Search found 5 matches

by Gerdison
Fri Jul 08, 2016 9:48 am
Forum: Mods
Topic: MOD [ 0.17.x] Bio-Industries
Replies: 533
Views: 149246

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.1.2 - (Formally Bio-Farm)

The production of fertilizer is sooo complex. ;-) I don't think the recipe with the fertilizer is really more profitable. The net output is only 45 raw wood and the cost for producing 10 fertilizer is not little. In the versions before 0.13 there were three recipes (I think so). Only with seedlings,...
by Gerdison
Thu Jul 07, 2016 10:03 pm
Forum: Mods
Topic: MOD [ 0.17.x] Bio-Industries
Replies: 533
Views: 149246

Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.1.2 - (Formally Bio-Farm)

Hello, where is there second recipe for wood production as in the versions before V0.13? I think the recipe for making raw wood with the output of 40 raw wood ist too low, because you have to reuse 20 wood for seedling and so the net output is only 20 raw wood. And with all the energy the building n...
by Gerdison
Tue Aug 04, 2015 10:23 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 105555

Re: MoMods: CoreMod Downloads

@ DjTeo:
Thanks. It works.
by Gerdison
Sat Aug 01, 2015 8:11 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 105555

Re: MoMods: CoreMod Downloads

When I place a Wind Turbine, the game crashes to the main menu. The error message: "Error while running the event handler: __mopower__/control.lua:28 LuaGameScript doesn't contain key windspeed" Can someone help me? Perhaps I am to silly to place it. My game version ist 12.2, MoPower Version ist 3.2
by Gerdison
Mon Jul 27, 2015 10:29 am
Forum: Ideas and Suggestions
Topic: Remember position of inventory menu
Replies: 14
Views: 19829

Re: Remember position of inventory menu

Oh yes, remember the postion of a window is important for me, too.

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