Search found 26 matches

by psychomuffin
Wed Jun 24, 2020 1:57 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 9839

Re: Friday Facts #352 - New website

If you're going to redesign stuff, I want to voice some thoughts about the light/white text on dark/black screens. Now I know lots of people love dark theme, but when it is a lot of text, I get bad eyestrain. Often times when I want to read your FFFs, I copy all the text, and paste it into word unfo...
by psychomuffin
Sat Jun 13, 2020 3:49 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16462

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I've said it once, I'll say it again. When people complain about change, devs often make the excuse that people don't like change. They ignore the fact that their change was for the worse. But when someone does change right, people LOVE IT! And once again, these are GREAT changes! The thought and re...
by psychomuffin
Sat Feb 23, 2019 10:35 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 79888

Re: Friday Facts #283 - Prepare to Launch

My 2 cents... I love the attention to pollution, biters, pipes and all that, and impressed you even automated the wiki! But as far as the chests... I like the old wood/iron/and steel chests more. Something about the shape. The new logistic chests are neat though! I like the iris hatch! The new rocke...
by psychomuffin
Sun Feb 17, 2019 10:13 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 519
Views: 149009

Re: Thank you (Make the dev-team happy today!)

THANK YOU DEVS for all your updates! As always, your thoughts and ideas are great improvements to a game that I thought couldn't be improved any more! You guys really need to do some kind of podcast or TEDtalk about your communication with the community/planning game improvements and your ideas abou...
by psychomuffin
Mon Feb 04, 2019 7:46 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 28238

Re: Friday Facts #279 - Train GUI & Modern Spitter

First, another AWESOME post! Love you guys Wube! But my two cents, if you're still reading this thread (and maybe these were said already): 1) The green bar filling for the full cargo inventory is great, but I think the emptying condition should go from a full green bar down to an empty car. I think...
by psychomuffin
Tue Jan 22, 2019 11:44 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 23979

Re: Friday Facts #278 - The new quickbar

I just came here to say that, as always, you guys rock for making awesome updates! I have never seem any other game developer listen so well to the community, then find a way to integrate all those community ideas successfully into the game. You guys just keep making this game better!
by psychomuffin
Sat Nov 24, 2018 9:18 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 2720

Re: I've had alls I can stands and I can stands no more

Now, I'm certainly one that loves to critique, but this has never been a problem for me. I have never once associated with color alone to tech level. It's always been red belt is faster then yellow belt; yellow assembler is faster than blue assembler. That, combined with how many of these different ...
by psychomuffin
Wed Nov 21, 2018 10:32 pm
Forum: General discussion
Topic: Steam Best Developer nomination
Replies: 11
Views: 1903

Re: Steam Best Developer nomination

The "Fun with Machine" category makes sense, but I also really like to "Labor of Love" Category. The problem is it seems (IMHO) there are 3 really good categories for Factorio (assuming Wube gets their dev profile on steam up). I would happily vote all three of these if I could, but if I had to choo...
by psychomuffin
Thu Jun 07, 2018 8:32 pm
Forum: Angels Mods
Topic: [Bug] Angel's refining missing for Bobmonium/Rubyte
Replies: 10
Views: 2789

Re: [Bug] Angel's refining missing for Bobmonium/Rubyte

I'm also wondering about this as well, especially sense I want to get silicon ore, which can be gained through floatation and sorting via bobmonium. I have the bobmonium and the facilities, but not the recipe. Without silicon, I can't make cement, thus concrete, thus concrete bricks, and thus a lot ...
by psychomuffin
Thu May 10, 2018 4:35 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 20364

Re: Friday Facts #241 - New player experience

So I am a little late to this weeks FFF forum, but I just skimmed all of these and found very little regarding the first paragraph of this FFF: Hi, I'm Ben (Abregado). My experience as an educator using Factorio in the classroom means I have thoroughly examined new players (young and old), and have ...
by psychomuffin
Mon Aug 14, 2017 8:37 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 36459

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Thank you so much! I had been wanting to request something like the buffer chest, but I wasn't sure if it was just me doing logistic chests wrong. I'm glad to see it wasn't just me. As always, your responses to the community results in changes I (and I'm sure many others) love! Thank you!
by psychomuffin
Mon Jun 19, 2017 9:48 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 28651

Re: Friday Facts #195 - Poles re-design

Some of you dislike a lot ... others just love it... Anyway I know by experience that changing something in the game after so long playing with it, is always difficult. All of you there at Wube are awesome listening to the community, weighing the options, and making something that really is a great...
by psychomuffin
Sun Jun 18, 2017 5:45 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 28651

Re: Friday Facts #195 - Poles re-design

I like the old designs. As is, the wood pole is simple and straight-forward, the medium has a unique and neat look to it (also, the uniqueness helps the eye identify it easier), and the large looks like a long distance line with it's wide base. The new ones look too similar to each other, and aren't...
by psychomuffin
Sun Jun 04, 2017 8:37 am
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 11480

Re: Friday Facts #193 - Party planning & plans

I wish I could make it to the party, but it is a bit far from Hawaii...
Also, I really like the new inserters. I found out about the update before reading this post. I was playing, and zoomed in, and thought, "wow, those inserters look nice, like really nice... wait, those are high res!"
by psychomuffin
Fri Apr 21, 2017 11:29 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 70013

Re: Friday Facts #187 - Space science & 0.15 graphics

WOW! This was like a quadruple FFF! As always, your changes are for the better, and once again, I cannot believe that you were able to make this game even better! I love the science packs, and giving the rocket more of a purpose, I can't wait to see what the modders do with it too! The uranium struc...
by psychomuffin
Sat Feb 04, 2017 12:45 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 25840

Re: Friday Facts #176 - Belts optimization for 0.15

Nice ideas for belt optimization! I am very sad that its Feb now... and you still didn't say a word about 0.15 planning. You guys know that people are looking forward to it quite a lot and I guess many of those looking forward expected at least some information in this fff today... No info about 0....
by psychomuffin
Tue Dec 06, 2016 2:01 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 33380

Re: Friday Facts #167 - Reactors Operational

one Thing i just Notcied... the Reactors won't need Cooling as they are Shown now. as they basically seem to use Nuclear Fuel, to make heat. [...] then the reactors probably face heat build-up and once they reach critical heat levels a melt down follows. I thought the idea with nuclear reactors is ...
by psychomuffin
Mon Dec 05, 2016 5:30 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 33380

Re: Friday Facts #167 - Reactors Operational

Please tell us more about your thoughts for the fuel. Will it be something that is mined? Maybe it will take some effort to figure out where to mine? we could have to use technologies to find the uranium and we would need to grab with special machines. nuclear waste would be a great thing to add Ye...
by psychomuffin
Mon Dec 05, 2016 5:06 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 33380

Re: Friday Facts #167 - Reactors Operational

Once again, I love your FFFs. I still can't believe you are doing so much hard work on a game that I believe is finish. You all have under-promised and over-delivered. I love the nuclear power idea. Please tell us more about your thoughts for the fuel. Will it be something that is mined? Maybe it wi...
by psychomuffin
Mon Oct 31, 2016 5:02 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 519
Views: 149009

Re: Thank you (Make the dev-team happy today!)

Although there are lots of things I love about this game (and I mean A LOT of different things), I ESPECIALLY love how much effort has gone into optimizing this game. I love how efficient it is. I have never had a single instance of sluggishness or slowness from either input lag, response lag, low F...

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