Search found 14 matches

by gixbit
Fri Aug 19, 2016 5:49 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54543

Re: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system

Your most recent version just drops the on_save event as i'm assuming that the api has been changed and dropped this event. Either way, I'm not familiar with factorio API whatsoever, but, I do know some lua basics. On the mods.factorio site, i posted a bug discussion, and the appropriate fix. Or the...
by gixbit
Sat Aug 06, 2016 8:39 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 204115

Re: Friday Facts #128 - Back down to earth

I think that the loader for trains is a little bit overpowered. I think the loader is good for situations like mining, where you wanna mine and you like the idea of a buffer, so that maybe your miners are relatively slow at certain times, this way you can load up a chest and then the troughput is st...
by gixbit
Thu Aug 04, 2016 4:41 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 265513

Re: Just bought the game; What were Your first impressions?

The game is much more fun with biters maxed. With them turned down low, they were actually more intimidating since I never knew when they would attack and it was tempting to fight them off myself as repairs were cheaper than the investment in defenses, but rebuilding is depressing. With biters set ...
by gixbit
Sun Mar 06, 2016 7:47 pm
Forum: MoMods
Topic: (0.13.4) MoCombat 0.6.0
Replies: 6
Views: 18519

Re: (0.12.24) MoCombat 0.5.88

As a programmer, and player of this game, I have noticed some troubling issues with this mod that I'm not entirely sure if they have been noticed. I have investigated the source of the issue and I have come up with this. I have noticed that a constant loop is being used to calculate the forcefield p...
by gixbit
Wed Aug 19, 2015 1:40 pm
Forum: Mods
Topic: [0.12.0] Aircraft mod [WIP]
Replies: 9
Views: 21213

Re: [0.12.0] Aircraft mod [WIP]

Just wanted to give my feedback. To OP: Your mod is really good. Only thing I would prefer be changed is the audio. If possible. Otherwise, This is great, I love bombing the crap out of enemies. It's like a bomber really.
by gixbit
Wed Aug 19, 2015 1:36 pm
Forum: Mods
Topic: Advanced personal roboports
Replies: 9
Views: 12619

Re: Advanced personal roboports

Shouldn't this have a better description and presentation than, "Here it is!"?
by gixbit
Wed Aug 12, 2015 5:00 pm
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

Re: How to base defense?

Yeah that natural evolution mod must change the values, I was using that before I installed bob's mods, and I took everything off because it was getting way out of hand.
by gixbit
Tue Aug 11, 2015 8:13 pm
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

Re: How to base defense?

I will definitely do that, I can already feel the extreme difference between those settings changes. Thanks again for those. I have radar in all my bases, Maybe I should put them on the corners away from the tracks.
by gixbit
Tue Aug 11, 2015 4:19 pm
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

Re: How to base defense?

Now I'm left wondering if either of those mods permanently changed the AI Yep. That's evolution. It changes expansion AI settings to simulate biters getting angrier, but unlike it's predecessor Dynamic Expansion (which is quite gentler), it doesn't really have a way of calming them down. Reverting ...
by gixbit
Tue Aug 11, 2015 11:02 am
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

Re: How to base defense?

When I said Sugarrush, I meant the enemies are quite literally zooming across my screen. Moving at least 500% faster than they should be. It's really weird.
by gixbit
Tue Aug 11, 2015 10:59 am
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

Re: How to base defense?

Not sure about your exact scenario, but I generally have my entire track network covered by repair robots. Also, there seems to be a few choke points (like the lake to the southeast). Maybe stick a radar there (as bait) and set up lots of defenses (plus repairs?) I find the best strategy for me is ...
by gixbit
Tue Aug 11, 2015 12:20 am
Forum: Gameplay Help
Topic: How to base defense?
Replies: 13
Views: 20988

How to base defense?

I've been trying to find someone with this same issue but, I can't, Maybe I didn't look hard enough but, here it is. Without going into a myriad of explanation, I literally cannot defend this without losing my mind. I have a few bases but, the idea of expanding just makes me want to quit the game. T...
by gixbit
Sun Aug 09, 2015 12:25 pm
Forum: Mods
Topic: [0.11.22+] Natural Evolution v3.0.1 - All things Alien! (OLD)
Replies: 16
Views: 32436

Re: [0.11.22+] Natural Evolution v3.0.1 - All things Alien!

Does using this permanently change the aliens on a map? Or can one just remove this without having permanently changed aliens?
by gixbit
Mon Jul 27, 2015 12:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129001

Re: [0.11.x][v0.1.8] Bob's Power mod

who's to say how much power is actually in a peice of coal? 150% efficiency in the boiler and 4x efficiency in the steam engine sounds silly, but perhaps the original designs were only operating at 30% and 20% efficiency, so this 150% (original is rated 2/3, or 66.6% in code, making 150% 225% of th...

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