Search found 221 matches

by darius456
Sat Mar 30, 2019 8:45 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.17.xx] TimeButtons v0.3.7

Fixed in version 0.3.7
by darius456
Sat Mar 23, 2019 5:57 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Sorry, but i cant reproduce this error. Can you provide me a save game?
What game version you use?
by darius456
Sat Mar 23, 2019 5:31 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.17.xx] TimeButtons v0.3.6

I will fix this asap.
by darius456
Mon Mar 11, 2019 1:59 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.17.xx] TimeButtons v0.3.6

Mod updated to 0.17
by darius456
Sun May 06, 2018 2:59 pm
Forum: Questions, reviews and ratings
Topic: events.on_robot_built_entity
Replies: 2
Views: 1299

Re: events.on_robot_built_entity

Do you really need an accurate player? Why not to use force-wide logic? Anyway something like this could work(untested): function robot_owner(robot) local cells = robot.logistic_network.cells if #cells ~= 1 then return nil end if not cells[1].mobile then return nil end local owner = cells[1].owner ...
by darius456
Sat May 05, 2018 8:19 pm
Forum: Questions, reviews and ratings
Topic: events.on_robot_built_entity
Replies: 2
Views: 1299

events.on_robot_built_entity

Hi everydody, I have simple question that i cant find answer. When on_robot_built_entity event occur, there is a table named event that contains: robot , created_entity and stack , unfortunately no player_index. How can i determine which player is owner of this robot? or How can i determine which pl...
by darius456
Tue Mar 13, 2018 12:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.29] Can't update
Replies: 4
Views: 1830

Re: [0.16.29] Can't update

kitcat wrote:I checked the entities.lua of 33 versions since 0.15.9 and none had those lines there.

Have you ever tried to connect loaders to the circuit network?
OMG... True. My fault. But i tried it at least 2 versions ago, and no problem with update till now.
by darius456
Mon Mar 12, 2018 8:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.29] Can't update
Replies: 4
Views: 1830

Re: [0.16.29] Can't update

Loewchen wrote:Try removing line 585 to 588.
Everything is OK, thx.

I can not remember to modify the entities.lua file.
Can you confirm that attached file wasn't original one.
by darius456
Mon Mar 12, 2018 8:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.29] Can't update
Replies: 4
Views: 1830

[0.16.29] Can't update

It's simple, after update I got this -> look at image.

Version 0.16.28 worked flawlessly.

entities.lua included.

Image
by darius456
Sat Mar 10, 2018 8:21 pm
Forum: Duplicates
Topic: [0.16.28] Wierd bug
Replies: 1
Views: 867

[0.16.28] Wierd bug

Maybe it's reported, maybe not.

Items on belt were compressed... a lot.
I have connected green wire and... 260 items on one belt.

Image

Image

Save included.
by darius456
Sat Feb 10, 2018 10:58 am
Forum: Duplicates
Topic: [16.22] Bad new game location
Replies: 0
Views: 774

[16.22] Bad new game location

Game is great but sometimes this happen.
- save included

Image
by darius456
Tue Jan 30, 2018 10:04 pm
Forum: Modding help
Topic: [0.16.20] Adding new global variable
Replies: 3
Views: 2089

Re: [0.16.20] Adding new global variable

Ok, where should I update global.table except script.on_init(function()) I have tried in script.on_event(defines.events.on_tick, function(event) ,everything seems to work, but i don't know if it is a good idea. . . . OGM, so much changed in Factorio API since my last modding attempt. I found web pag...
by darius456
Tue Jan 30, 2018 8:41 pm
Forum: Modding help
Topic: [0.16.20] Adding new global variable
Replies: 3
Views: 2089

[0.16.20] Adding new global variable

My on load function: script.on_load (function() init_all() if debug_timebuttons == 1 then for _, player in pairs(game.players) do if player.connected then player.print("on_load ", debug_color) end end end end) My init_all function: function init_all() if global.button_count == nil then gl...
by darius456
Sun Jan 28, 2018 1:42 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.16.xx] TimeButtons v0.3.3

Mod updated.
by darius456
Fri Jan 26, 2018 8:49 am
Forum: Balancing
Topic: Filter inserter vs stack filter inserter
Replies: 6
Views: 3363

Filter inserter vs stack filter inserter

After 3 years of playing factorio i noticed that filter inserter has 5 filter slots, but stack filter inserter has only 1. This is intendent or not.
by darius456
Fri Jan 26, 2018 7:01 am
Forum: Duplicates
Topic: [0.16.19] Blueprint - cant open blueprint book
Replies: 1
Views: 890

[0.16.19] Blueprint - cant open blueprint book

1. Press B to open Blueprint menu
2. Try to open blueprint book (right click on it), i can't open it
3. Copy blueprint book to inventory
4. Try to open blueprint book from inventory, everything work ok.

Is it normal behavior?
by darius456
Thu May 05, 2016 10:39 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 122769

Re: [MOD 0.12.x] AdvancedEquipment_0.5.7

Hello after a long break.

Next update is out there in 1st post.

See change log in 1st post.

Moderator, please move this thread to appropriate place.
by darius456
Thu May 05, 2016 10:30 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114140

Re: [MOD 0.12.26+] TimeButtons v0.3.2

yes it need to be fixed... will thing about it "gloabal.show_timer". I didn't experienced this "Also when I try to play with my friends with the mod enabled it when one of us dies it gives the "no crafting queue" error and crashes the server." What version of factorio? ...
by darius456
Thu Mar 24, 2016 2:34 pm
Forum: Duplicates
Topic: [cube] Dedicated Server Map DL Speed
Replies: 3
Views: 1631

Re: Dedicated Server Map DL Speed

Got the same problem... I have headleas server with D:10mbps U:10mbps internet speed and max a can get is 2mb.
by darius456
Thu Mar 24, 2016 10:35 am
Forum: Resolved Problems and Bugs
Topic: [0.12.29] Can't connect to server
Replies: 1
Views: 2329

[0.12.29] Can't connect to server

Hello,

When I create fresh new multiplayer game, and then (nothing was build, mined etc.) im trying to connect second player I got this error:

Peacefull mode - false
Latency 33ms
Allow commands - true
P2P Communication - true

Image

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