Search found 11 matches
- Fri Aug 04, 2017 6:35 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 58949
Re: Friday Facts #201 - 0.15 Stable, but not really
A bit curious about one thing Even if you care about save-game performance, those things you bring up won't even budge the needle. My best guess is Factorio's save-game time (the serialization part which is when the game is paused) is something like 90% memory latency, and a good chunk (maybe half)...
- Thu Aug 03, 2017 9:34 pm
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 58949
Re: Friday Facts #201 - 0.15 Stable, but not really
Hmm.. A bit curious about one thing; you say you have ~84m calls to incremental save functions; are those straight-up calls (each with a stack wind/unwind) or are you using loops, TCO/TCR, etc?
- Sun Feb 16, 2014 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Inserter getting stuck feeding into chem plant
- Replies: 5
- Views: 2417
[0.9.0] Inserter getting stuck feeding into chem plant
I've noticed that sometimes, an inserter that is feeding a solid item into a chem plant will get "stuck", where it will stop feeding into that plant, even when there's room for more input. I've noticed this most often in a setup I have for producing sulfuric acid, where I have an inserter ...
- Sun Feb 16, 2014 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Chemical plants not saving inventory
- Replies: 3
- Views: 1434
Re: [0.9.0] Chemical plants not saving inventory
No, this is a different problem than the one described in that post. In that post, it's when you pick stuff up. This is, when the game loads. To replicate: 1. Build a chemical plant, and put some inputs in until its full. 2. Save the game. 3. Quit. 4. Load the game. 5. Check the chemical plant; the ...
- Sun Feb 16, 2014 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Chemical plants not saving inventory
- Replies: 3
- Views: 1434
[0.9.0] Chemical plants not saving inventory
I have found that when I reload a saved game, some or all of the chemical plants have lost their fluid inventory, and so immediately pulls their full 100-200 input capacity from whatever source they're connected to.
- Sat Feb 15, 2014 10:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Cargo teleporting into cargo train
- Replies: 1
- Views: 1304
[0.9.0] Cargo teleporting into cargo train
In the attached game, I have a small train setup (it's the first time I've ever actually used trains) which hauls both empty and filled oil barrels. At the main station, the right belt feeds empty oil barrels into a chest, which then feeds a fast inserter to load onto the cargo car of the train, whe...
- Fri Feb 14, 2014 8:02 pm
- Forum: General discussion
- Topic: 0.9
- Replies: 31
- Views: 13562
Re: 0.9
I see the "experimental release" link in downloads, and am currently 70% downloaded..
Gentlemen, start your engines.
Gentlemen, start your engines.
- Fri Feb 07, 2014 8:19 pm
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 54928
Re: Friday Facts #19 The release buzz
I agree that seeing more Let's Play type videos would be nice; I think I've only ever seen two major (more than a video or two) series out there in English. (Not saying there's anything wrong with the non-English ones, but English speakers represent a huge market.) I was initially attracted to Facto...
- Fri Jan 10, 2014 7:10 pm
- Forum: Ideas and Suggestions
- Topic: Warning Sounds
- Replies: 8
- Views: 4920
Warning Sounds
It would be very nice if the game would give out some kind of warning sound when an attack is detected by the radar, or at the very least when something is actually being attacked...
- Fri Jan 10, 2014 6:28 pm
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 4730
Re: Escape key
You can rebind closing gui to escape button in config.ini. Even so, it's something that should be fixed; the player should not have to edit config files to change the game to use what is a generally recognized standard in user interface design (Esc closes things) (especially in this case, since cha...
- Thu Jan 09, 2014 4:23 am
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 4730
Escape key
I see that this has been brought up before, but the last (and as far as I can tell) only time was almost a year ago, and there haven't been any changes in the game, so please let me re-iterate what was said in that thread: Please, make the escape key close whatever window is on top (or exit out of m...