Search found 76 matches

by miturion
Fri Mar 20, 2020 8:34 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 23695

Re: Friday Facts #339 - Beacon HR + Redesign process

I am also not a big fan of the redesign. I think the first iteration looks better than the second one. But the red it too overwhelming, and the sword a bit too big in my opinion.
by miturion
Mon Mar 09, 2020 4:13 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 697
Views: 74240

Re: pY Alien Life - Discussion

I am about 30 hours of playtime, so not that far in :)
But just here to say that it is great fun. There are a lot of choices to concentrate on as I am short of everything.
Great work on the mod!
by miturion
Fri Dec 06, 2019 3:52 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 16785

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

NelsonSKA wrote:
Fri Dec 06, 2019 2:52 pm
How about add a tree movement when the biters pass through a forest? That will be awesome to watch!
O god hahah. I get scary jurassic park memories.

Would be awesome though
by miturion
Fri Jul 12, 2019 7:12 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 18429

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Google ads work on a personalised basis. If you search for G2A and factorio in different searches, you get G2A on top.
If I search for "buy factorio" G2A is 7th result. So most people wont get to see the same result.
by miturion
Fri Jan 04, 2019 9:04 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 25161

Re: Friday Facts #276 - Belt item spacing & Script rendering

TearOfTheStar wrote:
Fri Jan 04, 2019 3:31 pm
Just imagine the mix of Factorio and Tiberian Sun... :!:
Look for the AAI mods https://mods.factorio.com/user/Earendel
by miturion
Fri Nov 16, 2018 8:17 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 38684

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I like the new belt look.
I dont care about super realistic physics of them, but a blocker at the end would be nice, just like on the train rails.
by miturion
Fri Sep 28, 2018 7:35 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 21231

Re: Friday Facts #262 - Hello my name is: Compilatron

This would be cool for Earendels AAI mod. Those vehicles passing gates will be good. As will patrol.
by miturion
Sat Jun 16, 2018 8:53 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 29269

Re: Friday Facts #247 - Pricing and its exploits

I am excited for Satisfactory. But they are too different to not play both.
by miturion
Sat Apr 28, 2018 10:15 am
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 9834

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

Yes, I am not a fan of the fast replace either. Not for belts and especially not for pipes. My refineries are a very dense area of pipes. Having to pay attention to not accidentally replace a pipe is a nightmare for me. having to drain an entire pipeline is no fun. It's not even the accidentally rep...
by miturion
Mon Dec 25, 2017 11:58 am
Forum: Duplicates
Topic: [kovarex] Achievements every time.
Replies: 4
Views: 738

Re: Achievements every time.

I still have this issue with 0.16.7. It is when I load a game with mods. Every time I load a savefile after starting the game I get all achievements popping up.
by miturion
Fri Dec 22, 2017 2:32 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 79440

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

ah yes you are right, it is in wagon_tank4a.lua. I copy pasted the wrong filename.
by miturion
Thu Dec 21, 2017 8:22 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 79440

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

Hi Yuoki, I noticed that the latest version 0.16.7 today crashed the yi_railway_0.6.20 mod. They "Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid." I changed the 'total_capacity' in prototypes/_wagon_tank4a.lua to 'capacity' and ...
by miturion
Thu Sep 14, 2017 12:31 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 149
Views: 32394

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

That toxin is interesting. Although I dont play with it currently (the mods I have now are hard enough), I plan on doing so. Especially with a personal assistant.
by miturion
Fri Sep 08, 2017 7:28 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 12808

Re: Friday Facts #207 - Lua noise specification

Omarflyjoemacky wrote:Looking at this generated map - does this mean we will end up with elevated terrain? Very exciting if so. Hill, mountains, valleys!! :)
I think you should read it again. It is not to have elevated terrain in the game, just to show how terrain is generated.
by miturion
Fri Sep 01, 2017 8:38 am
Forum: Mods
Topic: [MOD 0.14] Walls Block Spitters
Replies: 17
Views: 4575

Re: [MOD 0.14] Walls Block Spitters

I just place this modlink here from our beloved Earendel himself. In which you can have both Rampant projectile dodges and spitter attacks blocked by walls. There is talk about rampant not supporting blockable projectiles, but this mod is not mentioned. https://mods.factorio.com/mods/Earendel/Rampan...
by miturion
Wed Aug 30, 2017 9:20 am
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 26582

Re: [MOD 0.15] Helicopters

Love the helicopter. Especially the landing and take-off which makes it feel like a real helicopter.
Can you upload the latest version to the mod portal, its the most convenient way to check for updates instead of separate forumposts. Plus its bumps it so more people see this great mod 8-)
by miturion
Mon Aug 14, 2017 9:49 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1751
Views: 267749

Re: [MOD 0.15.x] pY Coal Processing

This mod is really well done. Superb sprites and sound.
Great work.
by miturion
Thu Aug 10, 2017 7:52 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 248
Views: 55617

Re: [MOD 0.14] Alien Biomes

wvlad wrote:Can you please make snow biome not so bright? It hurts my eyes.
Hahah, Yes I know it is a bit bright. I just used the snow from Alien Biomes. I actually made a whole snow biome first but had to put some stone in between to not make the whole screen white.
by miturion
Fri Jul 21, 2017 7:05 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 37021

Re: Friday Facts #200 - Plans for 0.16

Artillery train wootwoot

Also looking forward to the new terrain!
by miturion
Tue Jul 18, 2017 1:10 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 149
Views: 32394

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

NEW UPDATE 1.2.4 - Added Refurbishers (game changing tech which can refurbish old machines into new ones, automatically sets recipe to refurbish machines brought to it) - Added Recycling and Refurbishing Technology - Added Alien Goo which aliens drop as loot - Added Alien Liquefied Goo and Universa...

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