Search found 28 matches
- Sat Oct 15, 2022 12:10 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Mod has been marked as deprecated. It's not compatible with v2.x release of pY.
- Thu Sep 09, 2021 2:27 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
...
Thank you for the kind words sir :) ( Also pretty nice analysis :D )
TBH I haven't played pY mods in a while so I guess there might be some things that changed and the balance might be a little off.
That being said, we didn't try to *perfectly* balance it, 'cause that's a lot of spreadsheets ...
Thank you for the kind words sir :) ( Also pretty nice analysis :D )
TBH I haven't played pY mods in a while so I guess there might be some things that changed and the balance might be a little off.
That being said, we didn't try to *perfectly* balance it, 'cause that's a lot of spreadsheets ...
- Sun Jan 03, 2021 5:35 am
- Forum: PyMods
- Topic: Beginner faq: startup settings and mod recommendations
- Replies: 4
- Views: 15562
Re: Beginner faq: startup settings and mod recommendations
You can add our mod (https://mods.factorio.com/mod/pypollution) to the list of optional/recommended mods which deals with this - adding pollution values for all buildings and map presets to play with biters.
- Wed Dec 23, 2020 1:19 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Hi,
Some feedback:
- Steam (60°) in tailing ponds generates insane amount of pollution, which doesn't make sense to me. Cannot vent it, either.
Anything which can be done about this ? Generally speaking, tailing ponds pollution looks a bit insane whatever, regarding the rest.
- It would be ...
- Sun Aug 09, 2020 9:40 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.7 released
Version: 0.4.7
Date: 2020.08.09
Changes:
Reduced Coal Briquette's fuel value to 30MJ and increased it's pollution modifier to 110%
Phytoplankton Farm's pollution modifier changed to -10/s
Powdered Biomass, Fine Powdered Biomass and Dried Biomass now have the same ...
Version: 0.4.7
Date: 2020.08.09
Changes:
Reduced Coal Briquette's fuel value to 30MJ and increased it's pollution modifier to 110%
Phytoplankton Farm's pollution modifier changed to -10/s
Powdered Biomass, Fine Powdered Biomass and Dried Biomass now have the same ...
- Sat Aug 01, 2020 12:26 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.5 released
Version: 0.4.5
Date: 2020.08.01
Bugfix:
Fixing some crashes caused by changes in new pY versions
Changes:
Increased pollution of Atomizer to 10/m at MK01
Reduced pollution absorbtion of Fastwood Forestry to -15/m at MK01
Biomass fuel value is now 1MJ (this has ...
Version: 0.4.5
Date: 2020.08.01
Bugfix:
Fixing some crashes caused by changes in new pY versions
Changes:
Increased pollution of Atomizer to 10/m at MK01
Reduced pollution absorbtion of Fastwood Forestry to -15/m at MK01
Biomass fuel value is now 1MJ (this has ...
- Mon Jul 27, 2020 4:27 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Rampant? :-O Okay I guess I'm a noob then :D
I played with biters before this mod with lowered pollution/time factors but from 100 hour game I spent like 50 hours on building "great wall of china" all around the map. It's also harder because you need so many mining bases in pY compared to vanilla ...
I played with biters before this mod with lowered pollution/time factors but from 100 hour game I spent like 50 hours on building "great wall of china" all around the map. It's also harder because you need so many mining bases in pY compared to vanilla ...
- Mon Jul 27, 2020 3:54 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
1. Well here's Pyanodon's answer on Patreon when we donated and asked for a new feature "Pollution":
Hello! Thanks and glad you´re enjoying it. Py mods aren't made to be played with biters. So I have no plans to change it anytime soon to that be allowed.
Thanks
py
After that we asked for his ...
Hello! Thanks and glad you´re enjoying it. Py mods aren't made to be played with biters. So I have no plans to change it anytime soon to that be allowed.
Thanks
py
After that we asked for his ...
- Mon Jul 27, 2020 1:27 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Hi,
Would there be any sense to provide an option to balance the pollution without the recipes changes or do you consider the whole goes together ?
Hello,
do you mean like all the recipes? Combustion Mixture, Biomass, etc? Or just Biomass?
The reasoning behind the changes to recipes is that ...
- Mon Jul 27, 2020 10:43 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.4 released.
Version: 0.4.4
Date: 2020.07.27
Changes:
Coke to Carbon Dioxide recipe now takes 5 Coke and turns it into 200 Carbon Dioxide (instead of 2 -> 80) and takes 4 seconds instead of 10 (in HPF-mk01)
Combustion Mixture recipes using Biomass have been adjusted to produce the ...
Version: 0.4.4
Date: 2020.07.27
Changes:
Coke to Carbon Dioxide recipe now takes 5 Coke and turns it into 200 Carbon Dioxide (instead of 2 -> 80) and takes 4 seconds instead of 10 (in HPF-mk01)
Combustion Mixture recipes using Biomass have been adjusted to produce the ...
- Mon Jul 20, 2020 7:27 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.3 released. I had to make some more fixes after finding Biomass recipes like 4x Kicalk into 280 biomass and other BS. The only changes in this version are Biomass recipes.
To understand the reasoning and how the recipes are grouped and tiered please check the file on github (https ...
To understand the reasoning and how the recipes are grouped and tiered please check the file on github (https ...
- Wed Jul 15, 2020 10:37 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.2 released. Should be last version with major changes to Biomass processing. Had to tweak some values where I went too far with the nerfs.
Changelog:
Version: 0.4.2
Date: 2020.07.15
Changes:
Reducing crafting cost of Compost Plants (MK1 - MK4) to 50% of the original amount ...
Changelog:
Version: 0.4.2
Date: 2020.07.15
Changes:
Reducing crafting cost of Compost Plants (MK1 - MK4) to 50% of the original amount ...
- Tue Jul 14, 2020 2:19 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Hi esso23! I really like the mod, I think it's essential if you're playing PyMods with biters.
I want to ask about the higher tier machines. In the base game higher tier machines have less pollution as you upgrade (assembling machine, electric furnace). Wouldn't it be more consistent with ...
- Tue Jul 14, 2020 12:55 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.1 released.
Changelog:
Version: 0.4.1
Date: 2020.07.14
Changes:
Reducing Biomass' pollution from 110% to 105% (equal to Raw Coal)
Compost Plant's pollution per minute remains the same at all MKs (as opposed to other buildings for which it increases) and has been reduced from 10/m ...
Changelog:
Version: 0.4.1
Date: 2020.07.14
Changes:
Reducing Biomass' pollution from 110% to 105% (equal to Raw Coal)
Compost Plant's pollution per minute remains the same at all MKs (as opposed to other buildings for which it increases) and has been reduced from 10/m ...
- Sun Jul 12, 2020 8:33 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Version 0.4.0 released.
Just copying the changelog here:
Version: 0.4.0
Date: 2020.07.12
Changes:
Nerfing Biomass which is stupidly strong as a fuel and can be made from basically anything
Biomass now pollutes 10% (slightly more than Raw Coal) more and has 2MJ fuel value (down from 4MJ ...
Just copying the changelog here:
Version: 0.4.0
Date: 2020.07.12
Changes:
Nerfing Biomass which is stupidly strong as a fuel and can be made from basically anything
Biomass now pollutes 10% (slightly more than Raw Coal) more and has 2MJ fuel value (down from 4MJ ...
- Mon Jul 06, 2020 8:59 pm
- Forum: Modding help
- Topic: Modify Solar Panel's (Entity) energy production
- Replies: 1
- Views: 965
Modify Solar Panel's (Entity) energy production
I want to have a mod which scales Solar Panel's maximum energy production based on pollution in the chunk in which they are located (based on this research https://www.iflscience.com/environment/pandemic-shutdown-reveals-just-how-much-air-pollution-affects-solar-panels/?fbclid=IwAR3 ...
- Mon Jun 22, 2020 9:03 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Hey esso23!
I just wanted to take a minute to thank you for putting this mod together! The game just doesn’t feel the same to me without biters and I’ve been searching for days (And played multiple failed games) to find the best settingS for biters and pollution. Anyway, you’re a lifesaver and ...
- Sat Apr 04, 2020 9:56 pm
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 8276
Re: Glass works fluid?
We fixed the enegy consumption issue in pY Pollution & Energy. You can use the mod until this gets fixed.
- Sat Apr 04, 2020 9:54 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 20501
Re: pY Pollution & Energy (Unofficial)
Should be fixed in v0.3.4.jyf15 wrote: Wed Mar 25, 2020 3:44 am bug report:
Screen Shot 2020-03-25 at 11.41.08.png
(mainly running ABC + py)
- Sat Apr 04, 2020 8:53 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 761428
Re: pY Coal Processing - Discussion
Isn't it a typo that glassworks now have 27MW consumption? That is major bottleneck early on. Like all syngas sinks to that and there is no left for turbines. I would say 6MW would be better. What do you think?
6MW is 4/s natural gas atm so it is like nothing
Not sure how you got to that ...