Search found 804 matches
- Thu Mar 04, 2021 2:01 am
- Forum: General discussion
- Topic: How do you decide when you are finished with a save?
- Replies: 6
- Views: 180
Re: How do you decide when you are finished with a save?
When it is easier to restart than to rip all the old stuff out again.
- Thu Mar 04, 2021 1:35 am
- Forum: General discussion
- Topic: Some ideas for the "One big expansion pack"
- Replies: 31
- Views: 1803
Re: Some ideas for the "One big expansion pack"
It would be nice to be able to run a belt above other stuff (belt overpass?) instead of only underneath (underneathies) using the underground belts. This would allow for what might be considered overpowered belt weaving. make the transport madness scenario very easy. make situations similar to tran...
- Wed Mar 03, 2021 6:16 am
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 5
- Views: 332
Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Never assume it's running on full load 100%. Add some logic, does not need to be very complex, just replace 1 roboport or two. Sadly I can't tell you how exactly because I'm not at my home now, but it's possible to make a very compact circuit, smart enough to start itself without human interaction ...
- Wed Mar 03, 2021 1:01 am
- Forum: Ideas and Suggestions
- Topic: Shift-clicking items into red area of chests
- Replies: 10
- Views: 247
Re: Shift-clicking items into red area of chests
+1 shift click should work, but not control click. Why is that? How i see it they should both work for same reasons. If you set chest with only 1 automation slot and have 30 stacks of the item in inventory, how is it better to shift click them 1 by 1? I was thinking along the lines of: “if you shif...
- Tue Mar 02, 2021 6:23 pm
- Forum: Assigned
- Topic: [boskid][1.1.25] Ghost curved rail bug
- Replies: 4
- Views: 489
Re: [boskid][1.1.25] Ghost curved rail bug
For lazy people:
video
- Tue Mar 02, 2021 6:18 pm
- Forum: This Forum
- Topic: I feel like I'm going to get reprimanded:
- Replies: 0
- Views: 123
I feel like I'm going to get reprimanded:
Editing a moderator edit to correct typos
- Tue Mar 02, 2021 6:14 pm
- Forum: Ideas and Suggestions
- Topic: Shift-clicking items into red area of chests
- Replies: 10
- Views: 247
Re: Shift-clicking items into red area of chests
+1 shift click should work, but not control click.
- Tue Mar 02, 2021 6:12 pm
- Forum: General discussion
- Topic: Inserter clocking related question
- Replies: 9
- Views: 375
Re: Inserter clocking related question
Even if it didn’t save ups, it would be useful in many places, such as kovarex and multi item train loading.
- Tue Mar 02, 2021 3:07 am
- Forum: Resolved for the next release
- Topic: [1.1.25] Can't place a wall ghost near trees
- Replies: 9
- Views: 494
- Sun Feb 28, 2021 7:47 pm
- Forum: Duplicates
- Topic: [1.1.25]
- Replies: 2
- Views: 283
Re: [1.1.25]
Here is a formatting tip: If you use the format: [spoiler=<<you must put a title here>>]<<your message>>[/spoiler] You get a drop down menu I do not speak English, please forgive me for mistakes. If you place items according to a drawing in which there is part of a logistics network, then logistics ...
- Sun Feb 28, 2021 7:35 pm
- Forum: Gameplay Help
- Topic: How do you close the Tips window
- Replies: 3
- Views: 254
Re: How do you close the Tips window
There should also be an interface option to “disable tips and tricks notifications”
- Sun Feb 28, 2021 9:34 am
- Forum: Bug Reports
- Topic: [1.1.25] Inserter flashes incorrect status.
- Replies: 2
- Views: 447
Re: [1.1.25] Inserter flashes incorrect status.
0eNrFlm2PmzAMx79LXsOJhKeWrzJVVQimFw0CSkK1XtXvfgbuaLfLNkgnra8Kcfxz/LdNrqRsBui1VJYUVyJFpwwpvl2JkSfFm/GdvfRACiIttCQgirfjUwkcTcktIFJV8IMU9HYICCgrrYTZw/RwOaqhLUGjwa97A9J3Bs3xL1LQRRrFyUsakAspQprR/Us6ukesGQ1MD1CFbVcNDYQxKdjtFnyBsDWQ/ElIvAKS0CchyRrIs+lKt2qSeUCyBQINCKulCEGBPl1CLDrQNRfg5O4Wao7MSmrcPBmgw3Koa9...
- Sun Feb 28, 2021 6:49 am
- Forum: Ideas and Suggestions
- Topic: Disabling provider chests with circuit network
- Replies: 4
- Views: 145
Re: Disabling provider chests with circuit network
For example, I want a chest to have a buffer for a inserter to take , and allow drons to take only surplus. That’s what buffer chests seems to be useful. :) But maybe I don’t understood your usecase. No, I think he wants the inserter to take priority over the bots. That is: keep 100 for the inserte...
- Sat Feb 27, 2021 5:48 pm
- Forum: Questions, reviews and ratings
- Topic: Mod adding civilians or new alien life?
- Replies: 4
- Views: 205
Re: Mod adding civilians or new alien life?
It sounds like you are looking for The ideas and requests for mods forum
(or "questions, reviews, and ratings", according to whatever moderator moved it here)
(or "questions, reviews, and ratings", according to whatever moderator moved it here)
- Sat Feb 27, 2021 1:25 am
- Forum: Bug Reports
- Topic: [1.1.25] Inserter flashes incorrect status.
- Replies: 2
- Views: 447
[1.1.25] Inserter flashes incorrect status.
As you can see, the inserter claims to be waiting for source items, when in fact it is hovering over a box full of cable. The status should be either working or waiting for space in destination. !.jpg The bar shows the proportion of working/waiting for space in destination/waiting for source items a...
- Sat Feb 27, 2021 1:22 am
- Forum: Pending
- Topic: [0.17.1] Inserter reports what appears to be the incorrect state in status
- Replies: 4
- Views: 767
Re: [0.17.1] Inserter reports what appears to be the incorrect state in status
Did this get fixed? Or did you want a save file?
- Fri Feb 26, 2021 6:02 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 693
- Views: 476013
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Therefore I wanted to ask maybe by coincedence you know one with 4 rails in each direction like the one you suggested already. If not i will orientate myself on the ones from the original post and take one of those :D Mine looks like this: 0eNqlnd1uHLmuhV/loK/tQXGRkkp5g/0GAxwMNvLTJ7sBxzEcZ3AGg7z77r...
- Fri Feb 26, 2021 2:39 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 693
- Views: 476013
Re: 4-way intersections: Throughput and deadlocks [image heavy]
But the original post is so "old" and i dont know if those intersections are still "good" and most of them the link for the blueprint doesnt work. All these intersections should still be just as good as before. Rail and chain signals still behave the same way. So in the end iam ...
- Fri Feb 26, 2021 1:37 am
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 1972
Re: When can I (safely) start with nuclear power?
Is there a reason you use accumulators rather than steam tanks? One steam tank at 500 degrees is something like 100+ accumulators if I am remembering correctly.JimBarracus wrote: ↑Thu Feb 25, 2021 5:26 am
I work with a lot of accumulators in order to buffer the overproduction.
Not a single second of burned uranium is wasted.
- Fri Feb 26, 2021 1:30 am
- Forum: Not a bug
- Topic: [1.1.25] Extremely lag and game freeze/pause after 1.1.25 update
- Replies: 18
- Views: 660