Search found 14 matches

by ByPaco10
Fri Nov 15, 2024 2:56 pm
Forum: Duplicates
Topic: [2.0.15] Solar panel scaling doesn't affect portable solar panels
Replies: 3
Views: 392

Re: [2.0.15] Solar panel scaling doesn't affect portable solar panels


From my earlier testing on Fulgora (much lower solar efficiency) the bonus is applied, but not shown in the tooltip. I had a set of armour that was able to power itself entirely on Nauvis, but ran out of charge on Fulgora (during the day obviously).


After some testing, this is true. The tooltip ...
by ByPaco10
Fri Nov 15, 2024 1:36 am
Forum: Duplicates
Topic: [2.0.15] Solar panel scaling doesn't affect portable solar panels
Replies: 3
Views: 392

[2.0.15] Solar panel scaling doesn't affect portable solar panels

While there is a 400% bonus production for all solar on Vulcanus, portable solar seems to be unaffected by this behavior:
11-15-2024, 02-34-14.png
11-15-2024, 02-34-14.png (932.59 KiB) Viewed 392 times
11-15-2024, 02-35-03.png
11-15-2024, 02-35-03.png (1.43 MiB) Viewed 392 times
by ByPaco10
Wed Feb 05, 2020 7:40 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

Thanks, now the movement its back to normal, i will report this to the progressive acceleration github
by ByPaco10
Wed Feb 05, 2020 7:38 pm
Forum: Modding help
Topic: run a lua file from console
Replies: 7
Views: 6611

Re: run a lua file from console

It worked, thanks
by ByPaco10
Wed Feb 05, 2020 7:36 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

ooooh, thanks i will try it
by ByPaco10
Wed Feb 05, 2020 7:36 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

The exoskeletons are now working correctly, but on that speed percentage, not in the base one, i will upload another clip of this.
by ByPaco10
Wed Feb 05, 2020 7:32 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

This is a combination of two factors, because progressive speed never has failed after loading that save and now i am stuck at like... 40% of the base speed, somehow something has changed the movement values when i loaded that save
by ByPaco10
Wed Feb 05, 2020 7:29 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

its strange... I think you are right, because now the movement is stuck on a decrease and when i put the exoskeletons the movement goes back to base speed.
by ByPaco10
Wed Feb 05, 2020 7:26 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

I can try to disable it, wait a bit...
by ByPaco10
Wed Feb 05, 2020 7:21 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

I tried with the vanilla armor and vanilla exoskeletons, same bug, exactly same behaviour.

I suspect something is wrong with the save file.
by ByPaco10
Wed Feb 05, 2020 7:15 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

I used both exoskeletons (vanilla and modded) and vanilla have the same behaviour, also, i looked in the game if there is anything related to a modification in the vanilla one, and the game shows the exoskeleton without any changes, i am going now to try with the vanilla armor and if i see a change ...
by ByPaco10
Wed Feb 05, 2020 6:33 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

Re: [0.17.79] Opposite exoskeleton behaviour

The page does not want to upload the save for some reason, i will do the same thing that i did to the clip
by ByPaco10
Wed Feb 05, 2020 6:25 pm
Forum: Not a bug
Topic: [0.17.79] Opposite exoskeleton behaviour
Replies: 14
Views: 4168

[0.17.79] Opposite exoskeleton behaviour

factorio-current.log First of all, this is a bug happening in a modded game, so it MAYBE this bug isen't because the base game.

The strange thing is that i dont have any mod that actually changes the behaviour of the base exoskeleton, (Note: It also happens with other exoskeletons that are not in ...

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