@ssilk: I can't automate chest destruction (though I can automate reconstruction)
Another point: no counter for chest... maybe smart chest...
Search found 101 matches
- Sun Jan 05, 2014 5:01 am
- Forum: Ideas and Suggestions
- Topic: Infinite resource game mode
- Replies: 6
- Views: 4066
- Sun Jan 05, 2014 4:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
- Replies: 9
- Views: 2911
Re: [0.7.5]and[0.8.*] got 4.3G items in active slot
^_^ Great. I can also provide sample fix code and unittest in case if I have sources
- Sun Jan 05, 2014 4:57 am
- Forum: Not a bug
- Topic: [0.8.4] Increase assembling machine buffer
- Replies: 12
- Views: 9343
Re: [0.8.4] Increase assembling machine buffer
Regarding wires and circuits. 1) you can use 2 fast inserters to output cables to fast belt. that works, but not optimal. Also use 1-2 inserters to input plates. 2) you can use direct moving of cables to circuit plant. That works, but is restrictive on space and I'm not sure if most effective. 3) Yo...
- Sun Jan 05, 2014 4:54 am
- Forum: Not a bug
- Topic: [0.8.4] Increase assembling machine buffer
- Replies: 12
- Views: 9343
Re: [0.8.4] Increase assembling machine buffer
Ok. Just about origin issue: try getting 2 boxes with infinite plates and one empty (for output, u can use 2). Suggested to add productivity module. Put assembly plant 3 making wires. (i have upgraded inserters) The picture will be approximately following: buffer fills with plates, inserter stops. F...
- Sat Jan 04, 2014 7:23 am
- Forum: Gameplay Help
- Topic: Energy shield damage distribution
- Replies: 5
- Views: 5014
Energy shield damage distribution
Hi,
It seems to me that if I have more than one energy shield equipped, damage still goes to shields one-by-one.
Or it just seems to me that with 8 shields equipped, the more damage I received the faster they regen.
How does shield damage/regen works?
It seems to me that if I have more than one energy shield equipped, damage still goes to shields one-by-one.
Or it just seems to me that with 8 shields equipped, the more damage I received the faster they regen.
How does shield damage/regen works?
- Sat Jan 04, 2014 6:53 am
- Forum: Not a bug
- Topic: [0.8.4] Increase assembling machine buffer
- Replies: 12
- Views: 9343
Re: [0.8.4] Increase assembling machine buffer
Yes, I'm using boxes and fast inserters. And still think even fastest should not be emptied. Actually, if inserters didn't stop working, even fastest will get overfilled eventually. The issue is that inserters stop at some point and do not start fast enough.
- Sat Jan 04, 2014 4:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.8.5] Lamps low redner performance when zoomed in
- Replies: 6
- Views: 4230
[0.8.5] Lamps low redner performance when zoomed in
A matter of fun and not only: have you tried to place around 10+ lamps nearby? I have 53. It starts lagging in about 10+lamps. I wanted around 200 at first
- Sat Jan 04, 2014 3:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
- Replies: 9
- Views: 2911
Re: [0.7.5]and[0.8.*] got 4.3G items in active slot
Ok. Got it. Steps from above, then do next: 6) make second left slot (or two slots) empty (but reserved), make first slot empty 7) wait for logistic bot to bring you item => all empty slots show that they have items in them, but do not show count 8) shoot distractor bot from first slot => first slot...
- Sat Jan 04, 2014 3:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
- Replies: 9
- Views: 2911
Re: [0.7.5]and[0.8.*] got 4.3G items in active slot
Ok.
1) i did have that once.
2) I can't repro that using steps above, but that's what worked
1) i did have that once.
2) I can't repro that using steps above, but that's what worked
- Sat Jan 04, 2014 3:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5]and[0.8.*] got 4.3G items in active slot
- Replies: 9
- Views: 2911
Re: [0.7.5]and[0.8.*] got 4.3G items in active slot
Running [0.8.5] still have the bug. Approximate steps to reproduce (I tested on distractor capsules): 1) select additional row on belt 2) reserve left 5 slots for distractor capsules and put 1 distractor capsule in each slot 3) add logistic bots that bring more capsules to you 4) set hotkey for left...
- Sat Jan 04, 2014 1:37 am
- Forum: Ideas and Suggestions
- Topic: Long-range bots alternative
- Replies: 25
- Views: 14174
Long-range bots alternative
I know I'm lazy, but. How about logistic bots long-range alternative? The issue: I produce laser turrets/walls in one place and need them delivered to defense in rather long distance for construction bots to use. Building train is overkill, same goes with both logistic bots towers and belts. Just to...
- Sat Jan 04, 2014 12:22 am
- Forum: Ideas and Suggestions
- Topic: Infinite resource game mode
- Replies: 6
- Views: 4066
Infinite resource game mode
Brainstorming. I do like games with infinite resources. I can get infinite resources. The problem is: I can't get infinite resource consumer. The question to the audience: what can it be? Some ideas are: 1) Increase variety of mobs to demand variety of defense (probably turrets that can shoot both: ...
- Sat Jan 04, 2014 12:01 am
- Forum: Not a bug
- Topic: [0.8.4] Increase assembling machine buffer
- Replies: 12
- Views: 9343
[0.8.4] Increase assembling machine buffer
Hi, Default buffer for assembling machine (lets say for Electronic cirquit) is too small. Basically, for some small periods of time factory stops producing because of no materials, and inserters stop because of overfill. Not sure what causes this, but most likely there is about 1sec timer before sta...
- Fri Jan 03, 2014 11:20 pm
- Forum: General discussion
- Topic: Do we need faster belts?
- Replies: 31
- Views: 17232
Re: Do we need faster belts?
Voted NO. Basically, you can add faster belts as a part of free-play or fun-play. Just to make a factory on pure belts. or something like that. Otherwise, you want a proper balance between trains, bots and belts. I don't use trains yet, though. I'm lazy and hate limited resources. :P However right n...
- Fri Jan 03, 2014 11:14 pm
- Forum: Implemented Suggestions
- Topic: [0.8.4++] Player as requester/provider chest
- Replies: 13
- Views: 13108
[0.8.4++] Player as requester/provider chest
Hi, Using player as a requester chest looks nice, but I would like to suggest a change to that: 1) Requester: instead of selecting quantity of items in separate window, reserve slots in inventory. Amount of slots reserved can be limited. (add counter?) This can also be done as extra slots to invento...
- Fri Jan 03, 2014 2:20 am
- Forum: Not a bug
- Topic: [0.8.5] Roboport raw resources include AdvancedCirquit
- Replies: 2
- Views: 3250
Re: [0.8.5] Roboport raw resources include AdvancedCirquit
Guess this happens if you hack and give this tech before previous one is not researched. Not sure this is a bug or a feature.
- Fri Jan 03, 2014 2:15 am
- Forum: Not a bug
- Topic: [0.8.5] Roboport raw resources include AdvancedCirquit
- Replies: 2
- Views: 3250
- Wed Jan 01, 2014 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Dismantler/Recycler Bots
- Replies: 11
- Views: 6831
Re: Dismantler/Recycler Bots
Am I the only one using scripts to clear the forest? :D Regarding Recycling/Building bots. One thing that may be added as part of blueprints: Currently, there is one thing that gets annoying sometimes. If I make a mistake in space for 1 square while building factory, I often have to rebuild like 20+...
- Wed Jan 01, 2014 7:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.4] Repair bots do not pick up items from hub
- Replies: 20
- Views: 8359
Re: [0.8.4] Repair bots do not pick up items from hub
@ssilk I tried
- Wed Jan 01, 2014 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.7.5][0.8.4] Items not placed in hidden belt slots
- Replies: 9
- Views: 2452
Re: [0.7.5][0.8.4] Items not placed in hidden belt slots
@slpwnd Would be also awesome if you can add an option to see both rows simultaneously. This will help a lot if you build tons of different stuff or to rearrange items.