What?
Add modifier quality_loss to Effect type:
https://lua-api.factorio.com/latest/types/Effect.html
Add reference previous to QualityPrototype :
https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html#next
It will work similar to quality effect, but in opposite way:
- If machine ...
Search found 2 matches
- Fri Jun 05, 2026 8:52 pm
- Forum: Modding interface requests
- Topic: Add ability to loss quality level when crafting.
- Replies: 4
- Views: 311
- Fri Jan 17, 2025 7:31 pm
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 10348
Re: Agri science spoilage is not fun, just annoying.
Hmm, I suppose I could setup one lab on gleba and detect if an inserter grabs an ag science pack, then turn on the rest of the biolabs and requests HMMMMMMMMMM But it will spoil and they will grab it anyway. Oh wait, I could detect if an inserter grabs a non spoilable science pack. OK NVM
This ...