Search found 51 matches

by EvanT
Fri Oct 18, 2024 4:45 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27705

Re: Friday Facts #433 - Liftoff Initiated

I find the trailer excellent. It provides the right amount of mystery while showing and telling just enough so new players do not get scared away. Factorio has a lot of complex mechanics so for a trailer it is important to not boil the frog to fast but put some toys in the water so the bath is inter...
by EvanT
Fri Aug 30, 2024 11:25 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16494

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

The Map view where train tracks go diagonal thru the wall makes me wonder whether rail gates will work on diagonal or curved tracks now.
by EvanT
Mon May 27, 2024 6:29 am
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 15088

Re: Friday Facts #411 - All about asteroids

This is untrue. What is quite similar is the axis of rotation of the body around the star. But the axis of rotation (and rotation speed) of any body around its center of gravity is usually very different. Example on the planets of our solar system : https://www.youtube.com/watch?v=qhJrpzsKEXo Accor...
by EvanT
Fri May 17, 2024 11:55 am
Forum: News
Topic: Friday Facts #411 - All about asteroids
Replies: 70
Views: 15088

Re: Friday Facts #411 - All about asteroids

mward wrote: ↑Fri May 17, 2024 11:24 am It seems that the axis of rotation for every single asteroid is aligned vertically (straight into the screen). I wonder what process in space causes this to happen?
Actually that is quite common. the rotational axis of celestial bodies within a solar system get quite similar over the eons.
by EvanT
Fri Mar 15, 2024 12:16 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 35414

Re: Friday Facts #402 - Lightspeed circuits

By "one channel" you mean the values of red and green cable will be added, transmitted, received and a single list of values will come out? Edit: So storing the number of available trainloads in green and requested trainloads in red still needs a complete network wiring?! It is actually me...
by EvanT
Fri Feb 09, 2024 12:27 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 26831

Re: Friday Facts #397 - Factoriopedia

Vulcanus has ~4G Gravity along with ~4 times the atmospheric pressure?!

No visit without an exoskeleton.
by EvanT
Mon Jan 29, 2024 7:26 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 29877

Re: Friday Facts #395 - Generic interrupts and Train stop priority

The generic item parameter is such an elegant way of simplifying the orders. Though as with the last time you've shown this, there's still 1 issue: Trains are dispatched based on what is available to pick up, not based on what is needed to be dropped off. It'd be cool if we could somehow create som...
by EvanT
Fri Sep 29, 2023 11:20 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 105768

Re: Friday Facts #378 - Trains on another level

Yes! Oh YES! - Oh no that will be available in about a year! - Nevermind! - Hell YES!
by EvanT
Mon Sep 11, 2023 8:26 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

I think, every tier of quality should have different (orthogonal) mechanics. Randomness is good for one tier. Maybe second tier just requires an additional rare ingredient? Third tier requires enormous amount of resources, energy and time? Fourth tier requires hardening in a cosmic radiation (launc...
by EvanT
Sun Sep 10, 2023 2:06 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

Different qualities do not stack. So what? I would say that any assembly line which puts products of different qualities in the same box has a sorting problem. If you want quality to happen you have to put in the modules. And why would anyone bother with less than the current max quality? So basical...
by EvanT
Sun Sep 10, 2023 10:01 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

Which is exactly why saying "it's optional" is not a valid argument if the person who expresses their dislike of the system wants to build bigger bases. Assuming that every critic just wants to "finish the game" is incorrect. I have a belt/train only 2.4 kSPM vanilla base withou...
by EvanT
Sat Sep 09, 2023 1:44 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

MaxAstro wrote: ↑Sat Sep 09, 2023 1:26 pm Man, what a difference a community makes. XD
And on YouTube it depends on the reviewers opinion.

The longer i think on it the more I like the concept. Especially a lot more than beacons. And modules.
by EvanT
Sat Sep 09, 2023 11:23 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

I guess that most of the resentment comes from beeing burnt with RND in other games. Like getting 5 perfect bear hides or farming lots of rarely dropping items in far away regions to put them into a misbehaveing slot machine game mechanic. This though is automatic. You just setup the machines and so...
by EvanT
Sat Sep 09, 2023 6:39 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

Not a fan of this idea, scrap it in recycler and move on please. If science is unaffected by quality. The only things where it is important are those assembled in a mall. Mainly Assemblers and personal gear. So it will be a wonderful feature to improve the mall from one-assembler-per-item to someth...
by EvanT
Sat Sep 09, 2023 6:24 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

.. I am just taken aback with changes shown so far, and am upset, that while supposedly the FFFs are back, the developers are not. Only discussions on bugfixes, not in the FFF topics, which upsets me, since it hasnt always been this way. Given the amount of salt and negativity I would wait a day or...
by EvanT
Sat Sep 09, 2023 6:15 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

Essentially every mechanic in the game is optional. You may hand craft everything not involving fluids. I like belts so beacons are unfeasible in a lot of situations. Quality looks like a way to improve fps of my base. There were highly controversial features in the past and they turned out to be we...
by EvanT
Fri Sep 08, 2023 6:17 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196445

Re: Friday Facts #375 - Quality

The names.. well where is the language file? The mechanic sounds very interesting. Getting bonuses besides "more stuff" from efford is certainly great. To judge the RNG I would have to have first hand experience with it. At least I do not need to farm rare materials at locations so far apa...
by EvanT
Fri Sep 01, 2023 1:40 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 217
Views: 58047

Re: Friday Facts #374 - Smarter robots

Hi The changes will certainly improve lots of situations. It would be nice though to get the lits of items needed for build requests from the logistic network. Like you can get the list of all available items. Maybe just add that as negative values? I supply outposts by train and every outpost has i...
by EvanT
Tue Feb 05, 2019 4:06 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100303

Re: Friday Facts #280 - Visual Feedback is the king

@Mike5000 You completely missed my point. And you have to make your mind up. A* without estimated distance to target is not A* as you yourself pointed out. The priority is as I said earlier just an integer (or what ever is used by the circuitnetwork) after the pathfinding is set and done (and like I...
by EvanT
Tue Feb 05, 2019 1:21 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100303

Re: Friday Facts #280 - Visual Feedback is the king

If that is the way it is done by factorio, pathfinding will stop when the first station with that name is found. The neglected h means that you don't calculate the estimated distance but have to evaluate every possible path as long as the destination is not hit. If the dev team uses this over A* the...

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