Search found 39 matches
- Sun Jan 24, 2021 1:20 am
- Forum: Not a bug
- Topic: [1.1.14] "sc" search filter in production map allows "copper cable"
- Replies: 4
- Views: 1730
Re: [1.1.14] "sc" search filter in production map allows "copper cable"
I have fuzzy search disabled though. Should the description still be searched in that case?
- Sat Jan 23, 2021 6:51 pm
- Forum: Not a bug
- Topic: [1.1.14] "sc" search filter in production map allows "copper cable"
- Replies: 4
- Views: 1730
[1.1.14] "sc" search filter in production map allows "copper cable"
Just noticed this while trying to filter for science packs.
- Thu May 28, 2020 7:32 am
- Forum: Not a bug
- Topic: [0.18.27] Inventory split doesn't work with artillery shells
- Replies: 2
- Views: 1081
[0.18.27] Inventory split doesn't work with artillery shells
If I have a steel chest of artillery shells and Ctrl+Right click, the entire inventory gets transferred. Other items split as expected.
- Fri Feb 14, 2020 6:17 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 74106
Re: [MOD 0.16.x] Factorio Extended Plus
I just installed the latest version of the ExtendedPlus mods and discovered that the range of the Mk3 substations is now the same as the Mk2 substation. I assume this is a bug? If not, what's the point of the Mk3 substation now?
- Tue Jul 09, 2019 6:11 pm
- Forum: Duplicates
- Topic: [0.17.55] crash when updating from 0.17.54
- Replies: 1
- Views: 798
[0.17.55] crash when updating from 0.17.54
I installed the update using the installer and the game crashed upon reloading. However, after restarting the game seems to work fine. I'm using the FactorioExtended Plus mods, Bottleneck, Ore Eraser, Max Rate Calculator, and Flare Stack.
- Tue Mar 26, 2019 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] train UI clipping
- Replies: 0
- Views: 675
[0.17.18] train UI clipping
I have 30 trains assigned to my copper smelter, and I noticed that when I scroll through the UI the last three stops don't show their schedules in the UI.
The save game can be found at https://1drv.ms/u/s!AucAXJcZeJu3gbkZY_MGSslC_B-wxg
- Wed Mar 06, 2019 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.7] Biters behaving badly?
- Replies: 1
- Views: 2811
[Oxyd] [0.17.7] Biters behaving badly?
The biters seem to have gone to the school of Attacking One At A Time, at least when large groups attack. [Edit] The server seems to be unable to attach my save file and video of the issue at this time; I've uploaded the video at https://youtu.be/MMcTEQN-lDc Basically the biters collide with one ano...
- Wed Feb 27, 2019 3:39 pm
- Forum: Won't fix.
- Topic: [0.17.0] Error when updating to 0.17.1
- Replies: 13
- Views: 6173
Re: [0.17.0] Error when updating to 0.17.1
I get the same error on my Windows machine
- Sun Feb 24, 2019 7:17 am
- Forum: General discussion
- Topic: Train build
- Replies: 10
- Views: 3939
Re: Train build
So, people only use bidirectional for the abillity to back up out of stations. Doesn't that get a problem when multiple trains are set up to go to the same station? Not if you set up your station entry point with enough room for trains to wait, either via a stacker or careful planning of your rail ...
- Thu Jun 07, 2018 2:13 am
- Forum: Duplicates
- Topic: [0.16.47] (minor bug) research text truncated
- Replies: 1
- Views: 991
[0.16.47] (minor bug) research text truncated
It appears that I'm reaching the width limit of the research text, though the window has plenty of room for higher research levels.
- Tue Jan 09, 2018 7:16 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395514
Re: Friday Facts #224 - Bots versus belts
I don't think bots need to be changed at all. "Belts are more fun than bots" FOR SOME. For me, I've upgraded my base over time to a 2K SPM megabase, and what keeps me coming back is the challenge of optimizing my train network to feed the beast and getting my bots to work optimally for eac...
- Sat Dec 30, 2017 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.10] Requester chests still do not work
- Replies: 8
- Views: 3674
Re: [0.16.10] Requester chests still do not work
I see this problem in my base as well. Toggling "Request from buffer chests" fixes the problem. Tedious but it works.
- Sun Aug 06, 2017 3:17 pm
- Forum: Not a bug
- Topic: [0.15.32] Offshore pumps not working properly?
- Replies: 7
- Views: 3496
Re: [0.15.32] Offshore pumps not working properly?
Huh? I didn't use any command in that world. I see this problem with my actual base as well, where I don't have Creative Mode enabled (see attached)
- Sun Aug 06, 2017 8:36 am
- Forum: Not a bug
- Topic: [0.15.32] Offshore pumps not working properly?
- Replies: 7
- Views: 3496
[0.15.32] Offshore pumps not working properly?
I created the attached reactor setup modeled on the one in ColonelWill's Mad Science world. I've noticed some weirdness with some of the offshore pumps -- while most of them are pumping 100 units of water, some only pump 20 units and some don't pump anything at all. Is this a display bug or is there...
- Tue Jul 04, 2017 8:03 am
- Forum: Not a bug
- Topic: [0.15.26] "smoke me a kipper" achievement lost on save move
- Replies: 4
- Views: 2030
Re: [0.15.26] "smoke me a kipper" achievement lost on save move
Sorry -- Here's my log. I'm playing the non-Steam version.
- Sun Jul 02, 2017 4:00 pm
- Forum: Not a bug
- Topic: [0.15.26] "smoke me a kipper" achievement lost on save move
- Replies: 4
- Views: 2030
[0.15.26] "smoke me a kipper" achievement lost on save move
I had to move my saves to another computer due to a crash, and my achievements were reset when I did so. Most of them have been updated; however, at this point, I've launched 1171 satellites but the game still has not updated the "smoke me a kipper" achievement.
- Fri Jun 16, 2017 3:21 pm
- Forum: Not a bug
- Topic: [0.15.19] game crashes on startup with low memory error
- Replies: 2
- Views: 1717
Re: [0.15.19] game crashes on startup with low memory error
I ended up getting a new PC that has 128MB of dedicated video memory and my save file loads fine: 0.008 System info: [CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz, 8 cores, RAM: 8075MB] 0.008 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 122.995%] [MultiSampling: OFF] [Screen: 255] 0.009 Ava...
- Sun Jun 11, 2017 3:43 pm
- Forum: Not a bug
- Topic: [0.15.19] game crashes on startup with low memory error
- Replies: 2
- Views: 1717
[0.15.19] game crashes on startup with low memory error
I've been encountering low memory errors since 0.15.18 was released; now they are more frequent. I have 8GB of RAM on my system; I pulled up Task Manager and at the startup screen Factorio is using about 1.16GB. When I load my savefile it goes up to 2GB and then I get a crash. The memory issues seem...
- Sun Apr 30, 2017 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
- Replies: 36
- Views: 39486
[0.15.4][Twinsen] Read train contents sends 0 briefly?
I tried to use the "read train contents" option to limit the number of rails (among other things) that are put on my supply train. I ran a wire from the train stop directly to a stack inserter and set the enable condition to "rail < 500". When I tested an empty train it worked pe...
- Tue Apr 25, 2017 8:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Train Stop Reading Train Contents All The Time
- Replies: 3
- Views: 2443
Re: [0.15.1] Train Stop Reading Train Contents All The Time
I see this as well. My smelter stacker has train stops that are supposed to force the trains to wait until a copper or iron ore signal of 1 is sent, but since the contents of the train are being sent to the station now I had to change the signals to iron and copper plates to keep the trains from clo...