![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Search found 26 matches
- Sun Sep 10, 2023 3:05 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 233026
Re: Friday Facts #375 - Quality
I can't wait to play with this new feature! This looks great! Fall 2024 is so far away... ![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
- Sat Jun 17, 2017 1:19 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 60766
Re: Friday Facts #195 - Poles re-design
![Image](https://eu1.factorio.com/assets/img/blog/fff-195-warning-icons.png)
What are 7, 11, 12 and 13 for?
- Sat Feb 25, 2017 1:53 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 60159
Re: Friday Facts #179 - New resource graphics & concrete
No, I dont think there should. I enjoy the challenge of it.Rhamphoryncus wrote: I think that there should be an option to choose which ore you want to mine in the mining drill window.
And I love the new visuals. I can hardly wait for 15!
- Sat Oct 29, 2016 3:27 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 75571
Re: Friday Facts #162 - Theme Art Again
I would like to see a machine that can deconstruct items into ingredients. Even if it didnt give back everything, i'd be okay with that. But it would allow me to pull resources back out of things that i didnt want to have anymore, like burner miners.
- Sat Oct 29, 2016 12:15 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 75571
Re: Friday Facts #162 - Theme Art Again
I think these changes are for the better. Carry on.
- Fri Oct 28, 2016 12:03 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137207
Re: Save of Kovarex's game
Kovarex, please give us your final save! I think it will be very useful and helpful for growing our factorio-skill for many of us.
His base is made in 0.15, so we can't open it in 0.14. :(
Edit: But some pictures would be nice :D
I'm not done as I need to make everything nice and figure out the ...
His base is made in 0.15, so we can't open it in 0.14. :(
Edit: But some pictures would be nice :D
I'm not done as I need to make everything nice and figure out the ...
- Thu Oct 20, 2016 3:24 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 121950
Re: Friday Facts #159 - Research revolution
I am really excited about these changes!! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Sun Oct 16, 2016 6:45 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137207
Re: Friday Facts #160 - Playtesting
I think the delay is not for game play, but rather, for making sure you don't accidentally delete something you don't mean to delete.PureAwesome wrote:I really want deconstruction time for everything to be instant. I don't feel it adds anything to the gameplay.
- Sun Oct 16, 2016 4:47 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 137207
Re: Friday Facts #160 - Playtesting
So...
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Is this not happening?KrzysD wrote:can we see your base kovarex?
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
- Sat Oct 08, 2016 12:03 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 121950
Re: Friday Facts #159 - Research revolution
Loving the proposed shakeup to the research, devs!!
Keep up the great work!!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Mon Jun 27, 2016 7:03 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 211718
Re: Version 0.13.0
WOOOOOOOOO!!!!!! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Sat Jun 25, 2016 3:28 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 57041
Re: Friday Facts #144 - The gfx report
I hope you're just kidding...Maja153 wrote:... and spellcheck should be used. Since i am a perfectionist, i was looking at all the typos like "srsly..."
... suvh as configurabe inserters, ...
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Fri Jun 24, 2016 11:51 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 57041
Re: Friday Facts #144 - The gfx report
What's up with the cargo wagons? Why are there 3 compartments? What's going on here?
- Fri Jun 17, 2016 4:25 am
- Forum: General discussion
- Topic: What is your most anticipated feature in Factorio 0.13?
- Replies: 17
- Views: 7037
Re: What is your most anticipated feature in Factorio 0.13?
Electric switch! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri Jun 03, 2016 6:29 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 93544
Re: Friday Facts #141 - Mod Portal
If i get to play the game with a train that looks like that!! i can wait a couple more weeks. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri Jun 03, 2016 6:23 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 93544
Re: Friday Facts #141 - Mod Portal
So Excited!!
- Thu Jun 02, 2016 3:16 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 155423
Re: Version 0.12.35
The suspense...
is Killing Me!! Why can't we just know that they've delayed it so I can stop checking for it...
![Surprised :o](./images/smilies/icon_e_surprised.gif)
- Fri May 27, 2016 11:26 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 70684
Re: Friday Facts #140 - Soon
Where did the caution textures come from that are shown in the example expansion base under the smart inserters/chests? Is this something new as well or is that a mod?
- Fri May 06, 2016 6:46 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 84788
Re: Friday Facts #137 - The release scarecrow
I'm all for the new changes. I'm excited to start over on a new map with new logistics challenges.
- Sun Apr 10, 2016 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12][cube] Headless server not working with more than one
- Replies: 40
- Views: 28407
Re: [0.12][cube] Headless server not working with more than one
I'm having this same problem with 12.30 (this is my first Factorio server) on a headless server - Linux box. I can play fine with my friend if i host from my PC. On the server however, the second person who tries to join the Linux box always crashes the 1st clients session with the error on the ...