Search found 97 matches

by AmericanPatriot
Mon Aug 10, 2020 9:47 pm
Forum: Releases
Topic: Version 0.18.46
Replies: 1
Views: 1700

Re: Version 0.18.46

Am I really the first reply? Anyways, great update, and thank you for listening to the community.
by AmericanPatriot
Mon Aug 10, 2020 4:37 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 117
Views: 10996

Re: Friday Facts #356 - Blueprint library for real

This is a comment on the new Blueprint "Absolute reference point" feature introduced with this FFF - let me know if I should post elsewhere. Suggestion 1: Why not have the "absolute reference point" default to whatever offset would allow the blueprint to snap to exactly where you created the bluepr...
by AmericanPatriot
Sun Aug 09, 2020 7:19 pm
Forum: Ideas and Suggestions
Topic: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected
Replies: 8
Views: 145

Re: [0.18.45] "Reselect New Contents for Blueprints" defaults to "Train Stop Names" selected

I am quite surprised this is considered NaB. The behaviour is very inconsistent and unexpected. To reiterate since I fear the OP was misunderstood: 1. When creating a new blueprint the flag "Train stop names" is not selected by default. 2. If you select new content for the blueprint the flag "Train...
by AmericanPatriot
Sun Aug 09, 2020 7:16 pm
Forum: Ideas and Suggestions
Topic: Tweak miner hitbox, so player can move between two miners facing from each other.
Replies: 8
Views: 121

Re: Tweak miner hitbox, so player can move between two miners facing from each other.

ssilk wrote:
Sun Aug 09, 2020 6:17 am
Same with Beacon.
You can already walk through beacons?
by AmericanPatriot
Sun Aug 09, 2020 4:47 am
Forum: Duplicates
Topic: [0.18.45] Hotbar occludes chat
Replies: 1
Views: 44

[0.18.45] Hotbar occludes chat

When receiving long messages, the hotbar overlaps the text, making it impossible to read. I think the chat should appear a bit higher to compensate. While you're at it, can you allow selecting of chat messages to copy/paste chat links and such?
by AmericanPatriot
Sat Aug 08, 2020 7:28 pm
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 9
Views: 2024

Re: Feature request: Allow one-time orders from logistic network

I’d say probably just add mod support for it
by AmericanPatriot
Sat Aug 08, 2020 5:14 pm
Forum: Ideas and Suggestions
Topic: Find should search hierarchically
Replies: 4
Views: 95

Re: Find should search hierarchically

valneq wrote:
Sat Aug 08, 2020 4:15 pm
When searching in the crafting menu, I want to know afterwards which category that thing was in. So next time I don't need to search.
Just look at which tab the item is under. You can see it because the tabs are highlighted.
by AmericanPatriot
Sat Aug 08, 2020 4:13 pm
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 69
Views: 6784

Re: Single-Placement for blueprints with tiles/landfill

We can already place concrete under ghosts. The logical next step is landfill.
by AmericanPatriot
Sat Aug 08, 2020 3:29 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1245

Re: Better Compression (Stacking/Boxing/Pallets) Support

I’m pretty sure most people (or at least the op)here were asking for it in the base game I'm amongst those who think it would alter the balance of vanilla experience, thus would rather not see it in vanilla, but wouldn't care the game engine supporting it natively for modding, because once one star...
by AmericanPatriot
Sat Aug 08, 2020 2:22 pm
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 69
Views: 6784

Re: Automatically landfill when placing blueprints/ghosts

Well, then - as said - this is a bit illogical when I place a wall-blueprint and use shift to remove the obstacles (trees, stone...) and when I got to the lake I don’t need to built on water, because the lake is my natural wall. Shift-key has with this suggestion then a double functionality. I need...
by AmericanPatriot
Sat Aug 08, 2020 2:10 pm
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 772

Re: Enter should always "OK"

The "Enter" key on the keyboard is one of the most if not the most non-specific keys on every keyboard and should never be bound to any sort of definition or assumption. Its use is highly contextual and one of the most powerful keys for control and interactivity. I believe the complaints around the...
by AmericanPatriot
Sat Aug 08, 2020 2:09 pm
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 772

Re: Enter should always "OK"

That I ask me, if this is really a useful suggestion, if the rest of UI isn’t able to be completely keyboard driven. The better suggestion is IMHO https://forums.factorio.com/viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface Adding support to use the same key for all green but...
by AmericanPatriot
Sat Aug 08, 2020 2:07 pm
Forum: Ideas and Suggestions
Topic: blueprinting and deconstruction order of operations and options
Replies: 15
Views: 232

Re: blueprinting and deconstruction order of operations and options

Qon wrote:
Sat Aug 08, 2020 8:00 am
mrvn wrote:
Sat Aug 08, 2020 6:53 am
Is it just modded trees/rocks that have that problem now?
I have never seen the behaviour you are describing. Sounds like a mod issue and not a game issue.
Sometimes the big sandy rocks(the ones that yield coal) will leave some coal on the ground.
by AmericanPatriot
Sat Aug 08, 2020 2:05 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1245

Re: Better Compression (Stacking/Boxing/Pallets) Support

edit by ssilk: I’m really sorry, but I obviously hit “edit” instead of “quote”. :oops: Never happened before. :oops: And removed AmericanPatriots post nearly completely. This is, what remained: Compression is already there and weather you love it or hate it is not a valid concern but an opinion. So...
by AmericanPatriot
Sat Aug 08, 2020 1:21 am
Forum: Outdated/Not implemented
Topic: Remove notch's quote from the steam page
Replies: 3
Views: 137

Re: Remove notch's quote from the steam page

kovarex wrote:
Fri Aug 07, 2020 2:31 pm
I'm not a fan of the cancel culture.
Thank you. Even if I don’t agree with notch, even though I dislike what he has said, I like that you won’t ruin someone’s life or erase them based on things they said in the past or their opinions.
by AmericanPatriot
Sat Aug 08, 2020 1:14 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1245

Re: Better Compression (Stacking/Boxing/Pallets) Support

yes, i understand what you were going for, but you're ignoring all of the subtle aspects in which this is indeed, a change in throughput. it's a change in bandwidth. it doesn't matter what it is, really, because it changes downstream distribution, hence, it will be a bad idea, and annoying. See, no...
by AmericanPatriot
Sat Aug 08, 2020 1:05 am
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 772

Re: Enter should always "OK"

That I ask me, if this is really a useful suggestion, if the rest of UI isn’t able to be completely keyboard driven. The better suggestion is IMHO https://forums.factorio.com/viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface Adding support to use the same key for all green but...
by AmericanPatriot
Fri Aug 07, 2020 7:43 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 73
Views: 6260

Re: Friday Facts #359 - Crash site: The beginning

Aonova wrote:
Fri Aug 07, 2020 6:50 pm
I hope #360 isn't going to be the last FF. It's become a defining part of my Fridays ;(
Maybe there will be new XFF’s for X new game

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