I disagree, it's related to a Set Recipe change and seems mods decided to merge the topics (including the bug threads) so they seem to agree on that too.
On the foundry deleting it's true, it will only delete when the pipe is full, yet moving the ingredients back to the pipe I would expect not to ...
Search found 11 matches
- Sat Nov 23, 2024 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 6781
- Fri Nov 22, 2024 10:09 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 6781
Re: Improve 'Set Recipe' throughput/simplicity
I think this is bugged. Or definitely a regression.
For example when switching the recipe manually (ie the gear icon) inserters now remove ingredients as "trash" even if it shares the same ingredients, for example assembly 1 to repair packs.
Also switching using circuits on a Foundry wastes all ...
For example when switching the recipe manually (ie the gear icon) inserters now remove ingredients as "trash" even if it shares the same ingredients, for example assembly 1 to repair packs.
Also switching using circuits on a Foundry wastes all ...
- Fri Nov 01, 2024 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 6781
Re: Set Recipe throughput
It's also related to this post viewtopic.php?f=6&t=117032
Needing to read assembly contents to remove trash while also setting recipe at the same time brings unnecessary complexity
Needing to read assembly contents to remove trash while also setting recipe at the same time brings unnecessary complexity
- Fri Nov 01, 2024 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 6781
Re: Set Recipe throughput
A potential compromise would be that when "set recipe" sets a recipe it takes into account ingredients currently in the trash slot and automatically moves them to the ingredients slot.
In the previous case, switching the recipe between Rail Signal and Chain Rail Signal should move leftover plates ...
In the previous case, switching the recipe between Rail Signal and Chain Rail Signal should move leftover plates ...
- Fri Nov 01, 2024 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 6781
Re: Set Recipe throughput
IMHO I rather have abusable infinite storage like the fixed bug instead of having to make the "set recipe" functionality more complex to use. Honestly I'd consider it a regression.
For example it used to be that the following contraption worked but now gets blocked by trash slots and "no recipe ...
For example it used to be that the following contraption worked but now gets blocked by trash slots and "no recipe ...
- Fri Nov 01, 2024 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
- Replies: 16
- Views: 3683
Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Sorry, missed the last comment of moving the conversation to another post. I'll follow up there.
- Fri Nov 01, 2024 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
- Replies: 16
- Views: 3683
Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Hey there seems to be a regression.
It used to be that the following contraption worked but now gets blocked by trash slots and "no recipe", despite receiving a recipe through the circuit network
Works in 2.0.7 but is instantly blocked in current 2.0.13.
Attached Demo save
It used to be that the following contraption worked but now gets blocked by trash slots and "no recipe", despite receiving a recipe through the circuit network
Works in 2.0.7 but is instantly blocked in current 2.0.13.
Attached Demo save
- Fri Aug 21, 2015 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][O] Chart Map "Specified surface doesn't have chart"
- Replies: 2
- Views: 3798
Re: [0.12.4][O] Chart Map "Specified surface doesn't have chart"
Sorry to hijack but is it possible that this is related in any way?Oxyd wrote:Done. In 0.12.5, .chart will create a new chart when necessary.
https://forums.factorio.com/forum/vie ... 25&t=14315
I sincerely apologize if it isn't.
- Fri Aug 21, 2015 4:25 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 228729
Re: Bob mods for 0.12
Hey bob!
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
- Fri Jul 31, 2015 12:21 am
- Forum: Modding help
- Topic: [0.12]forces.chart method problem
- Replies: 4
- Views: 3286
Re: [0.12]forces.chart method problem
No practical purpose just for science really. I'd just like both of them to go hand in hand.
My extremely wild guess is that chunks generate before the player spawns and because of this there is no player reference to chart to. Also changing
game.forces.player.chart(event.surface,{lefttop = {x ...
My extremely wild guess is that chunks generate before the player spawns and because of this there is no player reference to chart to. Also changing
game.forces.player.chart(event.surface,{lefttop = {x ...
- Fri Jul 31, 2015 12:05 am
- Forum: Modding help
- Topic: [0.12]forces.chart method problem
- Replies: 4
- Views: 3286
[0.12]forces.chart method problem
I'm having some trouble understanding Lua tables. What I'm trying to do as a learning excercice is adding automatic charting to every chunk generated with the chunk generation event.
I'm using the Ore Expansion 1.0.1 mod as a base since I'm pretty new to Lua but so far I haven't managed to do so ...
I'm using the Ore Expansion 1.0.1 mod as a base since I'm pretty new to Lua but so far I haven't managed to do so ...