Search found 5 matches

by Infern0mike
Tue Apr 09, 2019 11:10 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57553

Re: Friday Facts #289 - Character GUI

And I also concur with the idea of adding a toggle to turn belt immunity on/off , rather than having to manually remove and reinsert it into the armor every time you want to change its state. You've already done it with pers. roboport and exoskeleton, which is an absolutely great idea - why not add ...
by Infern0mike
Tue Apr 09, 2019 11:06 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57553

Re: Friday Facts #289 - Character GUI

I strongly agree with some of the previous posters requesting a feature to temporarily turn logistic requests/max capacities on and off . It would be really nice to be able to have a request in place in general, and not have to manually remove it when e.g. temporarily needing to carry more of a &quo...
by Infern0mike
Tue Jul 05, 2016 4:29 pm
Forum: Implemented Suggestions
Topic: Option to hide player name on minimap
Replies: 4
Views: 3749

Re: Option to hide player name on minimap

Thanks, that works. However, this blocked all the achievements, since a LUA command was used. Not a big deal, but it would probably be a good idea to offer players another way of hiding the player name while keeping the possibility of reaching achievements.
by Infern0mike
Tue Jul 05, 2016 4:03 pm
Forum: Implemented Suggestions
Topic: Option to hide player name on minimap
Replies: 4
Views: 3749

Option to hide player name on minimap

Hi, First of all, grea tjob with the new version and its countless new features! One small thing that bothers me about the new version though is that there seems to be no way to hide the player name on the minimap. Is there maybe a LUA command for this? I tried /c game.local_player.name=""...
by Infern0mike
Sun Jul 26, 2015 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Outdated freeplay start message
Replies: 8
Views: 2915

[0.12.2] Outdated freeplay start message

This is only a minor thing and not really a bug, but when starting a custom game using version 0.12.1, the description is still the same as in 0.11, stating that the ultimate goal of the game is to research and build the rocket defense, which, as I've understood, doesn't exist in 0.12 anymore.

Go to advanced search