Search found 6 matches

by Ronoman
Sun Nov 24, 2024 1:25 am
Forum: Bug Reports
Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
Replies: 2
Views: 291

[2.0.21] Losing victory platform after winning the game breaks the UI

Game version: 2.0.21 (Experimental at time of posting) Steps to reproduce: 1. Look at the platform going to the solar system edge in Remote View. 2. Finish the game, prompting the victory UI + galaxy of fame panels to show up. 3. Let the platform get destroyed before confirming/continuing these UIs....
by Ronoman
Wed Oct 30, 2024 4:51 am
Forum: Bug Reports
Topic: [2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs
Replies: 1
Views: 270

[2.0.12] Closing a space platform while remotely driving a vehicle causes UI bugs

I found a GUI bug while remotely driving vehicles and looking at a space platform. Steps to reproduce below. 1. Open a surface in remote view. Start driving a vehicle in remote mode. 2. Go to a platform's view while still in the vehicle. 3. Click on the space platform hub. Press tab. Expected: My vi...
by Ronoman
Wed Apr 17, 2024 10:09 pm
Forum: Minor issues
Topic: [1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail
Replies: 0
Views: 408

[1.1.107] Placing locomotives attached to cargo wagon flips orientation when locomotive is slightly on curved rail

We have a rail yard where we often put down blueprints for new trains, or walk over and put the trains down by hand. When placing down a locomotive attaching to an existing cargo wagon, I expect that the orientation of the resulting locomotive matches the blueprint or ready-to-place item in hand. Ho...
by Ronoman
Fri Aug 21, 2015 4:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15515

Re: [MOD 0.12.x] Extra Fluid Storage

jockeril wrote:you do realize there is already a mod like the one you made ?
From long description: "I'm sure another mod exists that has this in it with many other things," so I did not know specifically but I expected my idea to be unoriginal.
by Ronoman
Wed Jul 29, 2015 7:11 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15515

Re: [MOD 0.12.x] Extra Fluid Storage

Thanks, fixed.
by Ronoman
Wed Jul 29, 2015 6:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Extra Fluid Storage
Replies: 7
Views: 15515

[MOD 0.12.x] Extra Fluid Storage

Type: Mod Name: Extra Fluid Storage Description: Adds the ability for all the fluids (including sulfuric acid and petroleum gas) to be stored inside barrels for transport. License: http://opensource.org/licenses/MIT Version: 1.0.0 Release: 2015-07-29 Tested-With-Factorio-Version: 0.12.0 Category: Si...

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