Search found 741 matches
- Thu Jun 12, 2014 11:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Can't launch campaign scenario pack
- Replies: 7
- Views: 4362
- Thu Jun 12, 2014 11:32 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332806
Re: [MOD 0.10.0] Treefarm v1.1.4
Ok, Thanks. I customize and optimize it a little bit more and than I want to publish it.
- Thu Jun 12, 2014 5:09 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332806
Re: [MOD 0.10.0] Treefarm v1.1.4
I still don't like your AlienSeed version. I modified it a little bit and now I like it. Can I share that version with the community?
- Wed Jun 11, 2014 4:51 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94670
Re: Bug Reports
I can mine and place the field. But why needs the field a requester chest? And why is the field consuming and deploing Logistic Robots and giving me the robots not back? (I lost arround 100 robots with that bug, not hard for me, but maybe for other guys.) The mk2 farms are not working correctly for ...
- Wed Jun 11, 2014 4:40 pm
- Forum: Not a bug
- Topic: [0.10.0] save game crafting bug
- Replies: 12
- Views: 6410
Re: [0.10.0] save game crafting bug
I have an Idea. I don't know but it could be that I had enabled the trailer mod.
- Wed Jun 11, 2014 1:48 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94670
Re: Bug Reports
It's still not working and I can't mine the chest.
- Wed Jun 11, 2014 12:28 pm
- Forum: Implemented Suggestions
- Topic: Debug settings panel scrollable
- Replies: 2
- Views: 1075
Re: Debug settings panel scrollable
I have the same problem and screen resolution.
- Wed Jun 11, 2014 5:54 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94670
Re: Bug Reports
When I mine the Field Mk2 I get this Bug. https://photos-5.dropbox.com/t/0/AAAy_w5mnx-OBm2FCpSwkd8clj9-xeZCFXR5UcGqQR4JRQ/12/184785084/png/1024x768/3/1402470000/0/2/FieldMKII.PNG/04vOwFpDGYqlcCchKIctM027V5kb9FNBz0CGOnIXz6E The Field is converted from 0.9.8. And there is an Requester Chest (the next ...
- Wed Jun 11, 2014 5:51 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 332806
Re: [MOD 0.10.0] Treefarm v1.1.2
There's a bug with the harvesting code - it won't mark trees for deconstruction until you fill the storage to at least half of the requested amount. I traced the bug to line 477 of the control.lua file: "if (requestStack ~= nil) and (woodCount <= (requestStack.count / 2)) then". It should...
- Mon Jun 09, 2014 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Make regular Inserters out of Burner Inserters.
- Replies: 12
- Views: 3519
Re: Make regular Inserters out of Burner Inserters.
This will make Science Pack 3 and general crafting a bit harder and how will you make a machine out of a furnace.
- Mon Jun 09, 2014 3:55 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 175159
Re: [MOD 0.9.X] MoMods
When you fix the soundfiles almost every mod is working in 0.10.0.
- Mon Jun 09, 2014 7:18 am
- Forum: Not a bug
- Topic: [0.10.0] save game crafting bug
- Replies: 12
- Views: 6410
Re: [0.10.0] save game crafting bug
I load the game and now it's working. I think it's working because I updatet TreeFarm-Mod
- Mon Jun 09, 2014 4:03 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 69069
Re: Version 0.10.0
Can someone help me with that https://forums.factorio.com/forum/vie ... f=7&t=4139 bug?
- Sat Jun 07, 2014 3:08 pm
- Forum: Not a bug
- Topic: [0.10.0] save game crafting bug
- Replies: 12
- Views: 6410
Re: [0.10.0] save game crafting bug
Note: I can also craft the plane and the player-port. I think that was not so intended.
Note 2:
Note 2:
- Sat Jun 07, 2014 10:51 am
- Forum: Technical Help
- Topic: I can't download 0.10
- Replies: 2
- Views: 6759
Re: I can't download 0.10
You can it only download with the updater in the game until sunday.
- Sat Jun 07, 2014 10:08 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94670
Re: Bug Reports
I don't have this bug.Deathmage wrote:In the 10.0 update factorio cant find the biolab graphic, causing start up to fail.
- Sat Jun 07, 2014 4:58 am
- Forum: Not a bug
- Topic: [0.10.0] save game crafting bug
- Replies: 12
- Views: 6410
[0.10.0] save game crafting bug
I loaded my save game from 0.9.8 and Now I can craft all Items.
save game: https://www.dropbox.com/s/x8s44wapxlbty ... Play02.zip
save game: https://www.dropbox.com/s/x8s44wapxlbty ... Play02.zip
- Wed May 28, 2014 3:48 pm
- Forum: Gameplay Help
- Topic: cannot place electric mining drill
- Replies: 3
- Views: 2583
Re: cannot place electric mining drill
You can only place electric mining drills when they can mine an ore where you want to place them.
- Tue May 27, 2014 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: nightvision should be gray
- Replies: 2
- Views: 981
Re: nightvision should be gray
real night vision is also green
- Mon May 26, 2014 12:32 pm
- Forum: Modding help
- Topic: help with new tank
- Replies: 3
- Views: 1564
Re: help with new tank
I uploaded it with Dropbox.
Content of the error message:
Errorwhile loading prototype "storage-tank-2": Invalid pipe connections specification for offset [-1,-4].
Content of the error message:
Errorwhile loading prototype "storage-tank-2": Invalid pipe connections specification for offset [-1,-4].