Game version: 2.0.21 (Experimental at time of posting)
Steps to reproduce:
1. Look at the platform going to the solar system edge in Remote View.
2. Finish the game, prompting the victory UI + galaxy of fame panels to show up.
3. Let the platform get destroyed before confirming/continuing these UIs ...
Search found 6 matches
- Sun Nov 24, 2024 1:25 am
- Forum: Duplicates
- Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
- Replies: 3
- Views: 625
- Wed Oct 30, 2024 4:51 am
- Forum: Not a bug
- Topic: [2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs
- Replies: 2
- Views: 464
[2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs
I found a GUI bug while remotely driving vehicles and looking at a space platform. Steps to reproduce below.
1. Open a surface in remote view. Start driving a vehicle in remote mode.
2. Go to a platform's view while still in the vehicle.
3. Click on the space platform hub.
Press tab.
Expected: My ...
1. Open a surface in remote view. Start driving a vehicle in remote mode.
2. Go to a platform's view while still in the vehicle.
3. Click on the space platform hub.
Press tab.
Expected: My ...
- Wed Apr 17, 2024 10:09 pm
- Forum: Minor issues
- Topic: [1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail
- Replies: 0
- Views: 480
[1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail
We have a rail yard where we often put down blueprints for new trains, or walk over and put the trains down by hand. When placing down a locomotive attaching to an existing cargo wagon, I expect that the orientation of the resulting locomotive matches the blueprint or ready-to-place item in hand ...
- Fri Aug 21, 2015 4:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Fluid Storage
- Replies: 7
- Views: 15763
Re: [MOD 0.12.x] Extra Fluid Storage
From long description: "I'm sure another mod exists that has this in it with many other things," so I did not know specifically but I expected my idea to be unoriginal.jockeril wrote:you do realize there is already a mod like the one you made ?
- Wed Jul 29, 2015 7:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Fluid Storage
- Replies: 7
- Views: 15763
Re: [MOD 0.12.x] Extra Fluid Storage
Thanks, fixed.
- Wed Jul 29, 2015 6:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Fluid Storage
- Replies: 7
- Views: 15763
[MOD 0.12.x] Extra Fluid Storage
Type: Mod
Name: Extra Fluid Storage
Description: Adds the ability for all the fluids (including sulfuric acid and petroleum gas) to be stored inside barrels for transport.
License: http://opensource.org/licenses/MIT
Version: 1.0.0
Release: 2015-07-29
Tested-With-Factorio-Version: 0.12.0
Category ...
Name: Extra Fluid Storage
Description: Adds the ability for all the fluids (including sulfuric acid and petroleum gas) to be stored inside barrels for transport.
License: http://opensource.org/licenses/MIT
Version: 1.0.0
Release: 2015-07-29
Tested-With-Factorio-Version: 0.12.0
Category ...