
- Views: 2094
Re: Alternative Design
Thanks , if there are more , just post them here
- Wed May 03, 2017 6:09 pm
- Forum: General discussion
- Topic: Alternative Design
- Replies: 4
- Views: 2094
Alternative Design
Is there an prettier design of this Belt Balancer (Balanced to Unbalanced for 1 Belt) ? I dont like these underground belts as ... buffer thing
Greetings aul1999
Greetings aul1999
- Sun Apr 30, 2017 2:23 pm
- Forum: 1 / 0 magic
- Topic: [15.4-5] Spike Laggs
- Replies: 3
- Views: 1541
Re: [15.4-5] Spike Laggs
Why my computer don't uses opengl without the starting parameter? Because you run on Windows and in general we have less issues with DirectX than with OpenGL. Try to turn on v-sync in game settings and remove --force-opengl Mhh ok thanks i dont have anymore the laggs. But why turning V-Sync on fixe...
- Sun Apr 30, 2017 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [gfx] [for 0.16] [0.15.1] Chemical lab pipe graphical issue
- Replies: 5
- Views: 4591
Re: [0.15.1][gfx] Chemical lab pipe graphical issue
Hey , yeah i saw this bug too , hopefully it gets fixed
- Sun Apr 30, 2017 1:57 pm
- Forum: 1 / 0 magic
- Topic: [15.4-5] Spike Laggs
- Replies: 3
- Views: 1541
Re: [15.4-5] Spike Laggs
After using the Starting parameter "--force-opengl" it runs fine...
Why my computer don't uses opengl without the starting parameter?
Why my computer don't uses opengl without the starting parameter?
- Sun Apr 30, 2017 1:46 pm
- Forum: 1 / 0 magic
- Topic: [15.4-5] Spike Laggs
- Replies: 3
- Views: 1541
[15.4-5] Spike Laggs
Since the 15.4 i have spike laggs , in the version 15.3 i dind't have thoose laggs. In the 15.5 the laggs are still there. The laggs are coming after 3-5 Minutes after loading the Savegame. After some time it stops , then after some time it comes back again... Mods that i use: SpaceBooks (V: 1.0.27)...
- Sun Apr 30, 2017 11:02 am
- Forum: Gameplay Help
- Topic: Speaker
- Replies: 3
- Views: 1727
Speaker
Hello, I want to program my Programmable Speaker that he only makes One to Three Sounds and show the alert down on the Toolbelt if my Reaktor is running low on Uran. I have all done ,but the only thing is that the speaker makes permanently sounds , i just want so 1-3 loops and then only the alert on...
- Sun Apr 30, 2017 9:40 am
- Forum: General discussion
- Topic: Vehicle Fuel Type
- Replies: 5
- Views: 2520
Re: Vehicle Fuel Type
Wow rocket fuel in an Train XD.
Thx for the info
Thx for the info
- Sat Apr 29, 2017 8:39 pm
- Forum: General discussion
- Topic: Vehicle Fuel Type
- Replies: 5
- Views: 2520
Re: Vehicle Fuel Type
Oh wow i dind't saw that , thx
- Sat Apr 29, 2017 8:22 pm
- Forum: General discussion
- Topic: Vehicle Fuel Type
- Replies: 5
- Views: 2520
Vehicle Fuel Type
Patch Note from 0.15
Fuel type now affects vehicle acceleration and top speed.
Anybody has some more detailed Infos ?
Whats the best fuel for the Train and more... maybe some numbers like this: Coal: Max Speed: XXX ...
Greetings Paul
Fuel type now affects vehicle acceleration and top speed.
Anybody has some more detailed Infos ?
Whats the best fuel for the Train and more... maybe some numbers like this: Coal: Max Speed: XXX ...
Greetings Paul
- Sat Apr 29, 2017 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [15.1] Crash after start
- Replies: 8
- Views: 2705
Re: [15.1] Crash after start
Yeah thx for the Tip. :D First i use the MSI Afterburner and the Riva Tool. I check all Tools for Updates. No all is up to date. I disabled all tools before i started factorio , and it worked without the startparameter "--foreceopengl". Thx for the Tip , its good to know what causes the Pr...
- Tue Apr 25, 2017 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.1] Crash after start
- Replies: 8
- Views: 2705
Re: [15.1] Crash after start
Ok yeah that worked , but do i need to keep this in the starting parameter or a fix will come? Or is there a way to permanently enable opengl
- Tue Apr 25, 2017 5:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.1] Crash after start
- Replies: 8
- Views: 2705
Re: [15.1] Crash after start
You have an another problem as me , i don,t came into the game with the standalone , you have a problem with loading a save , we have different problem.
- Tue Apr 25, 2017 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.1] Crash after start
- Replies: 8
- Views: 2705
Re: [15.1] Crash after start
Yeah also first i downloaded the game on the Factorio page, i like the standalone more, after the crash i used the steam version, and then ... there it works fine ...
- Tue Apr 25, 2017 3:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.1] Crash after start
- Replies: 8
- Views: 2705
[15.1] Crash after start
Hello dear Factorio Team, I started the game and it crashed after a pair of seconds. It was nothing much to see before the crash , only a white screen (on the screenshot). I don't used any mods or savegames. It was the fresh downloaded and extracted game. Scroll down to see the Log File. I used the ...
- Fri Sep 23, 2016 5:16 pm
- Forum: Gameplay Help
- Topic: Forces...
- Replies: 2
- Views: 1373
Forces...
I have the Problem that i want to be with my friend in one force but we want to have seperate Research Trees ... Is this possible?
IF i make it with Space Book he can have an seperate Research but hes an enemy and as enemy he dont can walk though my gates and dont can open my chests etc.
IF i make it with Space Book he can have an seperate Research but hes an enemy and as enemy he dont can walk though my gates and dont can open my chests etc.
- Mon Sep 19, 2016 1:35 pm
- Forum: Show your Creations
- Topic: Research Belt Loop
- Replies: 8
- Views: 6309
Re: Research Belt Loop
Thx i tooUxi wrote:
I really like your lamps
/Uxi