Search found 3 matches

by Arcanox
Thu Feb 04, 2021 1:21 am
Forum: Gameplay Help
Topic: Circuit network - take only "N" first signals in the "internal order" that signals are processed?
Replies: 4
Views: 2371

Re: Circuit network - take only "N" first signals in the "internal order" that signals are processed?

torne wrote: Wed Feb 03, 2021 10:00 pm It wasn't available as an output signal until very recently; this was added to deciders in 1.1.13 :)
That would explain it ;)

It turned out to be incredibly useful for my robots > LTN adapter station design.
by Arcanox
Wed Feb 03, 2021 9:34 pm
Forum: Gameplay Help
Topic: Circuit network - take only "N" first signals in the "internal order" that signals are processed?
Replies: 4
Views: 2371

Re: Circuit network - take only "N" first signals in the "internal order" that signals are processed?


The "anything" wildcard in combinators only outputs one value. That's the green one.


Ah, indeed it does! For some reason I was thinking that wasn't available as an output signal; I think I was remembering Arithmetic combinators instead of Decision. "Anything > 0 => Anything" works exactly as I ...
by Arcanox
Wed Feb 03, 2021 7:05 pm
Forum: Gameplay Help
Topic: Circuit network - take only "N" first signals in the "internal order" that signals are processed?
Replies: 4
Views: 2371

Circuit network - take only "N" first signals in the "internal order" that signals are processed?

I'm looking for a way, if possible, to design a combinator network that will only take the first "N" (or maybe just the first) signal out of a network in the order that they are usually taken by the game itself, such as when a stack filter inserter sets its filter. If I have 10 different item ...

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