Search found 6 matches
- Wed Mar 30, 2016 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [cube] Another crash on multiplayer sendto fail.
- Replies: 4
- Views: 2119
Re: Couldn't symbolize stacktrace
No idea, where the mistake is?
- Sat Mar 26, 2016 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [cube] Another crash on multiplayer sendto fail.
- Replies: 4
- Views: 2119
Re: Couldn't symbolize stacktrace
i hope this may help
The Railtanker-Mod is active but not used in this save game.
Thanks for your help!
The Railtanker-Mod is active but not used in this save game.
Thanks for your help!
- Sat Mar 26, 2016 10:16 am
- Forum: Resolved Problems and Bugs
- Topic: [cube] Another crash on multiplayer sendto fail.
- Replies: 4
- Views: 2119
[cube] Another crash on multiplayer sendto fail.
Hey Guys,
since patch 12.29 my multiplayer game is crashing randomly. Sometimes it happens after a few minutes, but another time we can play an hour or so.
The message in the log is always: 3249.177 Warning Logger.cpp:334: Couldn't symbolize stack trace
Before this patch we could play for HOURS :D ...
since patch 12.29 my multiplayer game is crashing randomly. Sometimes it happens after a few minutes, but another time we can play an hour or so.
The message in the log is always: 3249.177 Warning Logger.cpp:334: Couldn't symbolize stack trace
Before this patch we could play for HOURS :D ...
- Thu Aug 06, 2015 4:11 pm
- Forum: Technical Help
- Topic: Instant Desync in Multiplayer 12.2
- Replies: 1
- Views: 3378
Re: Instant Desync in Multiplayer 12.2
I may have found the error. I tried to join alone on the server and got instantly desyncs. First i thought it's because of the mapsize. I started a new savegame on the server and it worked. Then i tried an even bigger map and it worked again. So i tried one of the autosaves and it worked! So maybe ...
- Wed Aug 05, 2015 9:39 am
- Forum: Technical Help
- Topic: Desync in local multiplayer. 12.2 & mods
- Replies: 1
- Views: 2732
Re: Desync in local multiplayer. 12.2 & mods
Similar Problem here... See my Post below:
https://forums.factorio.com/forum/vie ... 49&t=14479
But no help yet... It seems we have to wait
https://forums.factorio.com/forum/vie ... 49&t=14479
But no help yet... It seems we have to wait
- Mon Aug 03, 2015 7:21 pm
- Forum: Technical Help
- Topic: Instant Desync in Multiplayer 12.2
- Replies: 1
- Views: 3378
Instant Desync in Multiplayer 12.2
Hello Guys,
i want to play with my roommate but when he is connecting to my Server (hosted on my Laptop) he gets instant desyncs... If i want to join his multiplayer game it's the same. It doesn't matter which settings for latency we use. We have both 3 mods installed (Rail-Tanker 1.0.1, Fluid ...
i want to play with my roommate but when he is connecting to my Server (hosted on my Laptop) he gets instant desyncs... If i want to join his multiplayer game it's the same. It doesn't matter which settings for latency we use. We have both 3 mods installed (Rail-Tanker 1.0.1, Fluid ...