Search found 51 matches
- Fri Oct 18, 2024 4:45 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 36463
Re: Friday Facts #433 - Liftoff Initiated
I find the trailer excellent. It provides the right amount of mystery while showing and telling just enough so new players do not get scared away. Factorio has a lot of complex mechanics so for a trailer it is important to not boil the frog to fast but put some toys in the water so the bath is ...
- Fri Aug 30, 2024 11:25 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 23649
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
The Map view where train tracks go diagonal thru the wall makes me wonder whether rail gates will work on diagonal or curved tracks now.
- Mon May 27, 2024 6:29 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 19764
Re: Friday Facts #411 - All about asteroids
This is untrue.
What is quite similar is the axis of rotation of the body around the star. But the axis of rotation (and rotation speed) of any body around its center of gravity is usually very different.
Example on the planets of our solar system : https://www.youtube.com/watch?v=qhJrpzsKEXo ...
- Fri May 17, 2024 11:55 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 19764
Re: Friday Facts #411 - All about asteroids
Actually that is quite common. the rotational axis of celestial bodies within a solar system get quite similar over the eons.mward wrote: Fri May 17, 2024 11:24 am It seems that the axis of rotation for every single asteroid is aligned vertically (straight into the screen). I wonder what process in space causes this to happen?
- Fri Mar 15, 2024 12:16 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 46219
Re: Friday Facts #402 - Lightspeed circuits
By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out?
Edit: So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?!
It is actually mentioned ...
Edit: So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?!
It is actually mentioned ...
- Fri Feb 09, 2024 12:27 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 35720
Re: Friday Facts #397 - Factoriopedia
Vulcanus has ~4G Gravity along with ~4 times the atmospheric pressure?!
No visit without an exoskeleton.
No visit without an exoskeleton.
- Mon Jan 29, 2024 7:26 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 41972
Re: Friday Facts #395 - Generic interrupts and Train stop priority
The generic item parameter is such an elegant way of simplifying the orders. Though as with the last time you've shown this, there's still 1 issue: Trains are dispatched based on what is available to pick up, not based on what is needed to be dropped off. It'd be cool if we could somehow create ...
- Fri Sep 29, 2023 11:20 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130413
Re: Friday Facts #378 - Trains on another level
Yes! Oh YES! - Oh no that will be available in about a year! - Nevermind! - Hell YES!
- Mon Sep 11, 2023 8:26 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
I think, every tier of quality should have different (orthogonal) mechanics. Randomness is good for one tier. Maybe second tier just requires an additional rare ingredient? Third tier requires enormous amount of resources, energy and time? Fourth tier requires hardening in a cosmic radiation ...
- Sun Sep 10, 2023 2:06 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
Different qualities do not stack. So what?
I would say that any assembly line which puts products of different qualities in the same box has a sorting problem. If you want quality to happen you have to put in the modules. And why would anyone bother with less than the current max quality? So ...
I would say that any assembly line which puts products of different qualities in the same box has a sorting problem. If you want quality to happen you have to put in the modules. And why would anyone bother with less than the current max quality? So ...
- Sun Sep 10, 2023 10:01 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
Which is exactly why saying "it's optional" is not a valid argument if the person who expresses their dislike of the system wants to build bigger bases. Assuming that every critic just wants to "finish the game" is incorrect.
I have a belt/train only 2.4 kSPM vanilla base without modules and ...
- Sat Sep 09, 2023 1:44 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
And on YouTube it depends on the reviewers opinion.
The longer i think on it the more I like the concept. Especially a lot more than beacons. And modules.
- Sat Sep 09, 2023 11:23 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
I guess that most of the resentment comes from beeing burnt with RND in other games. Like getting 5 perfect bear hides or farming lots of rarely dropping items in far away regions to put them into a misbehaveing slot machine game mechanic.
This though is automatic. You just setup the machines and ...
This though is automatic. You just setup the machines and ...
- Sat Sep 09, 2023 6:39 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
Not a fan of this idea, scrap it in recycler and move on please.
If science is unaffected by quality. The only things where it is important are those assembled in a mall. Mainly Assemblers and personal gear. So it will be a wonderful feature to improve the mall from one-assembler-per-item to ...
- Sat Sep 09, 2023 6:24 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
.. I am just taken aback with changes shown so far, and am upset, that while supposedly the FFFs are back, the developers are not.
Only discussions on bugfixes, not in the FFF topics, which upsets me, since it hasnt always been this way.
Given the amount of salt and negativity I would wait a ...
- Sat Sep 09, 2023 6:15 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
Essentially every mechanic in the game is optional. You may hand craft everything not involving fluids.
I like belts so beacons are unfeasible in a lot of situations. Quality looks like a way to improve fps of my base. There were highly controversial features in the past and they turned out to be ...
I like belts so beacons are unfeasible in a lot of situations. Quality looks like a way to improve fps of my base. There were highly controversial features in the past and they turned out to be ...
- Fri Sep 08, 2023 6:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254323
Re: Friday Facts #375 - Quality
The names.. well where is the language file?
The mechanic sounds very interesting. Getting bonuses besides "more stuff" from efford is certainly great.
To judge the RNG I would have to have first hand experience with it.
At least I do not need to farm rare materials at locations so far apart the ...
The mechanic sounds very interesting. Getting bonuses besides "more stuff" from efford is certainly great.
To judge the RNG I would have to have first hand experience with it.
At least I do not need to farm rare materials at locations so far apart the ...
- Fri Sep 01, 2023 1:40 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 76145
Re: Friday Facts #374 - Smarter robots
Hi
The changes will certainly improve lots of situations.
It would be nice though to get the lits of items needed for build requests from the logistic network. Like you can get the list of all available items. Maybe just add that as negative values?
I supply outposts by train and every outpost ...
The changes will certainly improve lots of situations.
It would be nice though to get the lits of items needed for build requests from the logistic network. Like you can get the list of all available items. Maybe just add that as negative values?
I supply outposts by train and every outpost ...
- Tue Feb 05, 2019 4:06 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 109626
Re: Friday Facts #280 - Visual Feedback is the king
@Mike5000
You completely missed my point. And you have to make your mind up. A* without estimated distance to target is not A* as you yourself pointed out.
The priority is as I said earlier just an integer (or what ever is used by the circuitnetwork) after the pathfinding is set and done (and like ...
You completely missed my point. And you have to make your mind up. A* without estimated distance to target is not A* as you yourself pointed out.
The priority is as I said earlier just an integer (or what ever is used by the circuitnetwork) after the pathfinding is set and done (and like ...
- Tue Feb 05, 2019 1:21 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 109626
Re: Friday Facts #280 - Visual Feedback is the king
If that is the way it is done by factorio, pathfinding will stop when the first station with that name is found. The neglected h means that you don't calculate the estimated distance but have to evaluate every possible path as long as the destination is not hit. If the dev team uses this over A ...