New items should definitely take free slots in the shortcut bar, unless the related setting gets modified by the user.
Without this feature, the user is forced to do 2 more unnecessary actions compared to 0.16 (find the item in inventory, grab it, and drop it in the shortcut bar).
Search found 9 matches
- Wed Feb 27, 2019 1:06 pm
- Forum: Ideas and Suggestions
- Topic: 0.17 problem: items not appear on toolbar after pickup
- Replies: 18
- Views: 4248
- Wed Feb 27, 2019 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
- Replies: 9
- Views: 5619
Re: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
TL;DR: French here => Ctrl+W prefered (undo is less important than run+fill) Yes, I am french and used to Ctrl+Z but all in all, i would prefer to have to search for the undo shortcut and discover in the control settings that it is set to Ctrl+W rather than observing a very strange behavior in-game...
- Thu Mar 31, 2016 10:49 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 299021
Re: [MOD 0.12.x] Landfill (2.1.7)
How is this mod still not integrated in the base mod of the game ?
Seriously, this or a bridge should be added.
Seriously, this or a bridge should be added.
- Sun Dec 27, 2015 11:49 am
- Forum: Implemented Suggestions
- Topic: Terrain elevation, hills and mountains with fake cliffs
- Replies: 67
- Views: 71975
Re: Terrain elevation, hills and mountains with fake cliffs
I think the easiest addition that could be done very fast is to place randomly generated mountains which would simply be bigger versions of the destructible rocks that already spawn currently. The mountains should be unpassable and nothing else, it's just an aesthetic addition which could give some ...
- Sun Aug 23, 2015 8:55 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222188
Re: Support - Uranium Power
You answer so rapidly, I should call you 'Fastmice' !
Foul jokes apart, I tried your new fix and it's working fine! I'm a happy nuclear plant manager now. Thanks a lot.
I'm also impatient for the next version's release given what you're concocting.
Foul jokes apart, I tried your new fix and it's working fine! I'm a happy nuclear plant manager now. Thanks a lot.
I'm also impatient for the next version's release given what you're concocting.
- Sun Aug 23, 2015 12:58 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222188
Re: Support - Uranium Power
Hello Fatmice, I finally attempted to run the game with the updated technology.lua file but then Factorio crashed on loading because some recipe's assignID was missing (I'd like to see this recipe in action )
- Thu Aug 20, 2015 2:11 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222188
Re: Support - Uranium Power
I understood your sentence " They will take the energy they need from the hot liquids." correctly. I simply failed at using the right terms(heated water =/= heat from water). However, Yes, thanks for the detailed explanation.
- Thu Aug 20, 2015 12:21 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222188
Re: Support - Uranium Power
Ok! I am at the office right now so, I will try the solution when back to home but I thank you very much for that fast answer! :D 1/ About the fuel, I indeed realized it wasn't required in solid form and also thought it was actually using the heated water as fuel but I haven't taken the time to remo...
- Thu Aug 20, 2015 10:32 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 222188
Re: Support - Uranium Power
Hello Fatmice, First, thank you for this mod, it is quite a nice one! I love the uranium depleted bullets as my gun turrets finally recover some usefulness ! Now, my problem: I am currently trying to setup a layout for the 144MW reactor, barely identical to your example map. But I don't seem to be a...