Search found 26 matches

by sekanz
Sun Sep 10, 2023 3:05 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 128214

Re: Friday Facts #375 - Quality

I can't wait to play with this new feature! This looks great! Fall 2024 is so far away... :cry:
by sekanz
Sat Jun 17, 2017 1:19 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 52792

Re: Friday Facts #195 - Poles re-design

Image

What are 7, 11, 12 and 13 for?
by sekanz
Sat Feb 25, 2017 1:53 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52680

Re: Friday Facts #179 - New resource graphics & concrete

Rhamphoryncus wrote: I think that there should be an option to choose which ore you want to mine in the mining drill window.
No, I dont think there should. I enjoy the challenge of it.

And I love the new visuals. I can hardly wait for 15!
by sekanz
Sat Oct 29, 2016 3:27 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63524

Re: Friday Facts #162 - Theme Art Again

I would like to see a machine that can deconstruct items into ingredients. Even if it didnt give back everything, i'd be okay with that. But it would allow me to pull resources back out of things that i didnt want to have anymore, like burner miners.
by sekanz
Sat Oct 29, 2016 12:15 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63524

Re: Friday Facts #162 - Theme Art Again

I think these changes are for the better. Carry on.
by sekanz
Fri Oct 28, 2016 12:03 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115136

Re: Save of Kovarex's game

Kovarex, please give us your final save! I think it will be very useful and helpful for growing our factorio-skill for many of us. His base is made in 0.15, so we can't open it in 0.14. :( Edit: But some pictures would be nice :D I'm not done as I need to make everything nice and figure out the pro...
by sekanz
Thu Oct 20, 2016 3:24 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104324

Re: Friday Facts #159 - Research revolution

I am really excited about these changes!! :mrgreen:
by sekanz
Sun Oct 16, 2016 6:45 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115136

Re: Friday Facts #160 - Playtesting

PureAwesome wrote:I really want deconstruction time for everything to be instant. I don't feel it adds anything to the gameplay.
I think the delay is not for game play, but rather, for making sure you don't accidentally delete something you don't mean to delete.
by sekanz
Sun Oct 16, 2016 4:47 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115136

Re: Friday Facts #160 - Playtesting

So...
KrzysD wrote:can we see your base kovarex? :)
Is this not happening? :cry:
by sekanz
Sat Oct 08, 2016 12:03 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104324

Re: Friday Facts #159 - Research revolution

Loving the proposed shakeup to the research, devs!! :mrgreen: Keep up the great work!!
by sekanz
Mon Jun 27, 2016 7:03 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191690

Re: Version 0.13.0

WOOOOOOOOO!!!!!! :mrgreen:
by sekanz
Sat Jun 25, 2016 3:28 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49802

Re: Friday Facts #144 - The gfx report

Maja153 wrote:... and spellcheck should be used. Since i am a perfectionist, i was looking at all the typos like "srsly..."

... suvh as configurabe inserters, ...
I hope you're just kidding... :lol:
by sekanz
Fri Jun 24, 2016 11:51 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49802

Re: Friday Facts #144 - The gfx report

What's up with the cargo wagons? Why are there 3 compartments? What's going on here?
by sekanz
Fri Jun 03, 2016 6:29 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79643

Re: Friday Facts #141 - Mod Portal

If i get to play the game with a train that looks like that!! i can wait a couple more weeks. :mrgreen:
by sekanz
Fri Jun 03, 2016 6:23 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79643

Re: Friday Facts #141 - Mod Portal

So Excited!!
by sekanz
Thu Jun 02, 2016 3:16 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136947

Re: Version 0.12.35

The suspense... :o is Killing Me!! Why can't we just know that they've delayed it so I can stop checking for it...
by sekanz
Fri May 27, 2016 11:26 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61794

Re: Friday Facts #140 - Soon

Where did the caution textures come from that are shown in the example expansion base under the smart inserters/chests? Is this something new as well or is that a mod?
by sekanz
Fri May 06, 2016 6:46 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71394

Re: Friday Facts #137 - The release scarecrow

I'm all for the new changes. I'm excited to start over on a new map with new logistics challenges.
by sekanz
Sun Apr 10, 2016 3:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.12][cube] Headless server not working with more than one
Replies: 40
Views: 25102

Re: [0.12][cube] Headless server not working with more than one

I'm having this same problem with 12.30 (this is my first Factorio server) on a headless server - Linux box. I can play fine with my friend if i host from my PC. On the server however, the second person who tries to join the Linux box always crashes the 1st clients session with the error on the seco...

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