[...] ask for the opt-in / opt-out once in the main menu for the people who haven't made a choice yet. Show it in a popup over the main menu [...]
This is what I intended to suggest. At the very least, pull the option out of the settings menu and put it in a check-mark on the main screen. It feels ...
Search found 4 matches
- Sat Feb 24, 2018 7:46 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 52374
- Sun Oct 16, 2016 12:33 am
- Forum: Multiplayer
- Topic: New game, moderately modded. (incl. Factorissimo)
- Replies: 3
- Views: 2142
Re: Looking for players: New game, moderately modded.
I've uploaded my modpack to dropbox here. I'm currently in a discord room, and my Steam handle is Tyshear. Get in touch!
- Sat Oct 15, 2016 6:56 pm
- Forum: Multiplayer
- Topic: New game, moderately modded. (incl. Factorissimo)
- Replies: 3
- Views: 2142
New game, moderately modded. (incl. Factorissimo)
I'd like to start a new multiplayer game with mods. Below is a list of my mods, but any below the first three are negotiable. Ideally we'd get at least three people in the game, but just us two is cool, too. If you want to get in touch, join the discord channel at https://discord.gg/xgqAwkV.
Mods I ...
Mods I ...
- Thu Aug 06, 2015 6:15 am
- Forum: General discussion
- Topic: The Fighting Aspect
- Replies: 9
- Views: 13050
Re: The Fighting Aspect
I don't mean to belittle your experience/request, only to offer a suggestion in the hope that it might be an adequate interim solution.
There's a mod (https://forums.factorio.com/forum/viewtopic.php?f=91&t=12447) which adds artillery emplacements, the largest of which has an explosion radius of 30 ...
There's a mod (https://forums.factorio.com/forum/viewtopic.php?f=91&t=12447) which adds artillery emplacements, the largest of which has an explosion radius of 30 ...