Search found 37 matches
- Sat Nov 14, 2015 2:56 am
- Forum: Mods
- Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
- Replies: 25
- Views: 28940
Re: [MOD 0.12.10] Blueprint Deployer 1.0.0
yes i have had problems with projectors in space engineers trying to have bp in bp making crazy things the way you make it self duplicate is grate one thing i will request is a force place option so the trees will get removed and not stop the bp and if you can make it remove rocks you get dubble poi...
- Fri Nov 13, 2015 12:48 pm
- Forum: Mods
- Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
- Replies: 25
- Views: 28940
Re: [MOD 0.12.10] Blueprint Deployer 1.0.0
hope you make a full come back after the crash just had a op on my hand so im out of action as well in my playing around with the mod i have had some funny things happen if you take a bp of the deployer with a bp in it you wont get a repeating setup it will do like 3 copys if the deployer trys to dr...
- Fri Nov 13, 2015 7:32 am
- Forum: Mods
- Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
- Replies: 25
- Views: 28940
Re: [MOD 0.12.10] Blueprint Deployer 1.0.0
thanks for this grate mod i have had so much fun making marching turrets,mines that lay themselves and pack them self away when all the ore is removed i think im going to have to grab the smarter circuitry mod to get more ways to trigger things keep up the grate work i think this is one of the best ...
- Fri Nov 06, 2015 1:27 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
Hi I changed the size of your chest to 200 and it all fits on one list in 12.8 I don’t know if 5Dim has change something in his mod pack that allows this but he has a 6x6 chest that has 200 so I just changed it to be the same might be worth a look if you are having problems upping the limit I have b...
- Tue Nov 03, 2015 2:09 pm
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
that was it i just copied it from the box sorryprg wrote:Right, you're just missing the /c there. That's needed to execute commands, without it you're posting a chat message.
and i cant thank you enough
- Tue Nov 03, 2015 12:32 pm
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
Did you get the message "Terminated 0 enemy structures" at the end? not getting a message at all i have attached a img after the command Does a mod change the name of the spawners? Point the mouse at one and run game.local_player.print(game.local_player.selected.name) game.local_player.pr...
- Tue Nov 03, 2015 12:24 am
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
thanks for the quick reply but it didnt work do i need to change the local area = {{X*32, Y*32}, {X*32 + 32, Y*32 + 32}} as im a long way away from the starting point You don't need to change anything, that area doesn't have anything to do with your current position. Did you actually execute that c...
- Mon Nov 02, 2015 3:51 pm
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
Can one of you bright coding guys help me out with a 12.8 compliant version of the above code I am in a game that started of co-op and my mate has had all he can take of Factorio so i am going to use this map and a big sand box for refining my train skills We started with the biters on max and eval...
- Mon Nov 02, 2015 3:53 am
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
Try this: /c local struct = {} local c, t = 0, 0 for coord in game.getchunks() do local X,Y = coord.x, coord.y find = {"biter-spawner", "spitter-spawner", "small-worm-turret", "medium-worm-turret", "big-worm-turret"} if game.ischunkgenerated{X,Y} th...
- Mon Nov 02, 2015 1:59 am
- Forum: Gameplay Help
- Topic: How to remove enemies via console?
- Replies: 27
- Views: 40107
Re: How to remove enemies via console?
Try this: /c local struct = {} local c, t = 0, 0 for coord in game.getchunks() do local X,Y = coord.x, coord.y find = {"biter-spawner", "spitter-spawner", "small-worm-turret", "medium-worm-turret", "big-worm-turret"} if game.ischunkgenerated{X,Y} th...
- Sat Oct 31, 2015 4:36 am
- Forum: Mods
- Topic: [MOD 0.12.10] Blueprint Deployer 1.0.0
- Replies: 25
- Views: 28940
Re: Blueprint Deployer Sneakpeak
Looks great can't wait to try it out
- Thu Oct 29, 2015 12:38 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
after playing with this mod for a night i have a suggestion if you make it a 6x6 you can use the all the inserters that can grab from a train car and you can fit two assembly machine next to each one
- Wed Oct 28, 2015 1:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
that worked thanks
- Wed Oct 28, 2015 11:39 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
sorry to keep hassling you
just got home to give it a try looks like it is 12.11 dependent if i go to the mods tab your mod is red and has 12.11 in red
looks like i will have to hold of till i can get all the other mods i have setup for 12.11
just got home to give it a try looks like it is 12.11 dependent if i go to the mods tab your mod is red and has 12.11 in red
looks like i will have to hold of till i can get all the other mods i have setup for 12.11
- Wed Oct 28, 2015 7:51 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
Do you know if you can attach wire to the chests eg for smart inserter
- Wed Oct 28, 2015 7:49 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
sounds grate will give it a go and get back to you
- Wed Oct 28, 2015 1:37 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 240016
Re: [0.12.12] Warehousing
Hi
just want to know if this is ok for 12.8 if not is it hard for me to change it to be 12,8 by swapping it back to the old stile
and are you likely to make a requester one
just want to know if this is ok for 12.8 if not is it hard for me to change it to be 12,8 by swapping it back to the old stile
and are you likely to make a requester one
- Wed Oct 28, 2015 1:29 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 285792
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Hi
Just a quick question do you still have a link the this mod for 12.8 and is this stable for MP game
we are stuck on 12.8 as we have a lot of mods running and a lot havent been updated
Just a quick question do you still have a link the this mod for 12.8 and is this stable for MP game
we are stuck on 12.8 as we have a lot of mods running and a lot havent been updated
- Mon Oct 19, 2015 6:08 am
- Forum: Technical Help
- Topic: Problem joining MP game 12.8
- Replies: 3
- Views: 6689
Re: Problem joining MP game 12.8
Thanks for the heads up
the other files in the log are to large to upload if it is needed i can upload them on smthing else and link them
i don't have the roboport train but i do have a accumulate train that is buged in the system cant find it
the other files in the log are to large to upload if it is needed i can upload them on smthing else and link them
i don't have the roboport train but i do have a accumulate train that is buged in the system cant find it
- Thu Oct 15, 2015 6:52 am
- Forum: Mods
- Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
- Replies: 139
- Views: 169328
Re: [MOD 0.12.1] Supreme Warfare - 1.0.5
Thanks
I was hoping it was that easy
I was hoping it was that easy