When updating mods from the update tab ingame and then switching to the installed tab the progress bar just shows 000 like I don't download anything.
Edit: still broken in 0.17.11
Search found 742 matches
- Fri Mar 08, 2019 10:41 pm
- Forum: Not a bug
- Topic: [Rseding91] [0.17.9] Switching tabs while downloading mods clears progress bar
- Replies: 2
- Views: 785
- Fri Mar 08, 2019 8:52 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 33057
Re: Version 0.17.9
yay, automatic updater back in business! really happy for this, it was taking me 10-15 minutes to install each time. Avast really didnt like the way the installer was working. it would slow my potato down to a crawl, and of course I would always forget to disable avast before running it... went fro...
- Fri Mar 08, 2019 3:22 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32185
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
Hopefully still first page
- Fri Mar 08, 2019 11:50 am
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 80086
Re: [MOD 0.17] ShinyBobGFX
0.17 update is live over at the mod portal. https://mods.factorio.com/mod/ShinyIcons/downloads
- Fri Mar 08, 2019 11:49 am
- Forum: Angels Mods
- Topic: [0.17.x] ShinyAngelGFX
- Replies: 91
- Views: 51598
- Fri Mar 08, 2019 11:48 am
- Forum: Technical Help
- Topic: Coul'd not load 0.16.10 save game
- Replies: 3
- Views: 1195
Re: Coul'd not load 0.16.10 save game
Did you try updating it to 0.16.51 first?
- Fri Mar 08, 2019 11:47 am
- Forum: Implemented Suggestions
- Topic: Account synced blueprint books
- Replies: 20
- Views: 12142
Re: Sync blueprints to Steam (like savegames already do)
They don't do it cause Steam could override changes from you if you work on two PC's and merging them is not easy.
- Fri Mar 08, 2019 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.8] Ctrl+A (Select all) also moves the player left. (QWERTY)
- Replies: 2
- Views: 2075
Re: [0.17.8] Ctrl+A (Select all) also moves the player left. (QWERTY)
This happend in 0.16.51 in basically all text boxes and inventory searches.
- Thu Mar 07, 2019 2:11 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Console command to unlock Research Queue
- Replies: 10
- Views: 43253
Re: [0.17.x] Console command to unlock Research Queue
I have no bloody clue but it does this
Code: Select all
script.on_init(
function()
local force = game.forces.player
force.research_queue_enabled = true
end
)
- Thu Mar 07, 2019 2:08 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39151
Re: [MOD 0.16.x] MadClown01's Science
They're all in working order, just awaiting the release of Angel's Bioprocessing. In the meantime, here's one oddity I can't figure out due to lack of experience in modding Factorio: http://puu.sh/CWiEQ/f4dedec28e.png The pink bottles down below are actually the green ones with the wrong icon, with...
- Wed Mar 06, 2019 11:14 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Science
- Replies: 63
- Views: 39151
Re: [MOD 0.16.x] MadClown01's Science
Since I was helping MadClown a fair bit with his mods in the past, I've given them all a proper 0.17 update and will be submitting them to him to save him a few hours of time. The issue however, is that Angel's Bioprocessing is a hard dependency so I had to update that to 0.17 as well to even get s...
- Wed Mar 06, 2019 11:13 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 88320
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
I heavily rely on MadClowns mods and wan't to update to 0.17.
I may or may not do an update myself and share it on the mod portal.
Maybe we could do a shared effort?
I may or may not do an update myself and share it on the mod portal.
Maybe we could do a shared effort?
- Tue Mar 05, 2019 10:28 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Console command to unlock Research Queue
- Replies: 10
- Views: 43253
Re: [0.17.x] Console command to unlock Research Queue
or for now use this mod https://mods.factorio.com/mod/romulinho ... alwaystrue
Especially great for converted maps from 0.16 with mods.
Especially great for converted maps from 0.16 with mods.
- Tue Mar 05, 2019 10:26 am
- Forum: Ideas and Suggestions
- Topic: [0.17X]More recipe options aside from "normal" and "expensive"
- Replies: 11
- Views: 3705
Re: [0.17X]More recipe options aside from "normal" and "expensive"
Easy mode aka we look down on you mode.
- Tue Mar 05, 2019 10:26 am
- Forum: Technical Help
- Topic: [SOLVED][0.16.51] Game Crashes on Launch
- Replies: 7
- Views: 944
- Tue Mar 05, 2019 10:10 am
- Forum: Technical Help
- Topic: [SOLVED][0.16.51] Game Crashes on Launch
- Replies: 7
- Views: 944
Re: [0.16.51] Game Crashes on Launch
That was in 0.16. In 0.17, compression is GPU-accelerated, so it doesn't slow down startup time usually. And if it does, the GPU is not good enough to work with uncompressed textures anyway. Then I can turn that back on. 1060 should be good enough for that. I admit: I didn't read the 0.17 changelog.
- Tue Mar 05, 2019 9:18 am
- Forum: This Forum
- Topic: Icons on the left on this very page
- Replies: 4
- Views: 1897
Re: Icons on the left on this very page
4th spoiler
- Tue Mar 05, 2019 9:17 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 71987
Re: Friday Facts #284 - 0.17 experimental
"How do we teach a new player the concept of never having enough? " For me this is part of the experience. All those little "OK I gues I'll need more of that"-moments are a huge part of the game itself. Just tell them: You could wait now 2 hours to finish that or build it a seco...
- Tue Mar 05, 2019 9:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] Crash when loading old save
- Replies: 13
- Views: 5014
Re: [0.17.5] Crash when loading old save
Why the heck are the building a Linux game on Windows with Cygwin?c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (108): ForceManager::update
I am pretty sure building native would be faster and less prone to cross OS bugs.
- Tue Mar 05, 2019 9:10 am
- Forum: Technical Help
- Topic: [SOLVED][0.16.51] Game Crashes on Launch
- Replies: 7
- Views: 944
Re: [0.16.51] Game Crashes on Launch
By the way, what led you to disable texture compression in 0.17? Texture compression can speed up the load times significantly if you have enough VRAM. FYI if you toggle a setting the key does not get removed (commented) again. So he could have toggled that setting off and on again and it would lea...