I'm in total agreement that it's not really a practical way forward for the general case.
I like the "service pack" concept rather more, as it provides a lot of options for various workflows (e.g. total tool loss, tool calibration, cleaning, wear rates etc), allows multiple recipe pathways and ...
Search found 8 matches
- Thu Mar 12, 2020 12:24 pm
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
- Thu Mar 12, 2020 11:32 am
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
Re: Balancing for consumed tools
If you did this, wouldn't you also set 'fuel_category' to be 'spanner' or something, so that normal entities like boilers and stone furnaces (with fuel_category=chemical) can't burn spanners? E.g. pyCoalProc uses 'drill' for the drill head "fuel".
Stopping the machine using electrical power is a ...
Stopping the machine using electrical power is a ...
- Thu Mar 12, 2020 12:34 am
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
Re: Balancing for consumed tools
I suppose the service pack concept at least allows you to avoid too much waste by allowing you to amortise tool "capital" across machines and time.
It's then on the player to generate and distribute tools and packs effectively and not, say, end up spending a million ores and MWhs filling chests ...
It's then on the player to generate and distribute tools and packs effectively and not, say, end up spending a million ores and MWhs filling chests ...
- Wed Mar 11, 2020 6:21 pm
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
Re: Balancing for consumed tools
And using the keyword catalyst, I found viewtopic.php?t=69070, which is very related.
- Wed Mar 11, 2020 4:45 pm
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
Re: Balancing for consumed tools
Yeah, it's a pity, as it would open quite a lot of more realistic "multi-rate" processes (e.g. you need to feed an assembly line with (say) 1k iron per minute, but only 1 tool per minute.
It seems to me that if only an assembler which has the same item in input and output could automatically ...
It seems to me that if only an assembler which has the same item in input and output could automatically ...
- Wed Mar 11, 2020 3:02 pm
- Forum: Modding discussion
- Topic: Balancing for consumed tools
- Replies: 13
- Views: 4192
Balancing for consumed tools
I have a plan for a mod that involves "tooling" to make certain items. The tooling can be consumed/damaged by the process.
It seems like the way to do it is have a recipe something like either:
(1 tool + X ingredients -> Y% tool + Z products). This is how it works for Angels Bio wood: 1 saw blade ...
It seems like the way to do it is have a recipe something like either:
(1 tool + X ingredients -> Y% tool + Z products). This is how it works for Angels Bio wood: 1 saw blade ...
- Mon Mar 09, 2020 8:24 pm
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 61047
Re: Show me yours...
This is my current thoughts on an ore-sorting setup in creative mode.
Basically it flows from top to bottom, right-to-left. From top to bottom, crushing, floating, leaching, purification and finally purified sorting (these are the five blocks on the right).
At the end of each stage, the crushed ...
Basically it flows from top to bottom, right-to-left. From top to bottom, crushing, floating, leaching, purification and finally purified sorting (these are the five blocks on the right).
At the end of each stage, the crushed ...
- Mon Mar 09, 2020 7:10 pm
- Forum: Angels Mods
- Topic: Can't make resin without resin
- Replies: 3
- Views: 2766
Can't make resin without resin
I'm using Bobs + Angels (inc. Bob's Electronics and Angels Biochem) 0.17, and I'm trying to avoid using the Bob's recipe for resin (1 wood -> 1 resin in an assembler), as it seems a bit cheaty and not really in the "spirit" of B+A. Since I will have as much wood as I'll ever need from an arboretum ...