Search found 9 matches
- Fri Jan 22, 2021 9:44 pm
- Forum: Ideas and Suggestions
- Topic: 32:9 monitor support
- Replies: 2
- Views: 1080
Re: 32:9 monitor support
Thanks Koub, Im sorry for duplicate - I didn't see that post (I did search in ideas only).
- Fri Jan 22, 2021 3:35 pm
- Forum: Ideas and Suggestions
- Topic: 32:9 monitor support
- Replies: 2
- Views: 1080
32:9 monitor support
Hi,
Its just a small suggestion - its hard to play factiorio on big and wide monitor as right menu is on the edge of the screen. Could we have some slider somewhere next to UI scale that would offset all of the left and right UI elements closer to center of the screen?
Its just a small suggestion - its hard to play factiorio on big and wide monitor as right menu is on the edge of the screen. Could we have some slider somewhere next to UI scale that would offset all of the left and right UI elements closer to center of the screen?
- Sun Aug 12, 2018 10:37 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 63316
Re: Friday Facts #255 - Construction tools
Well, i'm w8 for integrating a Blueprint Flipper (https://mods.factorio.com/mod/Blueprint_Flipper) and side inserters and i dont need a mods any more for my next playthrough 

- Sat May 26, 2018 11:33 am
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 36901
Re: Friday Facts #244 - Localised plurals & Modernisation progress
Eyeer wrote:
Is there any plans for SLI support?
No plans for SLI
I understand that decision - even as SLI user i see that this technology is dying. Thanks for response.
Great work with performance - i spend hundreds of hours in this game and to this time the biggest problem is hitting low UPS ...
Is there any plans for SLI support?
No plans for SLI
I understand that decision - even as SLI user i see that this technology is dying. Thanks for response.
Great work with performance - i spend hundreds of hours in this game and to this time the biggest problem is hitting low UPS ...
- Sat May 26, 2018 7:46 am
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 36901
Re: Friday Facts #244 - Localised plurals & Modernisation progress
Is there any plans for SLI support?
- Sat Jan 06, 2018 9:39 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452537
Re: Friday Facts #224 - Bots versus belts
Give the players a chose as it is now. But...
I'm the belt fun and i started with using only belts until i hit 15 UPS/FPS in my megabase - then i was forced to make factory refactor to bots and destroing all of my belts infrastructure.
Now i feel that i do not have any chose and i can use only ...
I'm the belt fun and i started with using only belts until i hit 15 UPS/FPS in my megabase - then i was forced to make factory refactor to bots and destroing all of my belts infrastructure.
Now i feel that i do not have any chose and i can use only ...
- Fri Nov 24, 2017 5:59 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 40071
Re: Friday Facts #218 - Import bpy, Export player
Can we expect also support for Corasir keyboard?
- Tue Aug 11, 2015 8:17 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Resources destroyer
- Replies: 3
- Views: 3970
Re: [Request] Resources destroyer
Its work! thanks 
Still - its not very convenient, it requires cursor to be on some resource so if shape of the pool is not regular (and it never is) it take long time to clear. I still think it is a good idea for mod.

Still - its not very convenient, it requires cursor to be on some resource so if shape of the pool is not regular (and it never is) it take long time to clear. I still think it is a good idea for mod.

- Mon Aug 10, 2015 3:29 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Resources destroyer
- Replies: 3
- Views: 3970
[Request] Resources destroyer
I'd love to see in factiorio some kind of brush to remove resources pool (iron, coal etc). I'm started new game with low number of big resources pool but sometimes engine spawn also small one and it is difficult for me to just ignore them even though I try :). This would give us ability to just ...