Search found 8 matches
- Sat Sep 04, 2021 2:43 pm
- Forum: Modding help
- Topic: Prototype vs Lua Class documentation
- Replies: 2
- Views: 1177
Re: Prototype vs Lua Class documentation
Thank you!
- Sat Sep 04, 2021 4:37 am
- Forum: Modding help
- Topic: Prototype vs Lua Class documentation
- Replies: 2
- Views: 1177
Prototype vs Lua Class documentation
Prototype/Technology is documented here: https://wiki.factorio.com/Prototype/Technology
A "unit" property is documented, and an example is given.
It's possible to configure ingrideients, qtys per cycle, number of cycles, and time per cycle.
The Factorio Lua class LuaTechnology is documented here ...
A "unit" property is documented, and an example is given.
It's possible to configure ingrideients, qtys per cycle, number of cycles, and time per cycle.
The Factorio Lua class LuaTechnology is documented here ...
- Mon Aug 10, 2020 12:28 am
- Forum: Not a bug
- Topic: Placing an offshore pump using the dropper tool
- Replies: 1
- Views: 940
Re: Placing an offshore pump using the dropper tool
I agree, though of course it needs to be on land, since offshore pumps are no longer placed in water.
- Sun Jul 26, 2020 2:45 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 52194
Re: Friday Facts #357 - Nuke
Thank you for all the continued improvements!
I have experienced the inconvenience you talk about regarding applying the upgrade planner to an existing blueprint. If you don't have an upgrade planner in hand, you open the blueprint and click the green button expecting it to do something, then ...
I have experienced the inconvenience you talk about regarding applying the upgrade planner to an existing blueprint. If you don't have an upgrade planner in hand, you open the blueprint and click the green button expecting it to do something, then ...
- Fri Mar 13, 2020 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Please add visual feedback for yield when adding oil using map editor
- Replies: 0
- Views: 772
Please add visual feedback for yield when adding oil using map editor
What?
Can a yield feedback indicator be added when adding oil via the editor, the same as for other resources?
I notice that you can see the amount of resource for non-oil resources when using a spray or brush cursor, even when you have a different resource selected. By that, I mean that as you ...
Can a yield feedback indicator be added when adding oil via the editor, the same as for other resources?
I notice that you can see the amount of resource for non-oil resources when using a spray or brush cursor, even when you have a different resource selected. By that, I mean that as you ...
- Fri Mar 13, 2020 10:49 pm
- Forum: Gameplay Help
- Topic: Created a scenario with some oil resources
- Replies: 2
- Views: 1599
Re: Created a scenario with some oil resources
I know that this is long past your post, but I saw no other replies, so here is what I found:
The map editor nicely shows how the amount of resources increases as you hold the left mouse button when you place a resource (either with spray or with brush).
Oil behaves the same way, but there is no ...
The map editor nicely shows how the amount of resources increases as you hold the left mouse button when you place a resource (either with spray or with brush).
Oil behaves the same way, but there is no ...
- Sat Mar 07, 2020 8:36 pm
- Forum: Ideas and Suggestions
- Topic: New Quickbar
- Replies: 19
- Views: 6352
Re: New Quickbar
What:
I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful.
I would suggest Shift-X as the default hot key.
Why:
If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just ...
I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful.
I would suggest Shift-X as the default hot key.
Why:
If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just ...
- Sat Feb 22, 2020 12:19 am
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 27728
Re: Friday Facts #335 - Scenario changes, Damage effect filtering
Different colored concrete would be nice. Not only would it add to base aesthetics, but it could be used for high level planning of production areas.