I don't know a whole lot about the science of electrolysis, but I thought making a closed loop that nets energy defeats the laws of thermodynamics.
And it really is! It is impossible to make a closed loop which will produces more energy, than consumes. In that Wiki article was said only about ...
Search found 6 matches
- Wed Aug 19, 2015 5:36 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 138340
- Sat Aug 08, 2015 11:27 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 215411
Re: Bob mods for 0.12
I played some hard-mode games in Factorio with your mods and without them. So, I can compare, how gameplay is changed.
Firstly, I thought, that more types of necessary resources, more complicated production chains and more powerfull enemies will make the game harder and more interesting. But in ...
Firstly, I thought, that more types of necessary resources, more complicated production chains and more powerfull enemies will make the game harder and more interesting. But in ...
- Sat Aug 08, 2015 11:10 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 200287
Re: [0.11.22/0.12.x][v0.12.2] Bob's Warfare mod
Just for fun) ;)
Behemoth biter vs Bob's Gun Turrets.
Behemoth biter is now the most powerful enemy in the game. It has 5000 hp, physical damage reduction 8 and physical damage resistant 20% . Seems a lot, but even vanilla game turrets could managed him. It's all because upgrades of turret ...
Behemoth biter vs Bob's Gun Turrets.
Behemoth biter is now the most powerful enemy in the game. It has 5000 hp, physical damage reduction 8 and physical damage resistant 20% . Seems a lot, but even vanilla game turrets could managed him. It's all because upgrades of turret ...
- Sat Aug 08, 2015 7:11 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 138340
Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod
So, you think, 12-times fuel consumption reduction is OK and pretty ballanced?
I want to say, that original factorio numbers are quite good. Maybe, with your longer production chains you need some more energy. But, in my view, 2-3 times fuel use reduction will be enough, not 12 times.
I want to say, that original factorio numbers are quite good. Maybe, with your longer production chains you need some more energy. But, in my view, 2-3 times fuel use reduction will be enough, not 12 times.
- Sat Aug 08, 2015 5:56 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Power mod
- Replies: 102
- Views: 138340
Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod
Well, it seems to me, that high tier boilers and steam engines are completely-100%-overpowered. Why?
Boilers in original factorio has there energy conversion efficiency = 50% (it is very good number!). It means, you gain 4MJ of electric energy from 8 MJ of heat energy from fuel (efficiency of steam ...
Boilers in original factorio has there energy conversion efficiency = 50% (it is very good number!). It means, you gain 4MJ of electric energy from 8 MJ of heat energy from fuel (efficiency of steam ...
- Sat Aug 08, 2015 5:54 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 215411
Re: Bob mods for 0.12
Hello, Bob.
I like your mods, because they add some very good features to the game, that original Factorio lacks (in my opinion). And also lots of new content. But after playing for a while, I realised, that they are completely ruined all game balance!
Firstly, I tried to fix this, by disabling ...
I like your mods, because they add some very good features to the game, that original Factorio lacks (in my opinion). And also lots of new content. But after playing for a while, I realised, that they are completely ruined all game balance!
Firstly, I tried to fix this, by disabling ...