Search found 6 matches
Search found 6 matches • Page 1 of 1
- Mon Aug 10, 2020 12:28 am
- Forum: Not a bug
- Topic: Placing an offshore pump using the dropper tool
- Replies: 1
- Views: 217
I agree, though of course it needs to be on land, since offshore pumps are no longer placed in water.
Thank you for all the continued improvements! I have experienced the inconvenience you talk about regarding applying the upgrade planner to an existing blueprint. If you don't have an upgrade planner in hand, you open the blueprint and click the green button expecting it to do something, then realiz...
- Fri Mar 13, 2020 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Please add visual feedback for yield when adding oil using map editor
- Replies: 0
- Views: 173
What? Can a yield feedback indicator be added when adding oil via the editor, the same as for other resources? I notice that you can see the amount of resource for non-oil resources when using a spray or brush cursor, even when you have a different resource selected. By that, I mean that as you hove...
- Fri Mar 13, 2020 10:49 pm
- Forum: Gameplay Help
- Topic: Created a scenario with some oil resources
- Replies: 2
- Views: 629
I know that this is long past your post, but I saw no other replies, so here is what I found: The map editor nicely shows how the amount of resources increases as you hold the left mouse button when you place a resource (either with spray or with brush). Oil behaves the same way, but there is no vis...
What: I just want to echo ItemFinder's suggestion that a reverse rotate active quickbars keybind would be helpful. I would suggest Shift-X as the default hot key. Why: If you only have two quickbars, X will swap back and forth. But if you have 3 or more, they scroll. If the desired quickbar is just ...
- Sat Feb 22, 2020 12:19 am
- Forum: News
- Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
- Replies: 57
- Views: 10206
Different colored concrete would be nice. Not only would it add to base aesthetics, but it could be used for high level planning of production areas.