Download and unpack a Gentoo stage 3 tarball
mount proc/sys/dev
copy /etc/resolv.conf
chroot into it
add a user
-> up to date environment for running headless Factorio.
Okay, first of all thanks a lot for your answer. However I have some questions left. Do I need full root access for this ...
Search found 4 matches
- Mon Nov 23, 2015 9:22 pm
- Forum: Multiplayer
- Topic: Hosting on CentOS6 seems impossible :(
- Replies: 3
- Views: 8741
- Mon Nov 23, 2015 8:36 pm
- Forum: Multiplayer
- Topic: Hosting on CentOS6 seems impossible :(
- Replies: 3
- Views: 8741
Hosting on CentOS6 seems impossible :(
Hey guys,
I just tried to run a Factorio server on CentOS6. However because of the missing GLIBC 2.14 / 2.15 this seems really hard to do..
Is there any possibility, that Factorio headless server will be compiled against a lower version of GLIBC or is there a way to get it running under CentOS6 ...
I just tried to run a Factorio server on CentOS6. However because of the missing GLIBC 2.14 / 2.15 this seems really hard to do..
Is there any possibility, that Factorio headless server will be compiled against a lower version of GLIBC or is there a way to get it running under CentOS6 ...
- Wed Jul 29, 2015 6:51 am
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 17890
Re: What we need for combinators to be fun
integrator already exist if you loop a combinators output to the input and add your "input" to the input.
Inserters are already controllable though only 1 type of item per inserters but that shouldn't stop you from using multiple.
What's really needed is getting more information into the circuit ...
Inserters are already controllable though only 1 type of item per inserters but that shouldn't stop you from using multiple.
What's really needed is getting more information into the circuit ...
- Tue Jul 28, 2015 9:31 pm
- Forum: General discussion
- Topic: What we need for combinators to be fun
- Replies: 17
- Views: 17890
What we need for combinators to be fun
Hey guys,
I was just playing a bit with the new logic components in the game and I am amazed by the new possibilities.
But I came to the conclusion, that you could only make practical use of the new components if there were modules which are not (yet?) implented:
If we had "belt-scanners ...
I was just playing a bit with the new logic components in the game and I am amazed by the new possibilities.
But I came to the conclusion, that you could only make practical use of the new components if there were modules which are not (yet?) implented:
If we had "belt-scanners ...