Search found 10 matches

by embermctillhawk
Mon Oct 26, 2020 9:01 pm
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 65
Views: 25430

Re: [1.0] bugs and balance issues.

I have found a mod incompatibility.

RitnLib breaks bob ore generation. Worldgen simply does not create any bob ore patches.

There doesn't seem to be anything interesting at all in the factorio log but I'll include it for completeness.

I'll go digging to see if I can find anything in that mod.
by embermctillhawk
Sun May 03, 2020 9:45 am
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Multiplayer weird movement on belts
Replies: 1
Views: 1779

[0.18.22] Multiplayer weird movement on belts

This issue is in multiplayer, and only experienced by a client. The host does not see this, and this does not occur in singleplayer. Reproduced both on a public server and my friend hosting from his game. - What did you do? By placing Steel Chests and Transport Belts in the manner shown in the attac...
by embermctillhawk
Thu Apr 30, 2020 9:39 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311998

Re: MOD [ 0.17.x/0.18.x] Bio-Industries

I'm considering making a mod which adds pollution to nuclear reactors and the like, and I want it to play nicely with other mods. Your mod sets the pollution modifier of thorium-fuel-cell to 5.0, which isn't necessarily a bad thing, but it does seem odd as that's the only fuel cell that this is don...
by embermctillhawk
Mon Apr 27, 2020 10:19 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311998

Re: MOD [ 0.17.x/0.18.x] Bio-Industries

I'm considering making a mod which adds pollution to nuclear reactors and the like, and I want it to play nicely with other mods. Your mod sets the pollution modifier of thorium-fuel-cell to 5.0, which isn't necessarily a bad thing, but it does seem odd as that's the only fuel cell that this is done...
by embermctillhawk
Sun Apr 26, 2020 6:14 am
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53360

Re: [0.18.x] Bob's Mods: General Discussion

Do you know where the Thorium Fuel Cell has the 500% pollution penalty specified? I can't seem to find it. I'm looking at making my own variant of polluting nuclear reactors, and I want it to play nicely, but, that means I have to find when and where that happens. Or if that's not an intended featur...
by embermctillhawk
Wed Mar 25, 2020 7:26 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53360

Re: [0.18.x] Bob's Mods: General Discussion

Is it intended for the Fluid Burning Generators to not scale their fuel consumption in the same manner as the Fluid Burning Reactors? What I mean is, for example, the mk3 burner can use up to 6 units per second of fluid. When burning Liquid Fuel, it maxes out at 3.5MW, and burns about 1.5 units per...
by embermctillhawk
Wed Mar 25, 2020 5:56 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 311998

Re: MOD [ 0.17.x] Bio-Industries

__Bio_Industries__/control.lua:191: attempt to index global 'data' (a nil value) This appears in 0.18 gameplay during the seed bomb explosion. EDIT: It also causes all the saplings planted by the seed bomb to not grow, ever. Hand-planted saplings in the same area will grow, resulting in grown trees...
by embermctillhawk
Wed Mar 25, 2020 5:27 pm
Forum: Bob's mods
Topic: [0.18.x] Bob's Mods: General Discussion
Replies: 149
Views: 53360

Re: [0.18.x] Bob's Mods: General Discussion

Is it intended for the Fluid Burning Generators to not scale their fuel consumption in the same manner as the Fluid Burning Reactors? What I mean is, for example, the mk3 burner can use up to 6 units per second of fluid. When burning Liquid Fuel, it maxes out at 3.5MW, and burns about 1.5 units per ...
by embermctillhawk
Fri Mar 13, 2020 9:36 pm
Forum: Questions, reviews and ratings
Topic: replacement for util.decode()
Replies: 0
Views: 754

replacement for util.decode()

I'm looking into updating a mod to 0.18 and have an issue.

In the 0.18 changelog, it looks like they replaced util.decode() with LuaGameScript::decode_string()

Which would be fine but I need it before the game global exists, so... suggestions? Or is there something I'm completely misunderstanding?
by embermctillhawk
Mon Feb 24, 2020 10:34 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 134118

Re: [0.17] Please post bugs and balance issues here.

There is a conflict between Bob's Metals Chemicals and Intermediaries and the Recycling Machines mod. After a on_configuration_changed event is triggered, all of the recycling crafts for the vanilla starter craftable items are disabled. In trying to track down the issue further, I added a line to t...

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