Search found 6 matches

by Ronoman
Sun Nov 24, 2024 1:25 am
Forum: Duplicates
Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
Replies: 3
Views: 625

[2.0.21] Losing victory platform after winning the game breaks the UI

Game version: 2.0.21 (Experimental at time of posting)

Steps to reproduce:
1. Look at the platform going to the solar system edge in Remote View.
2. Finish the game, prompting the victory UI + galaxy of fame panels to show up.
3. Let the platform get destroyed before confirming/continuing these UIs ...
by Ronoman
Wed Oct 30, 2024 4:51 am
Forum: Not a bug
Topic: [2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs
Replies: 2
Views: 464

[2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs

I found a GUI bug while remotely driving vehicles and looking at a space platform. Steps to reproduce below.

1. Open a surface in remote view. Start driving a vehicle in remote mode.
2. Go to a platform's view while still in the vehicle.
3. Click on the space platform hub.
Press tab.

Expected: My ...
by Ronoman
Wed Apr 17, 2024 10:09 pm
Forum: Minor issues
Topic: [1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail
Replies: 0
Views: 480

[1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail

We have a rail yard where we often put down blueprints for new trains, or walk over and put the trains down by hand. When placing down a locomotive attaching to an existing cargo wagon, I expect that the orientation of the resulting locomotive matches the blueprint or ready-to-place item in hand ...
by Ronoman
Fri Aug 21, 2015 4:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15763

Re: [MOD 0.12.x] Extra Fluid Storage

jockeril wrote:you do realize there is already a mod like the one you made ?
From long description: "I'm sure another mod exists that has this in it with many other things," so I did not know specifically but I expected my idea to be unoriginal.
by Ronoman
Wed Jul 29, 2015 7:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15763

Re: [MOD 0.12.x] Extra Fluid Storage

Thanks, fixed.
by Ronoman
Wed Jul 29, 2015 6:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15763

[MOD 0.12.x] Extra Fluid Storage

Type: Mod
Name: Extra Fluid Storage
Description: Adds the ability for all the fluids (including sulfuric acid and petroleum gas) to be stored inside barrels for transport.
License: http://opensource.org/licenses/MIT
Version: 1.0.0
Release: 2015-07-29
Tested-With-Factorio-Version: 0.12.0
Category ...

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