Search found 434 matches

by AmericanPatriot
Tue Nov 24, 2020 8:46 am
Forum: Ideas and Suggestions
Topic: Give an option in the interface menu to revert to old quickbar behavior.
Replies: 6
Views: 75

Re: Give an option in the interface menu to revert to old quickbar behavior.

Klonan wrote:
Tue Nov 24, 2020 8:38 am
AmericanPatriot wrote:
Tue Nov 24, 2020 8:24 am
It seems that there is a general consensus that the old behavior is nicer
It doesn't really seem that way to me
there is at least on the discord
by AmericanPatriot
Tue Nov 24, 2020 8:45 am
Forum: Bug Reports
Topic: [1.0.0] Crash on save load (BlueprintRecordSlotButton::paintComponent)
Replies: 1
Views: 32

[1.0.0] Crash on save load (BlueprintRecordSlotButton::paintComponent)

Loaded save and it crashed. I'm not sure why it would
by AmericanPatriot
Tue Nov 24, 2020 8:24 am
Forum: Ideas and Suggestions
Topic: Give an option in the interface menu to revert to old quickbar behavior.
Replies: 6
Views: 75

Give an option in the interface menu to revert to old quickbar behavior.

It seems that there is a general consensus that the old behavior is nicer because it is hard to accidentally click the incorrect item and move filters around. I can see why you changed it: there has been lots of confusion among new players, but we like the old behavior better.
by AmericanPatriot
Tue Nov 24, 2020 7:03 am
Forum: Implemented Suggestions
Topic: [1.0.0] Please make the zooming via F9 smooth
Replies: 5
Views: 123

Re: [1.0.0] Please make the zooming via F9 smooth

[Koub] Moving this to implemented. @AmericaPatriot : I'm not sure I understand (well actually I'm sure I don't) what you're referring to, but if it's a different suggestion, please create a standalone topic for that. I mean make the zoom rate follow a function like this so there is no abrupt start ...
by AmericanPatriot
Tue Nov 24, 2020 6:48 am
Forum: Ideas and Suggestions
Topic: set grid location to 0,0 for relative grids
Replies: 0
Views: 27

set grid location to 0,0 for relative grids

I don't see why this isn't a thing already. Grid location almost never matters in relative blueprints, and if it does, it is only an offset less than 100, not -1776 like I'm getting.
_
by AmericanPatriot
Tue Nov 24, 2020 6:29 am
Forum: Pending
Topic: [1.1.0] Spidertron Logistic Bug
Replies: 2
Views: 54

Re: Spidertron Logistic Bug 1.1.0

I don't see any attached files
by AmericanPatriot
Tue Nov 24, 2020 6:18 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 9
Views: 165

Re: your thoughts on menu simulation

1. It's way too combat and biter focused. It doesn't represent the game I typically play. I don't think Factorio is well represented by hails of artillery and fountains of purple gore. That said I'm amused by the one that which showcases how OP personal laser defence is. I agree 2. It looks too muc...
by AmericanPatriot
Tue Nov 24, 2020 6:14 am
Forum: Implemented Suggestions
Topic: [1.0.0] Please make the zooming via F9 smooth
Replies: 5
Views: 123

Re: [1.0.0] Please make the zooming via F9 smooth

buttery silk.
the only thing that could be improved would be logistic zoom smoothing. (I'm not sure if that accurately communicates what I mean: the zoom starts slow, speeds up in the middle, then slows down again at the end)
by AmericanPatriot
Tue Nov 24, 2020 5:48 am
Forum: Bug Reports
Topic: [1.0.0] Drag placing underground belts/pipes acts strangely
Replies: 0
Views: 42

[1.0.0] Drag placing underground belts/pipes acts strangely

When placing underground pipes or belts, the entities can only be placed in a line (like the new belts), but do not stay in line.
by AmericanPatriot
Tue Nov 24, 2020 5:40 am
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 9
Views: 165

Re: your thoughts on menu simulation

I like everything, but would prefer it a bit quieter too. Not muted but faded at least.
by AmericanPatriot
Tue Nov 24, 2020 5:39 am
Forum: Bug Reports
Topic: [1.0.0] using shift tab or double clicking to select field does not highlight value
Replies: 0
Views: 34

[1.0.0] using shift tab or double clicking to select field does not highlight value

Value highlighting was recently added when tabbing into a field. This highlighting, however, only works when tabbing forward and not when selecting by another method (shift tab, clicking, or double clicking.) I believe that this is unintended for all cases except a single click.
by AmericanPatriot
Tue Nov 24, 2020 5:15 am
Forum: Releases
Topic: Version 1.1.0
Replies: 86
Views: 10583

Re: Version 1.1.0

Moved the character/vehicle gun window to the left of the quickbar. WHY??????????? I play on two screens - and use the left screen for the game - now my IMPORTANT player data like weapons are at the far side of the screen, not handily in the middle of my field of view. I can't see an option to move...
by AmericanPatriot
Tue Nov 24, 2020 3:36 am
Forum: Releases
Topic: Version 1.1.0
Replies: 86
Views: 10583

Re: Version 1.1.0

Khagan wrote:
Tue Nov 24, 2020 2:46 am
My original complaint was based on a reading of the change-log. Now an hour of actually playing with this change confirms my worse fears, as my quickbar keeps getting scrambled.
Yeah, after playing with it I don't like it as much.
by AmericanPatriot
Tue Nov 24, 2020 2:03 am
Forum: Ideas and Suggestions
Topic: Rich text menu should use images rather than items
Replies: 0
Views: 33

Rich text menu should use images rather than items

The current implementation uses a format like "[item=iron-plate]" this results in green text following the image.

I suggest it switches to the format "
[
img=item.iron-plate
]
", which is just an item and has no following text.

(is there no way to do an explicit string on the forum?)
by AmericanPatriot
Tue Nov 24, 2020 1:58 am
Forum: Releases
Topic: Version 1.1.0
Replies: 86
Views: 10583

Re: Version 1.1.0

Ok, it's implemented. But nobody knows :D There is no button on action bar, and mostly nobody read ALL changelogs carefully. Most unexpected: there is no explicit keybinding for it in the controls settings. That makes it even more unlikely for people to discover. It doesn't even do anything for me....
by AmericanPatriot
Tue Nov 24, 2020 1:57 am
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 7
Views: 845

Re: Redo functionality

ssilk wrote:
Mon Nov 23, 2020 11:58 pm
moved to implemented— ssilk

Undo = ctrl-z
Redo = shift-ctrl-z
That must be a mod.
by AmericanPatriot
Mon Nov 23, 2020 11:51 pm
Forum: Resolved for the next release
Topic: [1.1.0] Crash at end of chest tutorial (SimulationWidget::runInitUpdates)
Replies: 4
Views: 137

Re: [1.1x] Crash at end of chest tutorial

I get a crash at the end of the train tutorial too
by AmericanPatriot
Mon Nov 23, 2020 11:33 pm
Forum: Combinator Creations
Topic: The Universal Balanced Loader
Replies: 4
Views: 378

Re: The Universal Balanced Loader

Optymistyk wrote:
Mon Nov 23, 2020 11:24 pm
TBH i fail to see that reason especially when it comes to loading trains. What does the Madzuri Loader do that the 1-to-6 balancer does not, other than sounding cool?
I don't know. That is why I never use them.
by AmericanPatriot
Mon Nov 23, 2020 11:15 pm
Forum: Combinator Creations
Topic: The Universal Balanced Loader
Replies: 4
Views: 378

Re: The Universal Balanced Loader

Optymistyk wrote:
Mon Nov 23, 2020 10:47 pm
...Why not just use a 1x6 belt balancer?

Seems to do everything you want it to do and doesn't require circuits while having higher throughput
the same reason people use Madzuri loaders

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