Search found 11 matches

by Toawa
Fri Aug 04, 2017 6:35 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 58949

Re: Friday Facts #201 - 0.15 Stable, but not really

A bit curious about one thing Even if you care about save-game performance, those things you bring up won't even budge the needle. My best guess is Factorio's save-game time (the serialization part which is when the game is paused) is something like 90% memory latency, and a good chunk (maybe half)...
by Toawa
Thu Aug 03, 2017 9:34 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 58949

Re: Friday Facts #201 - 0.15 Stable, but not really

Hmm.. A bit curious about one thing; you say you have ~84m calls to incremental save functions; are those straight-up calls (each with a stack wind/unwind) or are you using loops, TCO/TCR, etc?
by Toawa
Sun Feb 16, 2014 9:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Inserter getting stuck feeding into chem plant
Replies: 5
Views: 2417

[0.9.0] Inserter getting stuck feeding into chem plant

I've noticed that sometimes, an inserter that is feeding a solid item into a chem plant will get "stuck", where it will stop feeding into that plant, even when there's room for more input. I've noticed this most often in a setup I have for producing sulfuric acid, where I have an inserter ...
by Toawa
Sun Feb 16, 2014 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Chemical plants not saving inventory
Replies: 3
Views: 1434

Re: [0.9.0] Chemical plants not saving inventory

No, this is a different problem than the one described in that post. In that post, it's when you pick stuff up. This is, when the game loads. To replicate: 1. Build a chemical plant, and put some inputs in until its full. 2. Save the game. 3. Quit. 4. Load the game. 5. Check the chemical plant; the ...
by Toawa
Sun Feb 16, 2014 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Chemical plants not saving inventory
Replies: 3
Views: 1434

[0.9.0] Chemical plants not saving inventory

I have found that when I reload a saved game, some or all of the chemical plants have lost their fluid inventory, and so immediately pulls their full 100-200 input capacity from whatever source they're connected to.
by Toawa
Sat Feb 15, 2014 10:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Cargo teleporting into cargo train
Replies: 1
Views: 1304

[0.9.0] Cargo teleporting into cargo train

In the attached game, I have a small train setup (it's the first time I've ever actually used trains) which hauls both empty and filled oil barrels. At the main station, the right belt feeds empty oil barrels into a chest, which then feeds a fast inserter to load onto the cargo car of the train, whe...
by Toawa
Fri Feb 14, 2014 8:02 pm
Forum: General discussion
Topic: 0.9
Replies: 31
Views: 13562

Re: 0.9

I see the "experimental release" link in downloads, and am currently 70% downloaded..

Gentlemen, start your engines.
by Toawa
Fri Feb 07, 2014 8:19 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 54928

Re: Friday Facts #19 The release buzz

I agree that seeing more Let's Play type videos would be nice; I think I've only ever seen two major (more than a video or two) series out there in English. (Not saying there's anything wrong with the non-English ones, but English speakers represent a huge market.) I was initially attracted to Facto...
by Toawa
Fri Jan 10, 2014 7:10 pm
Forum: Ideas and Suggestions
Topic: Warning Sounds
Replies: 8
Views: 4920

Warning Sounds

It would be very nice if the game would give out some kind of warning sound when an attack is detected by the radar, or at the very least when something is actually being attacked...
by Toawa
Fri Jan 10, 2014 6:28 pm
Forum: Ideas and Suggestions
Topic: Escape key
Replies: 8
Views: 4730

Re: Escape key

You can rebind closing gui to escape button in config.ini. Even so, it's something that should be fixed; the player should not have to edit config files to change the game to use what is a generally recognized standard in user interface design (Esc closes things) (especially in this case, since cha...
by Toawa
Thu Jan 09, 2014 4:23 am
Forum: Ideas and Suggestions
Topic: Escape key
Replies: 8
Views: 4730

Escape key

I see that this has been brought up before, but the last (and as far as I can tell) only time was almost a year ago, and there haven't been any changes in the game, so please let me re-iterate what was said in that thread: Please, make the escape key close whatever window is on top (or exit out of m...

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