It's also related to this post viewtopic.php?f=6&t=117032
Needing to read assembly contents to remove trash while also setting recipe at the same time brings unnecessary complexity
Search found 9 matches
- Fri Nov 01, 2024 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Improve 'Set Recipe' throughput/simplicity
- Replies: 20
- Views: 1087
- Fri Nov 01, 2024 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Improve 'Set Recipe' throughput/simplicity
- Replies: 20
- Views: 1087
Re: Set Recipe throughput
A potential compromise would be that when "set recipe" sets a recipe it takes into account ingredients currently in the trash slot and automatically moves them to the ingredients slot. In the previous case, switching the recipe between Rail Signal and Chain Rail Signal should move leftover...
- Fri Nov 01, 2024 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Improve 'Set Recipe' throughput/simplicity
- Replies: 20
- Views: 1087
Re: Set Recipe throughput
IMHO I rather have abusable infinite storage like the fixed bug instead of having to make the "set recipe" functionality more complex to use. Honestly I'd consider it a regression. For example it used to be that the following contraption worked but now gets blocked by trash slots and "...
- Fri Nov 01, 2024 5:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
- Replies: 16
- Views: 1457
Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Sorry, missed the last comment of moving the conversation to another post. I'll follow up there.
- Fri Nov 01, 2024 5:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
- Replies: 16
- Views: 1457
Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Hey there seems to be a regression.
It used to be that the following contraption worked but now gets blocked by trash slots and "no recipe", despite receiving a recipe through the circuit network
Works in 2.0.7 but is instantly blocked in current 2.0.13.
Attached Demo save
It used to be that the following contraption worked but now gets blocked by trash slots and "no recipe", despite receiving a recipe through the circuit network
Works in 2.0.7 but is instantly blocked in current 2.0.13.
Attached Demo save
- Fri Aug 21, 2015 10:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][O] Chart Map "Specified surface doesn't have chart"
- Replies: 2
- Views: 3404
Re: [0.12.4][O] Chart Map "Specified surface doesn't have chart"
Sorry to hijack but is it possible that this is related in any way?Oxyd wrote:Done. In 0.12.5, .chart will create a new chart when necessary.
https://forums.factorio.com/forum/vie ... 25&t=14315
I sincerely apologize if it isn't.
- Fri Aug 21, 2015 4:25 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 195388
Re: Bob mods for 0.12
Hey bob!
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
- Fri Jul 31, 2015 12:21 am
- Forum: Modding help
- Topic: [0.12]forces.chart method problem
- Replies: 4
- Views: 2912
Re: [0.12]forces.chart method problem
No practical purpose just for science really. I'd just like both of them to go hand in hand. My extremely wild guess is that chunks generate before the player spawns and because of this there is no player reference to chart to. Also changing game.forces.player.chart(event.surface,{lefttop = {x = eve...
- Fri Jul 31, 2015 12:05 am
- Forum: Modding help
- Topic: [0.12]forces.chart method problem
- Replies: 4
- Views: 2912
[0.12]forces.chart method problem
I'm having some trouble understanding Lua tables. What I'm trying to do as a learning excercice is adding automatic charting to every chunk generated with the chunk generation event. I'm using the Ore Expansion 1.0.1 mod as a base since I'm pretty new to Lua but so far I haven't managed to do so suc...