Search found 47 matches
- Fri Mar 15, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 22141
Re: Friday Facts #402 - Lightspeed circuits
By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? Edit: So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! It is actually me...
- Fri Feb 09, 2024 12:27 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16522
Re: Friday Facts #397 - Factoriopedia
Vulcanus has ~4G Gravity along with ~4 times the atmospheric pressure?!
No visit without an exoskeleton.
No visit without an exoskeleton.
- Mon Jan 29, 2024 7:26 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 16690
Re: Friday Facts #395 - Generic interrupts and Train stop priority
The generic item parameter is such an elegant way of simplifying the orders. Though as with the last time you've shown this, there's still 1 issue: Trains are dispatched based on what is available to pick up, not based on what is needed to be dropped off. It'd be cool if we could somehow create som...
- Fri Sep 29, 2023 11:20 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 77323
Re: Friday Facts #378 - Trains on another level
Yes! Oh YES! - Oh no that will be available in about a year! - Nevermind! - Hell YES!
- Mon Sep 11, 2023 8:26 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
I think, every tier of quality should have different (orthogonal) mechanics. Randomness is good for one tier. Maybe second tier just requires an additional rare ingredient? Third tier requires enormous amount of resources, energy and time? Fourth tier requires hardening in a cosmic radiation (launc...
- Sun Sep 10, 2023 2:06 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
Different qualities do not stack. So what? I would say that any assembly line which puts products of different qualities in the same box has a sorting problem. If you want quality to happen you have to put in the modules. And why would anyone bother with less than the current max quality? So basical...
- Sun Sep 10, 2023 10:01 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
Which is exactly why saying "it's optional" is not a valid argument if the person who expresses their dislike of the system wants to build bigger bases. Assuming that every critic just wants to "finish the game" is incorrect. I have a belt/train only 2.4 kSPM vanilla base withou...
- Sat Sep 09, 2023 1:44 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
- Sat Sep 09, 2023 11:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
I guess that most of the resentment comes from beeing burnt with RND in other games. Like getting 5 perfect bear hides or farming lots of rarely dropping items in far away regions to put them into a misbehaveing slot machine game mechanic. This though is automatic. You just setup the machines and so...
- Sat Sep 09, 2023 6:39 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
Not a fan of this idea, scrap it in recycler and move on please. If science is unaffected by quality. The only things where it is important are those assembled in a mall. Mainly Assemblers and personal gear. So it will be a wonderful feature to improve the mall from one-assembler-per-item to someth...
- Sat Sep 09, 2023 6:24 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
.. I am just taken aback with changes shown so far, and am upset, that while supposedly the FFFs are back, the developers are not. Only discussions on bugfixes, not in the FFF topics, which upsets me, since it hasnt always been this way. Given the amount of salt and negativity I would wait a day or...
- Sat Sep 09, 2023 6:15 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
Essentially every mechanic in the game is optional. You may hand craft everything not involving fluids. I like belts so beacons are unfeasible in a lot of situations. Quality looks like a way to improve fps of my base. There were highly controversial features in the past and they turned out to be we...
- Fri Sep 08, 2023 6:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 126951
Re: Friday Facts #375 - Quality
The names.. well where is the language file? The mechanic sounds very interesting. Getting bonuses besides "more stuff" from efford is certainly great. To judge the RNG I would have to have first hand experience with it. At least I do not need to farm rare materials at locations so far apa...
- Fri Sep 01, 2023 1:40 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 206
- Views: 41983
Re: Friday Facts #374 - Smarter robots
Hi The changes will certainly improve lots of situations. It would be nice though to get the lits of items needed for build requests from the logistic network. Like you can get the list of all available items. Maybe just add that as negative values? I supply outposts by train and every outpost has i...
- Tue Feb 05, 2019 4:06 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
@Mike5000 You completely missed my point. And you have to make your mind up. A* without estimated distance to target is not A* as you yourself pointed out. The priority is as I said earlier just an integer (or what ever is used by the circuitnetwork) after the pathfinding is set and done (and like I...
- Tue Feb 05, 2019 1:21 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
If that is the way it is done by factorio, pathfinding will stop when the first station with that name is found. The neglected h means that you don't calculate the estimated distance but have to evaluate every possible path as long as the destination is not hit. If the dev team uses this over A* the...
- Tue Feb 05, 2019 12:08 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
A* uses estimated distance (h) to target. This is a integral part of the algorithm. Setting this (h) to Zero would result in a more or less recursive search pattern since then all end-of-path-nodes would have the same cost value (g) and thus the exact same cost value (f). Reffer to: https://www.geek...
- Tue Feb 05, 2019 11:21 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
A* uses an estimate distance to target to calculate the next best start point for the interval. It is used to find the best path from A to B. The Pathfinding is not used to find the nearest station but to calculate the path to it. For A* to work with multiple destinations you would need to have esti...
- Tue Feb 05, 2019 9:36 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
Random destination choice is a problem because trains repath many times en route and if the destination changes randomly it could take a long time to actually reach a destination. Limiting the number of trains headed to a destination is the easiest solution: https://forums.factorio.com/viewtopic.ph...
- Tue Feb 05, 2019 9:18 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 87855
Re: Friday Facts #280 - Visual Feedback is the king
Or just use the enable/disable station capability for things[..] Maybe there is a misunderstanding. I already use the de-/aktivate station feature. Otherwise the setup would not work at all. [Parking]-[Supplying Station] -> [active supplied Stations with same name] -> repeat The supplied Stations w...