Search found 6 matches
- Sat Aug 09, 2025 11:34 pm
- Forum: Duplicates
- Topic: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds
- Replies: 2
- Views: 375
Re: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/underground
You are correct. I updated my game to the latest version and the crash was fixed.
- Sat Aug 09, 2025 1:56 am
- Forum: Duplicates
- Topic: [2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds
- Replies: 2
- Views: 375
[2.0.60] Crash when Super Force Building tileable EM Plant segment with undergrounds over existing belts/undergrounds
(1.)(2.)
Steps to recreate:
1. Load Save
2. Click on Nauvis Surface view
3. Zoom to Red Chip area (center of map)
Step 3.jpg
4. Replace these 2 undergrounds with straight red belts
Step 4.jpg
5. While belts are ghosted and not replaced, Ctrl+C Copy this area
Step 5.jpg
6. Super Force Build 3 ...
Steps to recreate:
1. Load Save
2. Click on Nauvis Surface view
3. Zoom to Red Chip area (center of map)
Step 3.jpg
4. Replace these 2 undergrounds with straight red belts
Step 4.jpg
5. While belts are ghosted and not replaced, Ctrl+C Copy this area
Step 5.jpg
6. Super Force Build 3 ...
- Mon Jul 27, 2015 6:30 pm
- Forum: Modding help
- Topic: Solar Powered Lamp
- Replies: 6
- Views: 3259
Re: Solar Powered Lamp
I like the other idea of just generate power from nothing for now, and I'll look at doing something like the torches and iron lantern mod once I update to 0.12 and get some better handling on modding.
I've tried this, and it will work in the sense that it will turn on and illuminate an area ...
I've tried this, and it will work in the sense that it will turn on and illuminate an area ...
- Mon Jul 27, 2015 6:15 pm
- Forum: Modding help
- Topic: Solar Powered Lamp
- Replies: 6
- Views: 3259
Re: Solar Powered Lamp
Hey i did something like this for inserters:
https://forums.factorio.com/forum/viewtopic.php?f=14&t=12732
My trick is to spawn entities around the inserter which will do all the power stuff, the mod it for 0.11, so wont work.
Also i made a mod torches and iron lantern : https://forums.factorio ...
https://forums.factorio.com/forum/viewtopic.php?f=14&t=12732
My trick is to spawn entities around the inserter which will do all the power stuff, the mod it for 0.11, so wont work.
Also i made a mod torches and iron lantern : https://forums.factorio ...
- Mon Jul 27, 2015 6:12 pm
- Forum: Modding help
- Topic: Solar Powered Lamp
- Replies: 6
- Views: 3259
Re: Solar Powered Lamp
Just have the lamp create light and hope no ones look too closely?
Unless you're looking to do something more interesting with solar lamps.
Hehehe, that's honestly a good step to get around this roadblock I hit. Was thinking about giving it the ability to consume from the power network as well ...
Unless you're looking to do something more interesting with solar lamps.
Hehehe, that's honestly a good step to get around this roadblock I hit. Was thinking about giving it the ability to consume from the power network as well ...
- Mon Jul 27, 2015 5:29 pm
- Forum: Modding help
- Topic: Solar Powered Lamp
- Replies: 6
- Views: 3259
Solar Powered Lamp
Was working on writing a mod, and one part of it was going to be a solar powered lamp (In case you don't want to run power lines all over the place, you can have a lamp to just plonk down and have it always work).
My roadblock I'm hitting is I don't know what I could use as a type to allow for ...
My roadblock I'm hitting is I don't know what I could use as a type to allow for ...