Search found 804 matches

by AmericanPatriot
Thu Mar 04, 2021 2:01 am
Forum: General discussion
Topic: How do you decide when you are finished with a save?
Replies: 6
Views: 180

Re: How do you decide when you are finished with a save?

When it is easier to restart than to rip all the old stuff out again.
by AmericanPatriot
Thu Mar 04, 2021 1:35 am
Forum: General discussion
Topic: Some ideas for the "One big expansion pack"
Replies: 31
Views: 1803

Re: Some ideas for the "One big expansion pack"

It would be nice to be able to run a belt above other stuff (belt overpass?) instead of only underneath (underneathies) using the underground belts. This would allow for what might be considered overpowered belt weaving. make the transport madness scenario very easy. make situations similar to tran...
by AmericanPatriot
Wed Mar 03, 2021 6:16 am
Forum: Energy Production
Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Replies: 5
Views: 332

Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)

Never assume it's running on full load 100%. Add some logic, does not need to be very complex, just replace 1 roboport or two. Sadly I can't tell you how exactly because I'm not at my home now, but it's possible to make a very compact circuit, smart enough to start itself without human interaction ...
by AmericanPatriot
Wed Mar 03, 2021 1:01 am
Forum: Ideas and Suggestions
Topic: Shift-clicking items into red area of chests
Replies: 10
Views: 247

Re: Shift-clicking items into red area of chests

+1 shift click should work, but not control click. Why is that? How i see it they should both work for same reasons. If you set chest with only 1 automation slot and have 30 stacks of the item in inventory, how is it better to shift click them 1 by 1? I was thinking along the lines of: “if you shif...
by AmericanPatriot
Tue Mar 02, 2021 6:23 pm
Forum: Assigned
Topic: [boskid][1.1.25] Ghost curved rail bug
Replies: 4
Views: 489

Re: [boskid][1.1.25] Ghost curved rail bug

For lazy people:
video
by AmericanPatriot
Tue Mar 02, 2021 6:18 pm
Forum: This Forum
Topic: I feel like I'm going to get reprimanded:
Replies: 0
Views: 123

I feel like I'm going to get reprimanded:

Editing a moderator edit to correct typos

!.jpg
!.jpg (120.64 KiB) Viewed 123 times
by AmericanPatriot
Tue Mar 02, 2021 6:14 pm
Forum: Ideas and Suggestions
Topic: Shift-clicking items into red area of chests
Replies: 10
Views: 247

Re: Shift-clicking items into red area of chests

+1 shift click should work, but not control click.
by AmericanPatriot
Tue Mar 02, 2021 6:12 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 375

Re: Inserter clocking related question

Even if it didn’t save ups, it would be useful in many places, such as kovarex and multi item train loading.
by AmericanPatriot
Tue Mar 02, 2021 3:07 am
Forum: Resolved for the next release
Topic: [1.1.25] Can't place a wall ghost near trees
Replies: 9
Views: 494

Re: [1.1.25] Can't place a wall ghost near trees

jodokus31 wrote:
Mon Mar 01, 2021 9:50 pm
Why is the bounding box of single wall smaller than a connected wall. Could it not be the same?
To make graphical sense when walking.
by AmericanPatriot
Sun Feb 28, 2021 7:47 pm
Forum: Duplicates
Topic: [1.1.25]
Replies: 2
Views: 283

Re: [1.1.25]

Here is a formatting tip: If you use the format: [spoiler=<<you must put a title here>>]<<your message>>[/spoiler] You get a drop down menu I do not speak English, please forgive me for mistakes. If you place items according to a drawing in which there is part of a logistics network, then logistics ...
by AmericanPatriot
Sun Feb 28, 2021 7:35 pm
Forum: Gameplay Help
Topic: How do you close the Tips window
Replies: 3
Views: 254

Re: How do you close the Tips window

There should also be an interface option to “disable tips and tricks notifications”
by AmericanPatriot
Sun Feb 28, 2021 9:34 am
Forum: Bug Reports
Topic: [1.1.25] Inserter flashes incorrect status.
Replies: 2
Views: 447

Re: [1.1.25] Inserter flashes incorrect status.

0eNrFlm2PmzAMx79LXsOJhKeWrzJVVQimFw0CSkK1XtXvfgbuaLfLNkgnra8Kcfxz/LdNrqRsBui1VJYUVyJFpwwpvl2JkSfFm/GdvfRACiIttCQgirfjUwkcTcktIFJV8IMU9HYICCgrrYTZw/RwOaqhLUGjwa97A9J3Bs3xL1LQRRrFyUsakAspQprR/Us6ukesGQ1MD1CFbVcNDYQxKdjtFnyBsDWQ/ElIvAKS0CchyRrIs+lKt2qSeUCyBQINCKulCEGBPl1CLDrQNRfg5O4Wao7MSmrcPBmgw3Koa9...
by AmericanPatriot
Sun Feb 28, 2021 6:49 am
Forum: Ideas and Suggestions
Topic: Disabling provider chests with circuit network
Replies: 4
Views: 145

Re: Disabling provider chests with circuit network

For example, I want a chest to have a buffer for a inserter to take , and allow drons to take only surplus. That’s what buffer chests seems to be useful. :) But maybe I don’t understood your usecase. No, I think he wants the inserter to take priority over the bots. That is: keep 100 for the inserte...
by AmericanPatriot
Sat Feb 27, 2021 5:48 pm
Forum: Questions, reviews and ratings
Topic: Mod adding civilians or new alien life?
Replies: 4
Views: 205

Re: Mod adding civilians or new alien life?

It sounds like you are looking for The ideas and requests for mods forum

(or "questions, reviews, and ratings", according to whatever moderator moved it here)
by AmericanPatriot
Sat Feb 27, 2021 1:25 am
Forum: Bug Reports
Topic: [1.1.25] Inserter flashes incorrect status.
Replies: 2
Views: 447

[1.1.25] Inserter flashes incorrect status.

As you can see, the inserter claims to be waiting for source items, when in fact it is hovering over a box full of cable. The status should be either working or waiting for space in destination. !.jpg The bar shows the proportion of working/waiting for space in destination/waiting for source items a...
by AmericanPatriot
Fri Feb 26, 2021 6:02 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 693
Views: 476013

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Therefore I wanted to ask maybe by coincedence you know one with 4 rails in each direction like the one you suggested already. If not i will orientate myself on the ones from the original post and take one of those :D Mine looks like this: 0eNqlnd1uHLmuhV/loK/tQXGRkkp5g/0GAxwMNvLTJ7sBxzEcZ3AGg7z77r...
by AmericanPatriot
Fri Feb 26, 2021 2:39 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 693
Views: 476013

Re: 4-way intersections: Throughput and deadlocks [image heavy]

But the original post is so "old" and i dont know if those intersections are still "good" and most of them the link for the blueprint doesnt work. All these intersections should still be just as good as before. Rail and chain signals still behave the same way. So in the end iam ...
by AmericanPatriot
Fri Feb 26, 2021 1:37 am
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 1972

Re: When can I (safely) start with nuclear power?

JimBarracus wrote:
Thu Feb 25, 2021 5:26 am

I work with a lot of accumulators in order to buffer the overproduction.
Not a single second of burned uranium is wasted.
Is there a reason you use accumulators rather than steam tanks? One steam tank at 500 degrees is something like 100+ accumulators if I am remembering correctly.
by AmericanPatriot
Fri Feb 26, 2021 1:30 am
Forum: Not a bug
Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
Replies: 18
Views: 660

Re: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update

kaavik wrote:
Fri Feb 26, 2021 1:24 am
[...]
I know this isn’t your point, but:
Have you thought about setting the train limit to 0 instead of disabling the station? It should prevent the re-pathing and improve performance.

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