Search found 189 matches

by lilstrip
Fri Nov 23, 2018 6:42 pm
Forum: Ideas and Suggestions
Topic: Modular Buildings
Replies: 8
Views: 3472

Re: Modular Buildings

YES, Devs, add this please!

I think it could be optimized and simplified by simply making it so any module you place down would merge like pipes, they could share the same code and would be just as useful!
by lilstrip
Wed Nov 21, 2018 6:36 pm
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3778

Re: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP

I really agree with you on that :P Honestly I hope they do add this because factorio would pretty much become an endless exploration sandbox and it wouldnt get boring! New biomes should be put aside on the other hand considering theres already alien biome for that and it really does a great job at a...
by lilstrip
Sat Nov 17, 2018 10:41 pm
Forum: Frequently Suggested / Link Collections
Topic: Map Editor Suggestions
Replies: 1
Views: 2920

Re: Map Editor Suggestions

copy and paste thank you very much!
by lilstrip
Sat Nov 17, 2018 10:40 pm
Forum: Implemented in 2.0
Topic: New types of rails (curves, s-curves ...)
Replies: 30
Views: 24032

Re: New types of rails (curves, s-curves ...)

Really wish they add this because it looks so fumb when trains go high speed through 45* angled curves!
by lilstrip
Fri Nov 16, 2018 5:10 pm
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3778

Re: Abandoned colonies and random decayed buildings/transportation networks >warning: its long but images will compensat

So, to start off I'll simply say that this all looks really cool. Kudos to you on making something that simply looks cool and fun to explore. However, who kind of gameplay does this style of map offer? Factorio, as a game, is all about the gameplay itself. The level design is all procedural, there'...
by lilstrip
Fri Nov 16, 2018 3:32 pm
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12820

Re: Heliostat power plant

The benefits of solar are: * It's lower tech, available earlier in the game. * It takes no maintenance, except maybe defense. * It is extremely UPS friendly, making it the only real choice for UPS constrained worlds. The benefits of nuclear are: * Extremely high power for a small footprint * More i...
by lilstrip
Fri Nov 16, 2018 6:05 am
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3778

Re: Abandoned colonies and random decayed buildings/transportation networks >warning: its long but images will compensat

the map is not functionnal other than train tracks. its up to the player to use it to its advantage as he crash landed after he over slept his trip by a few decades and when he arrived there wasnt any sattelites to guide re-entry. Since this used to be a major trading hub and manufacturing facility ...
by lilstrip
Thu Nov 15, 2018 9:36 pm
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12820

Re: Heliostat power plant

I honestly think this idea would be really cool if it was well implemented but theres already so many alternatives that it wouldnt actually be a benefit to use this system compared to solar panels. The main reason why Heliostat powerplants exist in real life is because it actually cheaper to manufac...
by lilstrip
Thu Nov 15, 2018 8:33 pm
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3778

Re: Abandoned colonies and random decayed buildings/transportation networks >warning: its long but images will compensat

good thing I shared pics on discord... heres a few areas that got alot of work put into them: https://cdn.discordapp.com/attachments/458133261021872158/472306774352068608/unknown.png https://cdn.discordapp.com/attachments/458133261021872158/472307944307032064/unknown.png https://cdn.discordapp.com/a...
by lilstrip
Thu Nov 15, 2018 6:50 pm
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3778

Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP

I would really like to point out that I have been already told that you land on a planet and you are alnoe. Despite this fact, this seems to be a bad choice considering the possibilities of finding really interesting things while exploring which are thrown out of the window without being explored fi...
by lilstrip
Wed Mar 16, 2016 4:02 pm
Forum: Mods
Topic: [0.12.0 WIP] Tug
Replies: 13
Views: 17704

Re: [0.12.0 WIP] Tug

Whats going on with this mod? development stopped? If thats the case it should be moved to obsolete mods.
by lilstrip
Wed Mar 09, 2016 8:32 pm
Forum: Texture Packs
Topic: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP
Replies: 10
Views: 23324

Re: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP

hey, sorry guys for being a bit afk, currently really busy, came back to school, went to toronto, ottowa, have been listening to music on soundcloud (search lilstrip and you can listen to my playlists if you want :) ) getting stuff setup because I am getting a bearded dragon and I need to move my ga...
by lilstrip
Wed Feb 24, 2016 8:32 pm
Forum: Texture Packs
Topic: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP
Replies: 10
Views: 23324

Re: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP

just came back from toronto, and I need to rest a bit so will add some new items in probably a few days :)
by lilstrip
Wed Feb 17, 2016 12:45 am
Forum: Texture Packs
Topic: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP
Replies: 10
Views: 23324

Re: Bobs mod custom changes to look a bit better

first pack of changes --------------------------------------------------------------------------------------------------- complete remake - fiberglass board - better silicon waffles (like steejo would say XP) - brand new cpu with stacked processing unit for whatever task needing! so its 2 cpu's in ...
by lilstrip
Wed Feb 17, 2016 12:09 am
Forum: Texture Packs
Topic: Bobs mod changes REMOVING UGLY ITEMS!! :D WIP
Replies: 10
Views: 23324

Re: Bobs mod custom changes to look a bit better

alright next changes are going to be resistors, sulfur, and iron ore

sulfur and iron ore will be changed to the vanilla ones for better looks and will see about the other circuit boards next
by lilstrip
Tue Feb 16, 2016 11:56 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 49439

Re: [MOD 0.12.20] Concrete Lamppost

wtf is with all the complaining ?!?!? this mod is fucking great! can you please make buildings that could be just built or placed just for the looks, would be really appreciated since it would feel cool to build some towns and stuff :)
by lilstrip
Tue Feb 16, 2016 11:52 pm
Forum: Mods
Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
Replies: 71
Views: 42493

Re: [just 0.12+](almost)Pointless mod 0.0.0.5.1

NOTICE:
DO NOT ATTEMPT TO FIX IT
I LIKE MY BROKEN JUNK[/quote]


XD LOL wow this is so steejo lol
by lilstrip
Sat Feb 13, 2016 4:08 am
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 38534

Re: Actual laser turret

YEEEEEEEPPPPPPYYYYYYYYYYYYYY<=== player BBBBBBBBBBBBZZZZZZZZZZZZZZZZZZZZZZ<==== turret AAAAAAAAAAAAAHHHHHHHH!!!!!!!!!!!!!<== bitters

:twisted:
by lilstrip
Sat Feb 13, 2016 4:04 am
Forum: Ideas and Suggestions
Topic: More Scenery (buildings, abandoned settlements, npcs...)
Replies: 7
Views: 7043

Re: More Scenery (buildings, abandoned settlements, npcs...)

nvm, can' do this withought having access to my desktop pc, atm I don't have access to it and I am stuck with my shitty laptop :/ so its gonna have to wait!

Go to advanced search