Search found 9 matches

by Scyth3
Fri Nov 01, 2024 6:00 pm
Forum: Ideas and Suggestions
Topic: Improve 'Set Recipe' throughput/simplicity
Replies: 20
Views: 1087

Re: Set Recipe throughput

It's also related to this post viewtopic.php?f=6&t=117032

Needing to read assembly contents to remove trash while also setting recipe at the same time brings unnecessary complexity
by Scyth3
Fri Nov 01, 2024 5:42 pm
Forum: Ideas and Suggestions
Topic: Improve 'Set Recipe' throughput/simplicity
Replies: 20
Views: 1087

Re: Set Recipe throughput

A potential compromise would be that when "set recipe" sets a recipe it takes into account ingredients currently in the trash slot and automatically moves them to the ingredients slot. In the previous case, switching the recipe between Rail Signal and Chain Rail Signal should move leftover...
by Scyth3
Fri Nov 01, 2024 5:39 pm
Forum: Ideas and Suggestions
Topic: Improve 'Set Recipe' throughput/simplicity
Replies: 20
Views: 1087

Re: Set Recipe throughput

IMHO I rather have abusable infinite storage like the fixed bug instead of having to make the "set recipe" functionality more complex to use. Honestly I'd consider it a regression. For example it used to be that the following contraption worked but now gets blocked by trash slots and "...
by Scyth3
Fri Nov 01, 2024 5:28 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Replies: 16
Views: 1457

Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage

Sorry, missed the last comment of moving the conversation to another post. I'll follow up there.
by Scyth3
Fri Nov 01, 2024 5:26 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage
Replies: 16
Views: 1457

Re: [Rseding91] [2.0.11] Assembling machine trash slots function as infinite storage

Hey there seems to be a regression.

It used to be that the following contraption worked but now gets blocked by trash slots and "no recipe", despite receiving a recipe through the circuit network

Works in 2.0.7 but is instantly blocked in current 2.0.13.

Attached Demo save
by Scyth3
Fri Aug 21, 2015 10:14 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][O] Chart Map "Specified surface doesn't have chart"
Replies: 2
Views: 3404

Re: [0.12.4][O] Chart Map "Specified surface doesn't have chart"

Oxyd wrote:Done. In 0.12.5, .chart will create a new chart when necessary.
Sorry to hijack but is it possible that this is related in any way?

https://forums.factorio.com/forum/vie ... 25&t=14315

I sincerely apologize if it isn't.
by Scyth3
Fri Aug 21, 2015 4:25 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 195388

Re: Bob mods for 0.12

Hey bob!

Just wanted to say that I love your mod and can't play without it. Seriously, it's amasing.
by Scyth3
Fri Jul 31, 2015 12:21 am
Forum: Modding help
Topic: [0.12]forces.chart method problem
Replies: 4
Views: 2912

Re: [0.12]forces.chart method problem

No practical purpose just for science really. I'd just like both of them to go hand in hand. My extremely wild guess is that chunks generate before the player spawns and because of this there is no player reference to chart to. Also changing game.forces.player.chart(event.surface,{lefttop = {x = eve...
by Scyth3
Fri Jul 31, 2015 12:05 am
Forum: Modding help
Topic: [0.12]forces.chart method problem
Replies: 4
Views: 2912

[0.12]forces.chart method problem

I'm having some trouble understanding Lua tables. What I'm trying to do as a learning excercice is adding automatic charting to every chunk generated with the chunk generation event. I'm using the Ore Expansion 1.0.1 mod as a base since I'm pretty new to Lua but so far I haven't managed to do so suc...

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