Search found 8 matches

by gammaprime
Thu Mar 12, 2020 12:24 pm
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Re: Balancing for consumed tools

I'm in total agreement that it's not really a practical way forward for the general case. I like the "service pack" concept rather more, as it provides a lot of options for various workflows (e.g. total tool loss, tool calibration, cleaning, wear rates etc), allows multiple recipe pathways...
by gammaprime
Thu Mar 12, 2020 11:32 am
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Re: Balancing for consumed tools

If you did this, wouldn't you also set 'fuel_category' to be 'spanner' or something, so that normal entities like boilers and stone furnaces (with fuel_category=chemical) can't burn spanners? E.g. pyCoalProc uses 'drill' for the drill head "fuel". Stopping the machine using electrical powe...
by gammaprime
Thu Mar 12, 2020 12:34 am
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Re: Balancing for consumed tools

I suppose the service pack concept at least allows you to avoid too much waste by allowing you to amortise tool "capital" across machines and time. It's then on the player to generate and distribute tools and packs effectively and not, say, end up spending a million ores and MWhs filling c...
by gammaprime
Wed Mar 11, 2020 6:21 pm
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Re: Balancing for consumed tools

Deadlock989 wrote: ↑
Wed Mar 11, 2020 3:44 pm
The closest I got was having a catalyst product...
And using the keyword catalyst, I found viewtopic.php?t=69070, which is very related.
by gammaprime
Wed Mar 11, 2020 4:45 pm
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Re: Balancing for consumed tools

Yeah, it's a pity, as it would open quite a lot of more realistic "multi-rate" processes (e.g. you need to feed an assembly line with (say) 1k iron per minute, but only 1 tool per minute. It seems to me that if only an assembler which has the same item in input and output could automatical...
by gammaprime
Wed Mar 11, 2020 3:02 pm
Forum: Modding discussion
Topic: Balancing for consumed tools
Replies: 13
Views: 3449

Balancing for consumed tools

I have a plan for a mod that involves "tooling" to make certain items. The tooling can be consumed/damaged by the process. It seems like the way to do it is have a recipe something like either: (1 tool + X ingredients -> Y% tool + Z products). This is how it works for Angels Bio wood: 1 sa...
by gammaprime
Mon Mar 09, 2020 8:24 pm
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54596

Re: Show me yours...

This is my current thoughts on an ore-sorting setup in creative mode. Basically it flows from top to bottom, right-to-left. From top to bottom, crushing, floating, leaching, purification and finally purified sorting (these are the five blocks on the right). At the end of each stage, the crushed/chun...
by gammaprime
Mon Mar 09, 2020 7:10 pm
Forum: Angels Mods
Topic: Can't make resin without resin
Replies: 3
Views: 2331

Can't make resin without resin

I'm using Bobs + Angels (inc. Bob's Electronics and Angels Biochem) 0.17, and I'm trying to avoid using the Bob's recipe for resin (1 wood -> 1 resin in an assembler), as it seems a bit cheaty and not really in the "spirit" of B+A. Since I will have as much wood as I'll ever need from an a...

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