Search found 5 matches
- Tue Feb 25, 2020 1:16 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336717
Re: pY Alien Life - Discussion
I know Py's is supposed to be slow but I'm just making sure I'm not missing some concept that I could be taking advantage of. I'm at about 25 hours and still on red science, though slowly all the parts to green science are coming together. I just got aug's so I can finally get manure to automate ci...
- Sun Feb 23, 2020 2:17 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336717
Re: pY Alien Life - Discussion
its because you need ralesia for ulrics which is way more expensive than moss and biomass for auog (using the basic recipe) in early game. The version requiring ulric food may be better, but the space and building cost of the chain still does not offer a big advantage, and may not be worth it until...
- Sun Feb 23, 2020 1:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336717
Re: pY Alien Life - Discussion
agreed. just found that out too and i realized the same with ulrics. Before pyAL ulric is the way to mass produce bone meal, but this time auog is much more efficient and theres no use for ulric in early game (its unobtainable due to alien sample 02 requirement anyway), may be its only useful when ...
- Thu Feb 20, 2020 1:55 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336717
Re: pY Alien Life - Discussion
I feel the purpose of making animal/plant buildings slow is to encourage developing my animals (and plants) to mk2 and on up. If I could just spam 100 ulric corrals (which I have) and it would suffice for the entirety of the game, it would make me lazy when it comes to investing in animal upgrades....
- Mon Feb 17, 2020 9:41 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 336717
Re: pY Alien Life - Discussion
Found this mod great fun through red science and really liked the themes of these additions. Really fantastic work you do. But the balancing at the wall at green science is a little to harsh I'd say, I think it's mainly the creatures fault, they are either too slow to produce or don't give enough pa...