Search found 742 matches

by SuperSandro2000
Fri Mar 08, 2019 10:41 pm
Forum: Not a bug
Topic: [Rseding91] [0.17.9] Switching tabs while downloading mods clears progress bar
Replies: 2
Views: 785

[Rseding91] [0.17.9] Switching tabs while downloading mods clears progress bar

When updating mods from the update tab ingame and then switching to the installed tab the progress bar just shows 000 like I don't download anything.
Edit: still broken in 0.17.11
by SuperSandro2000
Fri Mar 08, 2019 8:52 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 33057

Re: Version 0.17.9

yay, automatic updater back in business! really happy for this, it was taking me 10-15 minutes to install each time. Avast really didnt like the way the installer was working. it would slow my potato down to a crawl, and of course I would always forget to disable avast before running it... went fro...
by SuperSandro2000
Fri Mar 08, 2019 3:22 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 32185

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Hopefully still first page
by SuperSandro2000
Fri Mar 08, 2019 11:50 am
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 80086

Re: [MOD 0.17] ShinyBobGFX

0.17 update is live over at the mod portal. https://mods.factorio.com/mod/ShinyIcons/downloads
by SuperSandro2000
Fri Mar 08, 2019 11:49 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 51598

Re: [0.16.x] ShinyAngelGFX

Zombiee wrote:
Fri Mar 08, 2019 10:06 am
Updated for 0.17. No changes, hydroplant mk3 will get colored soon.
Thanks buddy!
and 1st after the update.
by SuperSandro2000
Fri Mar 08, 2019 11:48 am
Forum: Technical Help
Topic: Coul'd not load 0.16.10 save game
Replies: 3
Views: 1195

Re: Coul'd not load 0.16.10 save game

Did you try updating it to 0.16.51 first?
by SuperSandro2000
Fri Mar 08, 2019 11:47 am
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 20
Views: 12142

Re: Sync blueprints to Steam (like savegames already do)

They don't do it cause Steam could override changes from you if you work on two PC's and merging them is not easy.
by SuperSandro2000
Fri Mar 08, 2019 11:46 am
Forum: Resolved Problems and Bugs
Topic: [0.17.8] Ctrl+A (Select all) also moves the player left. (QWERTY)
Replies: 2
Views: 2075

Re: [0.17.8] Ctrl+A (Select all) also moves the player left. (QWERTY)

This happend in 0.16.51 in basically all text boxes and inventory searches.
by SuperSandro2000
Thu Mar 07, 2019 2:11 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Console command to unlock Research Queue
Replies: 10
Views: 43253

Re: [0.17.x] Console command to unlock Research Queue

Xuhybrid wrote:
Wed Mar 06, 2019 6:09 pm
Nice. Does this just override the setting while installed or does it update the map setting permanently?
I have no bloody clue but it does this

Code: Select all

script.on_init(
	function()
		local force = game.forces.player
		force.research_queue_enabled = true
	end
)
by SuperSandro2000
Thu Mar 07, 2019 2:08 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 39151

Re: [MOD 0.16.x] MadClown01's Science

They're all in working order, just awaiting the release of Angel's Bioprocessing. In the meantime, here's one oddity I can't figure out due to lack of experience in modding Factorio: http://puu.sh/CWiEQ/f4dedec28e.png The pink bottles down below are actually the green ones with the wrong icon, with...
by SuperSandro2000
Wed Mar 06, 2019 11:14 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Science
Replies: 63
Views: 39151

Re: [MOD 0.16.x] MadClown01's Science

Since I was helping MadClown a fair bit with his mods in the past, I've given them all a proper 0.17 update and will be submitting them to him to save him a few hours of time. The issue however, is that Angel's Bioprocessing is a hard dependency so I had to update that to 0.17 as well to even get s...
by SuperSandro2000
Wed Mar 06, 2019 11:13 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 88320

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

I heavily rely on MadClowns mods and wan't to update to 0.17.
I may or may not do an update myself and share it on the mod portal.
Maybe we could do a shared effort?
by SuperSandro2000
Tue Mar 05, 2019 10:28 am
Forum: Ideas and Suggestions
Topic: [0.17.x] Console command to unlock Research Queue
Replies: 10
Views: 43253

Re: [0.17.x] Console command to unlock Research Queue

or for now use this mod https://mods.factorio.com/mod/romulinho ... alwaystrue
Especially great for converted maps from 0.16 with mods.
by SuperSandro2000
Tue Mar 05, 2019 10:26 am
Forum: Technical Help
Topic: [SOLVED][0.16.51] Game Crashes on Launch
Replies: 7
Views: 944

Re: [0.16.51] Game Crashes on Launch

posila wrote:
Tue Mar 05, 2019 10:17 am
You don't read every Friday Facts religiously? How dare you to even post to this forum! ;)
I do but after 13 months or so I forget on or two things.
by SuperSandro2000
Tue Mar 05, 2019 10:10 am
Forum: Technical Help
Topic: [SOLVED][0.16.51] Game Crashes on Launch
Replies: 7
Views: 944

Re: [0.16.51] Game Crashes on Launch

That was in 0.16. In 0.17, compression is GPU-accelerated, so it doesn't slow down startup time usually. And if it does, the GPU is not good enough to work with uncompressed textures anyway. Then I can turn that back on. 1060 should be good enough for that. I admit: I didn't read the 0.17 changelog.
by SuperSandro2000
Tue Mar 05, 2019 9:18 am
Forum: This Forum
Topic: Icons on the left on this very page
Replies: 4
Views: 1897

Re: Icons on the left on this very page

DaveMcW wrote:
Tue Mar 05, 2019 9:16 am
viewtopic.php?f=55&t=53086
4th spoiler
by SuperSandro2000
Tue Mar 05, 2019 9:17 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 71987

Re: Friday Facts #284 - 0.17 experimental

"How do we teach a new player the concept of never having enough? " For me this is part of the experience. All those little "OK I gues I'll need more of that"-moments are a huge part of the game itself. Just tell them: You could wait now 2 hours to finish that or build it a seco...
by SuperSandro2000
Tue Mar 05, 2019 9:12 am
Forum: Resolved Problems and Bugs
Topic: [0.17.5] Crash when loading old save
Replies: 13
Views: 5014

Re: [0.17.5] Crash when loading old save

c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (108): ForceManager::update
Why the heck are the building a Linux game on Windows with Cygwin?
I am pretty sure building native would be faster and less prone to cross OS bugs.
by SuperSandro2000
Tue Mar 05, 2019 9:10 am
Forum: Technical Help
Topic: [SOLVED][0.16.51] Game Crashes on Launch
Replies: 7
Views: 944

Re: [0.16.51] Game Crashes on Launch

By the way, what led you to disable texture compression in 0.17? Texture compression can speed up the load times significantly if you have enough VRAM. FYI if you toggle a setting the key does not get removed (commented) again. So he could have toggled that setting off and on again and it would lea...

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