Search found 44 matches

by Xinvoker
Wed Feb 27, 2013 1:12 am
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 23917

Re: Failing the Kickstarter

Even if we don't, it's gonna be so close that the devs can cover the difference. If we don't make it, they won't see a dime of the campaign money :-/ So we'd better do make it! I meant, I've heard that if it's just a minor amount, the devs can make an "unofficial" pledge of their own, raising the a...
by Xinvoker
Tue Feb 26, 2013 8:53 pm
Forum: General discussion
Topic: [Invalid ^^] Failing the Kickstarter
Replies: 75
Views: 23917

Re: Failing the Kickstarter

We are totally going to make it guys! :D

Even if we don't, it's gonna be so close that the devs can cover the difference.
by Xinvoker
Sun Feb 24, 2013 11:26 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 33520

Re: [Polls] Creepers in the demo

Introduce a cap, so that the bigger a wave can get is say, 12 creepers.
by Xinvoker
Sun Feb 24, 2013 3:55 am
Forum: Outdated/Not implemented
Topic: Ultimate goal
Replies: 9
Views: 5809

Re: Ultimate goal

slpwnd wrote:The Minimap is a very experimental feature at the moment. I personally like the zoom better.
There is a minimap?!

Please include such things in the release notes guys.
by Xinvoker
Sat Feb 23, 2013 7:02 pm
Forum: Outdated/Not implemented
Topic: Improving the UI through building new factories
Replies: 1
Views: 3127

Re: Imrpoving the UI through building new factories

I'd still prefer bars to ugly numbers. But I agree with the sentiment.
by Xinvoker
Fri Feb 22, 2013 6:31 pm
Forum: Spread the Word
Topic: Increase contributions on indiegogo ?
Replies: 7
Views: 13210

Re: Increase contributions on indiegogo ?

The problem lies with paypal or indiegogo?

I hope indiegogo can offer an extension of the deadlines because this is truly serious.
by Xinvoker
Fri Feb 22, 2013 3:08 pm
Forum: Show your Creations
Topic: Automatic Power down inserters at night
Replies: 4
Views: 9627

Re: Automatic Power down inserters at night

This is genius. Not very useful, but genius.
by Xinvoker
Thu Feb 21, 2013 9:02 pm
Forum: Implemented Suggestions
Topic: Pipes and Wires
Replies: 5
Views: 3971

Re: Pipes and Wires

Well, there is a 'small electrical pole', so chances are later in development there will be a 'large electrical pole' that will have larger reach and be more expensive to build. Yes there will, the devs have confirmed it somewhere. But I don't agree that large scale mining is limited by it. Electri...
by Xinvoker
Thu Feb 21, 2013 4:34 pm
Forum: Not a bug
Topic: Undergroung belt takes stuff from sides.
Replies: 8
Views: 7885

Re: Undergroung belt takes stuff from sides.

kovarex wrote:I'm just looking at it, and thinking, is it a bug or a feature? I'm not sure :)
Until you said that I was leaning towards "hidden feature" :lol:
by Xinvoker
Thu Feb 21, 2013 4:31 pm
Forum: Implemented Suggestions
Topic: [Done] noob corner in the forums
Replies: 12
Views: 4319

Re: noob corner in the forums

I know they are not native speakers, I read most of the threads in this forum.
I feel you are too defensive, it's not like I complained, I merely made a suggestion. :)
by Xinvoker
Thu Feb 21, 2013 11:57 am
Forum: Implemented Suggestions
Topic: [Done] noob corner in the forums
Replies: 12
Views: 4319

Re: noob corner in the forums

True, I suggest renaming "Help and Contributions" to "Mods and contributions", and creating a new subforum named "Help and guides" (where you can ask questions and post guides)
by Xinvoker
Mon Feb 18, 2013 8:48 pm
Forum: Releases
Topic: Version 0.2.7
Replies: 11
Views: 9843

Re: Version 0.2.7

kovarex wrote:Thank you for the info!!
We had download limit 1000 per day (This was something we were sure that couldn't be reached natural way).
Tomas just increased the download limit to 20000, you can try it now.
Wow! Was that like a spike, or 1000/day happens regularly now?
by Xinvoker
Mon Feb 18, 2013 7:22 am
Forum: Resolved Problems and Bugs
Topic: [Not a Bug] transport belt
Replies: 4
Views: 1778

Re: transport belt

No problem, I'm just a regular user, but I agree it should be in the tutorial eventually.
I think I'll make a forum guide when I have the time.
by Xinvoker
Mon Feb 18, 2013 6:36 am
Forum: Resolved Problems and Bugs
Topic: [Not a Bug] transport belt
Replies: 4
Views: 1778

Re: transport belt

Your problem here is, the green research packs are on the right, but the red research packs are not on the left, they are actually at the center, so they sometimes block the greens, while other times it works fine. To make sure they are on the left, you need to do something like put red research on ...
by Xinvoker
Sun Feb 17, 2013 11:29 pm
Forum: Ideas and Suggestions
Topic: Flame Thrower Change
Replies: 4
Views: 4813

Re: Flame Thrower Change

I disagree, turrets are usually grouped together, you would never have enough time to kill all 4 of them, or even kill 1 and retreat. It can be effective against a single turret, but that's rare. Damage to your own buildings is good because it makes the flamethrower an offensive weapon, and lets bul...
by Xinvoker
Sun Feb 17, 2013 8:24 pm
Forum: Outdated/Not implemented
Topic: Ever thought making the player a robot?
Replies: 9
Views: 21211

Ever thought making the player a robot?

This is not a suggestion per se, but I am curious. You are a lone human being on an alien planet, laying about massive infrastructure, that can actually replicate itself. It sounds a lot like what a Von Neumann probe would do. Except you are a human. Some pros of the idea: - fits the self-replicator...
by Xinvoker
Sun Feb 17, 2013 3:53 pm
Forum: General discussion
Topic: How to obtain large quantities of alien artifacts
Replies: 8
Views: 6098

Re: How to obtain large quantities of alien artifacts

I suppose you could start a rail line, hop on the train, and plop down straight tiles as you go. I've done that and it works fine, you can't get lost like with a car. The disadvantage of course is that you'll have to construct turns too, and these take more time. Another solution is to just skip lak...
by Xinvoker
Sun Feb 17, 2013 1:36 pm
Forum: Ideas and Suggestions
Topic: Concept Design - Wood Mills
Replies: 26
Views: 16562

Re: Concept Design - Wood Mills

But there are already logs and woodden planks in the game, the latter can be constructed at a regular assembling machine, making the wood mill useless.
And you'd still have to cut the logs yourself.
by Xinvoker
Sun Feb 17, 2013 1:28 pm
Forum: Implemented Suggestions
Topic: The "taste" of the game
Replies: 14
Views: 12072

Re: The "taste" of the game

And a good thing you did! Frankly I don't have a very artistic eye, and I like the look of the inserters, their animation is pretty well done. Never occurred to me that they don't fit. There are yellow cranes in real life, aren't there? Plus we need the other colors to tell them apart. I imagine the...

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