Search found 1051 matches

by NotRexButCaesar
Tue Oct 19, 2021 11:48 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 171
Views: 66932

Re: Free service to run your server: Factorio Zone

mrvn wrote:
Mon Oct 18, 2021 12:07 pm
If I play and the map grows beyond 10MB then that means I can still play but never upload a map again, right?
Yes, the size limit only applies to uploading.
by NotRexButCaesar
Tue Oct 12, 2021 10:34 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4905

Re: What are the most impractical items in Factorio?

foamy wrote:
Mon Sep 27, 2021 8:18 pm
and are the only thing you can use to send manual circuit signals without opening up a combinator interface.
you can also rotate an inserter that reads hand contents, but that only works for pulses.
by NotRexButCaesar
Mon Oct 04, 2021 8:01 am
Forum: Ideas and Suggestions
Topic: Disable artillery wagon auto-fire when train is in manual mode
Replies: 18
Views: 1140

Re: Disable artillery wagon auto-fire when train is in manual mode

There is no need to make the game easier … I constantly have to make sure that he does not start shooting in an arbitrary place, but only where I need it. Yes. This is hard. But we are not looking for easy ways in this game? Factorio is not a game about micromanagement or constant monitoring. Were ...
by NotRexButCaesar
Sun Oct 03, 2021 6:38 am
Forum: Ideas and Suggestions
Topic: Disable artillery wagon auto-fire when train is in manual mode
Replies: 18
Views: 1140

Re: Disable artillery wagon auto-fire when train is in manual mode

+1 It seems like everyone wants this, & it can be annoying to have the artillery train required to be far away when you are not ready for it yet.
by NotRexButCaesar
Sat Oct 02, 2021 9:58 pm
Forum: Questions, reviews and ratings
Topic: Building mode mod
Replies: 2
Views: 154

Re: Building mode mod

I know I can play with larger starting area or put biter evolution low but those are workarounds because I still want biters to level and I'd be too op at certain times if biters are levelling slow the whole playthrough. This does not answer your other question, but for this reason I like to set ti...
by NotRexButCaesar
Thu Sep 23, 2021 12:53 am
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 8450

Re: Version 1.1.40

henke37 wrote:
Wed Sep 22, 2021 9:42 pm
Some criteria to feed into the algorithm:
  • how the license was bought
  • forum activity
Why should the way the license was bought or forum activity affect the trustworthiness of an account?
by NotRexButCaesar
Wed Sep 22, 2021 7:09 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 8450

Re: Version 1.1.40

Could the server account for the ban reason, the ratio of banned to unbanned players, or employ some other set of criteria to weight bans? Some multiplayer games (especially on modded games where few people ever try to join) will ban every joining player instead of using a password.
by NotRexButCaesar
Wed Sep 15, 2021 10:43 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 401

Re: Option to limit what trains can arrive at a train stop

The first would means that when ore is low then trains would go to both stations. Making the trains take even longer and cause more of an ore shortage. It would do the opposite? Even if it did do that, the problem is not lack of ore concentration, it is not enough ore production. Changing the train...
by NotRexButCaesar
Wed Sep 15, 2021 2:50 pm
Forum: Modding interface requests
Topic: Add a heat generator option for modders
Replies: 3
Views: 227

Re: Add a heat generator option for modders

With this setup, there are two main problems. First of all, it is needlessly complex and confusing. Secondly, I need to prevent players from transporting the heat fluid via pipes. I've addressed the second problem by making the fluid units incredibly small. This way, pipes don't have enough through...
by NotRexButCaesar
Wed Sep 15, 2021 2:36 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 401

Re: Option to limit what trains can arrive at a train stop

The problem with stations accepting multiple types of trains is that they have to be named the same way as the station that accepts only one type of train of each type. The goal is that the station accepts trains with the original schedule for the each type of train. So for example ore trains for t...
by NotRexButCaesar
Tue Sep 14, 2021 11:40 pm
Forum: Ideas and Suggestions
Topic: Sort by ping for servers.
Replies: 18
Views: 1681

Re: Sort by ping for servers.

And questionable results. A server can just block the pings. Ping can also return back from the router before the server. Ping to measure "speed" of an application is not very useful measurement, it's like if you want to measure the length of a pipe with a laser, but you cannot build pipe...
by NotRexButCaesar
Tue Sep 14, 2021 11:10 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4905

Re: What are the most impractical items in Factorio?

I tried doing a "no nuclear power" run. Even with 6k solar panels and ~5k inserters, I still had power outages when everything was running. Four factories for both of panels & accumulators couldn't keep up with demand. Solar/battery is pretty impractical and completely obsoleted by nu...
by NotRexButCaesar
Tue Sep 14, 2021 11:03 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 401

Re: Option to limit what trains can arrive at a train stop

Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to se...
by NotRexButCaesar
Mon Sep 13, 2021 10:26 pm
Forum: Ideas and Suggestions
Topic: Option to limit what trains can arrive at a train stop
Replies: 10
Views: 401

Re: Option to limit what trains can arrive at a train stop

Just give the stations different names & put different trains on different schedules It does not need to be ‘mutilated;’ just put the train configuration at the end: ‘Iron-ore 1-4’ or ‘Iron-ore 1-2-1 T1.’ In my opinion, changing the name is not only equivalent but better: it makes it easy to see...
by NotRexButCaesar
Sat Sep 11, 2021 7:18 pm
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 421

Re: Radar/zoomed map night vision?

palmic wrote:
Sat Sep 11, 2021 10:26 am
Hi,
i found out i cannot see at night through my radars even when i have NV equipment and i see with NV out of the map.
Is it some new feature? Can i somehow fix it by research etc?
This seems unclear to me; a picture of the problem would be helpful.
by NotRexButCaesar
Sat Sep 11, 2021 7:11 pm
Forum: Gameplay Help
Topic: how to debug factory designs?
Replies: 10
Views: 915

Re: how to debug factory designs?

Laie wrote:
Sat Sep 11, 2021 7:04 pm
How can I set arbitrary levels of mining productivity?
Go to the force tab of the editor menu (looks like a flag.)
Make sure the player force is selected & click “Edit other properties.”
Search with control-F for ‘mining-drill-productivity-bonus’ & set a multiplier value.
by NotRexButCaesar
Sat Sep 11, 2021 3:15 am
Forum: Ideas and Suggestions
Topic: improve train block overlay: add directions
Replies: 50
Views: 2735

Re: Add arrows to "Block display" for rails when holding signals

In my opinion it also just looks much nicer.
by NotRexButCaesar
Fri Sep 10, 2021 6:11 am
Forum: Modding interface requests
Topic: Allow energy_source = "void" for cars, trains and personal equipments
Replies: 5
Views: 368

Re: Allow energy_source = "void" for cars, trains and personal equipments

I would also like to request this.

Although the personal fusion reactor already produces power for free, I would like to specify a specific equipment to receive energy rather than any equipment in the grid.
by NotRexButCaesar
Fri Sep 10, 2021 3:36 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 2363

Re: Can we please make constructions bots avoid fire?

Koub wrote:
Thu Sep 09, 2021 6:23 am
it doesn't give an overwhelming advantage while removing nuisances
It would make turret creep using robots much more powerful. I am not sure whether that is considered an "overwhelming advantage" or not.
by NotRexButCaesar
Wed Sep 08, 2021 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display
Replies: 4
Views: 1291

Re: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display

movax20h wrote:
Tue Sep 07, 2021 8:37 pm
Yep. Fixed. Thank you!
Did you just update? 1.1 was released ~10 months ago.

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