Search found 44 matches
- Wed Feb 27, 2013 1:12 am
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43273
Re: Failing the Kickstarter
Even if we don't, it's gonna be so close that the devs can cover the difference. If we don't make it, they won't see a dime of the campaign money :-/ So we'd better do make it! I meant, I've heard that if it's just a minor amount, the devs can make an "unofficial" pledge of their own, rai...
- Tue Feb 26, 2013 8:53 pm
- Forum: General discussion
- Topic: [Invalid ^^] Failing the Kickstarter
- Replies: 75
- Views: 43273
Re: Failing the Kickstarter
We are totally going to make it guys!
Even if we don't, it's gonna be so close that the devs can cover the difference.
Even if we don't, it's gonna be so close that the devs can cover the difference.
- Sun Feb 24, 2013 11:26 pm
- Forum: Development Proposals
- Topic: [Polls Closed] Creepers in the demo
- Replies: 34
- Views: 48454
Re: [Polls] Creepers in the demo
Introduce a cap, so that the bigger a wave can get is say, 12 creepers.
- Sun Feb 24, 2013 3:55 am
- Forum: Outdated/Not implemented
- Topic: Ultimate goal
- Replies: 9
- Views: 8559
Re: Ultimate goal
There is a minimap?!slpwnd wrote:The Minimap is a very experimental feature at the moment. I personally like the zoom better.
Please include such things in the release notes guys.
- Sat Feb 23, 2013 7:02 pm
- Forum: Outdated/Not implemented
- Topic: Improving the UI through building new factories
- Replies: 1
- Views: 4279
Re: Imrpoving the UI through building new factories
I'd still prefer bars to ugly numbers. But I agree with the sentiment.
- Fri Feb 22, 2013 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Used wrong email for my account
- Replies: 5
- Views: 6015
- Fri Feb 22, 2013 6:31 pm
- Forum: Spread the Word
- Topic: Increase contributions on indiegogo ?
- Replies: 7
- Views: 15886
Re: Increase contributions on indiegogo ?
The problem lies with paypal or indiegogo?
I hope indiegogo can offer an extension of the deadlines because this is truly serious.
I hope indiegogo can offer an extension of the deadlines because this is truly serious.
- Fri Feb 22, 2013 3:08 pm
- Forum: Show your Creations
- Topic: Automatic Power down inserters at night
- Replies: 4
- Views: 11549
Re: Automatic Power down inserters at night
This is genius. Not very useful, but genius.
- Thu Feb 21, 2013 9:02 pm
- Forum: Implemented Suggestions
- Topic: Pipes and Wires
- Replies: 5
- Views: 5517
Re: Pipes and Wires
Well, there is a 'small electrical pole', so chances are later in development there will be a 'large electrical pole' that will have larger reach and be more expensive to build. Yes there will, the devs have confirmed it somewhere. But I don't agree that large scale mining is limited by it. Electri...
- Thu Feb 21, 2013 4:34 pm
- Forum: Not a bug
- Topic: Undergroung belt takes stuff from sides.
- Replies: 8
- Views: 10953
Re: Undergroung belt takes stuff from sides.
Until you said that I was leaning towards "hidden feature"kovarex wrote:I'm just looking at it, and thinking, is it a bug or a feature? I'm not sure
- Thu Feb 21, 2013 4:31 pm
- Forum: Implemented Suggestions
- Topic: [Done] noob corner in the forums
- Replies: 12
- Views: 7673
Re: noob corner in the forums
I know they are not native speakers, I read most of the threads in this forum.
I feel you are too defensive, it's not like I complained, I merely made a suggestion.
I feel you are too defensive, it's not like I complained, I merely made a suggestion.
- Thu Feb 21, 2013 11:57 am
- Forum: Implemented Suggestions
- Topic: [Done] noob corner in the forums
- Replies: 12
- Views: 7673
Re: noob corner in the forums
True, I suggest renaming "Help and Contributions" to "Mods and contributions", and creating a new subforum named "Help and guides" (where you can ask questions and post guides)
- Mon Feb 18, 2013 8:48 pm
- Forum: Releases
- Topic: Version 0.2.7
- Replies: 11
- Views: 15265
Re: Version 0.2.7
Wow! Was that like a spike, or 1000/day happens regularly now?kovarex wrote:Thank you for the info!!
We had download limit 1000 per day (This was something we were sure that couldn't be reached natural way).
Tomas just increased the download limit to 20000, you can try it now.
- Mon Feb 18, 2013 7:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Not a Bug] transport belt
- Replies: 4
- Views: 3598
Re: transport belt
No problem, I'm just a regular user, but I agree it should be in the tutorial eventually.
I think I'll make a forum guide when I have the time.
I think I'll make a forum guide when I have the time.
- Mon Feb 18, 2013 6:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Not a Bug] transport belt
- Replies: 4
- Views: 3598
Re: transport belt
Your problem here is, the green research packs are on the right, but the red research packs are not on the left, they are actually at the center, so they sometimes block the greens, while other times it works fine. To make sure they are on the left, you need to do something like put red research on ...
- Sun Feb 17, 2013 11:29 pm
- Forum: Ideas and Suggestions
- Topic: Flame Thrower Change
- Replies: 4
- Views: 6611
Re: Flame Thrower Change
I disagree, turrets are usually grouped together, you would never have enough time to kill all 4 of them, or even kill 1 and retreat. It can be effective against a single turret, but that's rare. Damage to your own buildings is good because it makes the flamethrower an offensive weapon, and lets bul...
- Sun Feb 17, 2013 8:24 pm
- Forum: Outdated/Not implemented
- Topic: Ever thought making the player a robot?
- Replies: 9
- Views: 23504
Ever thought making the player a robot?
This is not a suggestion per se, but I am curious. You are a lone human being on an alien planet, laying about massive infrastructure, that can actually replicate itself. It sounds a lot like what a Von Neumann probe would do. Except you are a human. Some pros of the idea: - fits the self-replicator...
- Sun Feb 17, 2013 3:53 pm
- Forum: General discussion
- Topic: How to obtain large quantities of alien artifacts
- Replies: 8
- Views: 8747
Re: How to obtain large quantities of alien artifacts
I suppose you could start a rail line, hop on the train, and plop down straight tiles as you go. I've done that and it works fine, you can't get lost like with a car. The disadvantage of course is that you'll have to construct turns too, and these take more time. Another solution is to just skip lak...
- Sun Feb 17, 2013 1:36 pm
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 23751
Re: Concept Design - Wood Mills
But there are already logs and woodden planks in the game, the latter can be constructed at a regular assembling machine, making the wood mill useless.
And you'd still have to cut the logs yourself.
And you'd still have to cut the logs yourself.
- Sun Feb 17, 2013 1:28 pm
- Forum: Implemented Suggestions
- Topic: The "taste" of the game
- Replies: 14
- Views: 15818
Re: The "taste" of the game
And a good thing you did! Frankly I don't have a very artistic eye, and I like the look of the inserters, their animation is pretty well done. Never occurred to me that they don't fit. There are yellow cranes in real life, aren't there? Plus we need the other colors to tell them apart. I imagine the...