Search found 2 matches

by OZeT
Sun Aug 02, 2015 6:17 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367678

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

It worked just like you explained it with folowing command

Code: Select all

/c game.regenerate_entity("cobalt-ore")
Thanks a lot you saved me about 15h. And through your Mod i learned a lot of basic chemestry ;)

OZeT
by OZeT
Sun Aug 02, 2015 3:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 367678

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

hi Bob, ive startet a game with all your mods but now after 15h i've encountered a little problem. I cant find any colbalt ore. So i looked it up and modified the config.lua to allow sulfur, nickel and cobaltine. i tried removing the migration folder modifing the bobores_0.5.0.lua and executing this...

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