Search found 6 matches

by Robodonkey
Sat Aug 09, 2025 1:56 am
Forum: Duplicates
Topic: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds
Replies: 2
Views: 375

[2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds

(1.)(2.)
Steps to recreate:
1. Load Save
2. Click on Nauvis Surface view
3. Zoom to Red Chip area (center of map)
Step 3.jpg
4. Replace these 2 undergrounds with straight red belts
Step 4.jpg
5. While belts are ghosted and not replaced, Ctrl+C Copy this area
Step 5.jpg
6. Super Force Build 3 ...
by Robodonkey
Mon Jul 27, 2015 6:30 pm
Forum: Modding help
Topic: Solar Powered Lamp
Replies: 6
Views: 3259

Re: Solar Powered Lamp

I like the other idea of just generate power from nothing for now, and I'll look at doing something like the torches and iron lantern mod once I update to 0.12 and get some better handling on modding.




I've tried this, and it will work in the sense that it will turn on and illuminate an area ...
by Robodonkey
Mon Jul 27, 2015 6:15 pm
Forum: Modding help
Topic: Solar Powered Lamp
Replies: 6
Views: 3259

Re: Solar Powered Lamp

Hey i did something like this for inserters:

https://forums.factorio.com/forum/viewtopic.php?f=14&t=12732

My trick is to spawn entities around the inserter which will do all the power stuff, the mod it for 0.11, so wont work.

Also i made a mod torches and iron lantern : https://forums.factorio ...
by Robodonkey
Mon Jul 27, 2015 6:12 pm
Forum: Modding help
Topic: Solar Powered Lamp
Replies: 6
Views: 3259

Re: Solar Powered Lamp

Just have the lamp create light and hope no ones look too closely?

Unless you're looking to do something more interesting with solar lamps.

Hehehe, that's honestly a good step to get around this roadblock I hit. Was thinking about giving it the ability to consume from the power network as well ...
by Robodonkey
Mon Jul 27, 2015 5:29 pm
Forum: Modding help
Topic: Solar Powered Lamp
Replies: 6
Views: 3259

Solar Powered Lamp

Was working on writing a mod, and one part of it was going to be a solar powered lamp (In case you don't want to run power lines all over the place, you can have a lamp to just plonk down and have it always work).

My roadblock I'm hitting is I don't know what I could use as a type to allow for ...

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