Search found 15 matches
- Tue Jan 23, 2018 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Tile limit reached, 16.16 worked
- Replies: 9
- Views: 6451
Re: [16.17] Tile limit reached, 16.16 worked
Still a problem in 0.16.18... Is there a location of a log that I can look at to see what is using up all the Tile limit?
- Mon Jan 22, 2018 10:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Tile limit reached, 16.16 worked
- Replies: 9
- Views: 6451
Re: [0.16.17] Save wont start :/
There was a note in scripts about tiles, but wouldn't that also prevent me from creating a new map? I can create a new map just fine, just not spin up my current one...
- Mon Jan 22, 2018 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Tile limit reached, 16.16 worked
- Replies: 9
- Views: 6451
[Rseding91] [16.17] Tile limit reached, 16.16 worked
So I just updated to 0.16.17 and I can no longer load my map:/ wasn't that long into it so not the end of the world... can start up new map no problem. So don't know what is up.
I guess I will go back to work, for now lol.
I guess I will go back to work, for now lol.
- Fri Jan 19, 2018 7:09 am
- Forum: Not a bug
- Topic: [0.16.16] Force restart when deleting disabled mod
- Replies: 2
- Views: 1226
Re: [0.16.16] Force restart when deleting disabled mod
Poking around more when updating mods I notice that disabled mod files are still locked by Factorio when booted. So I guess it makes since that it has to restart now... Still would be nice if there was any easy way delay the restart. I can dream :p
- Fri Jan 19, 2018 6:35 am
- Forum: Not a bug
- Topic: [0.16.16] Force restart when deleting disabled mod
- Replies: 2
- Views: 1226
[0.16.16] Force restart when deleting disabled mod
Hi all!
So this isn't a big issue, but I think it is a bit of a bug/issue. I ran across this when updating all my mods.
1) Disabled a mod (or group of them as I did)
2) Back out of mod section and do the needed restart of Factorio.
3) Go back to the mod section and delete a disabled mod.
4) You ...
So this isn't a big issue, but I think it is a bit of a bug/issue. I ran across this when updating all my mods.
1) Disabled a mod (or group of them as I did)
2) Back out of mod section and do the needed restart of Factorio.
3) Go back to the mod section and delete a disabled mod.
4) You ...
- Fri Aug 04, 2017 12:52 am
- Forum: Technical Help
- Topic: Headless Server - How to enable automatic updates
- Replies: 4
- Views: 10029
Re: Headless Server - How to enable automatic updates
Did you have any luck getting this going?
- Wed May 24, 2017 2:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Blue Print & Circuit Signals
- Replies: 4
- Views: 1779
Re: [0.15.13] Blue Print & Circuit Signals
Okay, going from a new map to a new from 0.15.09 (and upgraded to 0.15.13-3) works
So it might just be the old map I am trying to save from. I would say it is fixed but this is a fringe issue probably with my old map.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed May 24, 2017 2:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Blue Print & Circuit Signals
- Replies: 4
- Views: 1779
Re: [0.15.13] Blue Print & Circuit Signals
Okay, I just re-saved the two maps to 0.15.13-3 map version and tested again. Same problem :/ I am loading up creative mode and going to try with two new maps and see if it still happens.
- Wed May 24, 2017 2:08 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Blue Print & Circuit Signals
- Replies: 4
- Views: 1779
[0.15.13] Blue Print & Circuit Signals
This is a continuation of this post: viewtopic.php?f=11&t=48055
This is still a standing issue as of 0.15.13:
First Save: Second Save:![Sad :(](./images/smilies/icon_e_sad.gif)
This is still a standing issue as of 0.15.13:
First Save: Second Save:
![Sad :(](./images/smilies/icon_e_sad.gif)
- Fri May 19, 2017 11:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] Blue Print & Circuit Signals
- Replies: 2
- Views: 1587
Re: [0.15.12] Blue Print & Circuit Signals
Awesome
Glad I could help!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri May 19, 2017 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] Blue Print & Circuit Signals
- Replies: 2
- Views: 1587
[0.15.12] Blue Print & Circuit Signals
Hello,
So I am running into a problem with blue prints between 2 different save files. The Circuit Signals get swapped around with different ones.
To replicate what is going on, load up Issue Map - A.zip and create a blue print that includes circuit signals, and save it to your private collection ...
So I am running into a problem with blue prints between 2 different save files. The Circuit Signals get swapped around with different ones.
To replicate what is going on, load up Issue Map - A.zip and create a blue print that includes circuit signals, and save it to your private collection ...
- Wed May 17, 2017 10:46 pm
- Forum: Technical Help
- Topic: [0.15.10] - Desync at join.
- Replies: 3
- Views: 1763
Re: [0.15.10] - Desync at join.
Thank you for moving it! I am slowly working down the list on a separate server instance. The problem is it takes roughly 3 hours till the server starts desyncing new connections... The big thing I would like help with is reading the log in the report, is there any bit of data that points to what ...
- Wed May 17, 2017 7:38 pm
- Forum: Technical Help
- Topic: [0.15.10] - Desync at join.
- Replies: 3
- Views: 1763
Re: [0.15.10] - Desync at join.
Still having issues after updating mods and going to 0.15.11... Help please!
desync-report-2017-05-17_11-27-40.zip
More info: If I leave the server running for more then 3-4 hours I get desync when connecting. If I restart the server everything runs fine, and I can stay connected 5+ hours no ...
desync-report-2017-05-17_11-27-40.zip
More info: If I leave the server running for more then 3-4 hours I get desync when connecting. If I restart the server everything runs fine, and I can stay connected 5+ hours no ...
- Sat May 13, 2017 7:41 pm
- Forum: Technical Help
- Topic: [0.15.10] - Desync at join.
- Replies: 3
- Views: 1763
[0.15.10] - Desync at join.
Hi,
I updated a bunch of mods, and now I get this desync issue. I know it is mod related, but I have no clue how to tell which mod... If I could get some help that would be awesome... otherwise I am off to swap in and out mods for the next few hours :/
Thanks for the awesome game!
-Opiboble ...
I updated a bunch of mods, and now I get this desync issue. I know it is mod related, but I have no clue how to tell which mod... If I could get some help that would be awesome... otherwise I am off to swap in and out mods for the next few hours :/
Thanks for the awesome game!
-Opiboble ...
- Thu May 11, 2017 1:33 am
- Forum: Mods
- Topic: [MOD 0.13] Flytox - insecticide for alien
- Replies: 21
- Views: 10517
Re: [MOD 0.13] Flytox - insecticide for alien
Will there be an update to 0.15