Search found 2 matches

by angal
Fri Jun 05, 2026 8:52 pm
Forum: Modding interface requests
Topic: Add ability to loss quality level when crafting.
Replies: 4
Views: 311

Add ability to loss quality level when crafting.

What?

Add modifier quality_loss to Effect type:
https://lua-api.factorio.com/latest/types/Effect.html

Add reference previous to QualityPrototype :
https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html#next

It will work similar to quality effect, but in opposite way:
- If machine ...
by angal
Fri Jan 17, 2025 7:31 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 10348

Re: Agri science spoilage is not fun, just annoying.


Hmm, I suppose I could setup one lab on gleba and detect if an inserter grabs an ag science pack, then turn on the rest of the biolabs and requests HMMMMMMMMMM But it will spoil and they will grab it anyway. Oh wait, I could detect if an inserter grabs a non spoilable science pack. OK NVM


This ...

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