Search found 8 matches

by Fl_GUI
Thu Sep 14, 2017 4:39 pm
Forum: Combinator Creations
Topic: General train-based smelter station
Replies: 3
Views: 8791

Re: General train-based smelter station

BIG FLAW!!!
it is possible for iron and stone ore to get stuck in the smelters, as they require more that 1 to be smelted. Please don't use this for steel or stone until a sollution is found!!

And another one:
if the train contains more than is precisely recuired to make stone or steel the train ...
by Fl_GUI
Wed Sep 13, 2017 8:25 pm
Forum: Combinator Creations
Topic: General train-based smelter station
Replies: 3
Views: 8791

Re: General train-based smelter station

I'm quite sure this isn't the most elegant solution
Yeah, it happened. I found an improvement, now uses 5 less combinators
https://factorioprints.com/view/-KtwuflD05hFqO7fdPlW
by Fl_GUI
Wed Sep 13, 2017 10:45 am
Forum: Combinator Creations
Topic: General train-based smelter station
Replies: 3
Views: 8791

General train-based smelter station

Hi, this is my first circuit creation that's noteworthy. Hope you'll like it!

General train-based smelter station
https://factorioprints.com/view/-KtudPVTi7Nr6b4A3I2w
https://imgur.com/a/gAuJ2

So whats this for?
So I wanted to make a train base where production of an item is done in a ...
by Fl_GUI
Sat Apr 29, 2017 12:23 pm
Forum: Not a bug
Topic: [0.15.3] defines.inventory.player_quickbar -and main swapped
Replies: 5
Views: 2014

Re: [0.15.3] defines.inventory.player_quickbar -and main swapped

posila wrote:Hmm, it is swapped for god controller ... there are defines god_quickbar and god_main for that. But it is strange inconsistency.
correct, I was playing as god controller, didn't notice the god_quickbar and god_main before. I'll use that from now on
by Fl_GUI
Sat Apr 29, 2017 10:22 am
Forum: Not a bug
Topic: [0.15.3] defines.inventory.player_quickbar -and main swapped
Replies: 5
Views: 2014

[0.15.3] defines.inventory.player_quickbar -and main swapped

Title says all really, when doing game.player.get_inventory(defines.inventory.player_quickbar) you get your main inventory and game.player.get_inventory(defines.inventory.player_main) is your quickbar.

Might have already been reported, couldn't use the search function on the forum.

(I did use a ...
by Fl_GUI
Sun Nov 13, 2016 8:33 pm
Forum: Not a bug
Topic: (Low Priority) Cannot open inventory when moving South-East
Replies: 2
Views: 1202

Re: (Low Priority) Cannot open inventory when moving South-East

Thank you very much!
Not like it mattered much, but you've still made time to reply.
Thank you again :D
by Fl_GUI
Sun Nov 13, 2016 11:13 am
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 51700

Re: Little Quirks

Moving a window saves its location:
Maybe some of you know that you can move your inventory window (and maybe other windows, haven't checked) around the screen, but it doesn't save it's position after closing which makes this feature a little pointless.
Having your inventory open and to the side ...
by Fl_GUI
Sun Nov 13, 2016 10:53 am
Forum: Not a bug
Topic: (Low Priority) Cannot open inventory when moving South-East
Replies: 2
Views: 1202

(Low Priority) Cannot open inventory when moving South-East

Title really says all.
Other directions are fine.
I think I always had this bug, even after I switched to UNIX.
It's really a small bug and I don't really have much problems with it, I just felt like sharing this and contributing to the community in any way possible.

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