And well.
The only "problem" I currently have, when I hover over the turret, the game does not recognize its original name.
It just says "Unknown key: 'entity-name.at-advanced-laser-rangeboost-2' "
Thank you very much. Although I decided to make a different approach. I changed the file_turret_name (?) of my modded turrets to match the ones created from the other mod. Since I don't rely on endgame combat, just on the additional turrets, that easily doable. And so far it all works =), I just ...
Well I am currently trying on making endgame combat working in 0.18, but it has some issues, I don't quite get. Factorio tells me, it tries to index a "nil-value" at the argument: table.insert( data.raw["recipe"] ["lightning-turret"].ingredients, {"steel-plate", 6})
yes I do see this screen - but only related to another mod I don't use anymore (that also did not recieve updates). The mod I changed was this mod: (Additional Turrets - https://mods.factorio.com/mod/Additional-Turret-updated )
I have changed the following files: info.lua (to match ...
Thanks for your responce. Something I forgot to mention is, that the items in my inventory remained in place.
And I didnt changed the migrations "tab" - the game had a problem with a missing "png", but I simply made a new one and gave the mod the new directory. Could this cause any problem ...
Hey there, I would not consider myself a developer in tthis regards. But I had my most played factorio based on a mod, that, to this time, does not recieve updates to 0.18. Because I didnt want to wait any longer, I decided to "update" it myself a bit. I also made it useable in 0.18. But: Eventhough ...