Search found 61 matches
- Mon Oct 09, 2017 8:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Denis] [15.33] Problem with a 4 digit Train ID
- Replies: 6
- Views: 6328
Re: [Denis] [15.33] Problem with a 4 digit Train ID
In general not being able to see exact values of signals over 1k makes it unnecessarily hard to debug any combinator logic that works on exact rather than approximate values. Which is part of the larger issue with the values only being available in tooltips that have limited precision and size and ...
- Mon Aug 28, 2017 1:49 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 58204
Re: Friday Facts #205 - Teaching the things that everybody knows
Anyone else thrown off by how the radar dish shadow cast on the radar base is completely different angle than the one cast by the entity on the ground?
- Sat Feb 04, 2017 11:16 am
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 55059
Re: Friday Facts #176 - Belts optimization for 0.15
Hope not. I don't want performance issues to be governing how factories look.
Unfortunately, I feel like this game is always going to be CPU-bound, and there will always be strategies for players to reduce CPU.
The game will always be CPU/RAM bound - that's how programs work. If you ever manage ...
Unfortunately, I feel like this game is always going to be CPU-bound, and there will always be strategies for players to reduce CPU.
The game will always be CPU/RAM bound - that's how programs work. If you ever manage ...
- Fri Oct 07, 2016 9:23 pm
- Forum: Not a bug
- Topic: [0.14.10][posila] Personal roboport deploys robots when no electric
- Replies: 3
- Views: 1858
Re: [0.14.10][posila] Personal roboport deploys robots when no electric
Except you instantly recharge them by picking them upposila wrote:Robots taking long time to recharge is good penalty for not having enough of energy.

- Fri Oct 07, 2016 9:14 pm
- Forum: General discussion
- Topic: Version 1.0 is missing
- Replies: 13
- Views: 5587
Re: Version 1.0 is missing
This was not meant as discussion topic, but as a bug report for contents of that page. (I'm happy with living in 0.1x land, as that means the awesome thins will keep coming, if you ask me)Smarty wrote:moved to general discussions
- Fri Oct 07, 2016 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.11] game doesn't close
- Replies: 3
- Views: 4352
Re: [0.14.11] game doesn't close
Sounds and music play flawlessly for me. One thing I do that might cause this is that I often switch between various playback devices (USB headphones, speakers, bluetooth headphones) during the day depending on who else is in the room (Playback Devices -> Set as default device). Now that I know it's ...
- Fri Oct 07, 2016 8:51 pm
- Forum: General discussion
- Topic: Version 1.0 is missing
- Replies: 13
- Views: 5587
Version 1.0 is missing
I live in Prague, and last time I looked out of the window, it was obvious the summer is long gone. So where's 1.0?
Yes, the page probably needs a minor review.
- Fri Oct 07, 2016 8:41 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125331
Re: Friday Facts #159 - Research revolution
Marathon mod.Marconos wrote:Another thought on this, as I'm sure not everyone agrees with me (though they are WRONG) is to have the science factor be governed by a game setting. Allowing masochist to make the game take more science if they desire it.
- Fri Oct 07, 2016 8:40 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125331
Re: Friday Facts #159 - Research revolution
What's the idea behind 30 copper wires in the recipe? "Enforcing" use of stack inserters? (It isn't just plain copper consumption, as that's less than a blue circuit).
- Sat Oct 01, 2016 3:58 pm
- Forum: Not a bug
- Topic: [0.14.12] Technology without enough prerequisites
- Replies: 3
- Views: 3121
Re: [0.14.12] Technology without enough prerequisites
I do disagree with the premise. You should be able to immediately build at least SOME items unlocked by the technology, not ALL of them.
For example you say I must research electric engine in order to be able to use storage tanks.
(Solar energy prerequisite for Solar panel equipment still makes ...
For example you say I must research electric engine in order to be able to use storage tanks.
(Solar energy prerequisite for Solar panel equipment still makes ...
- Sat Oct 01, 2016 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.11] game doesn't close
- Replies: 3
- Views: 4352
[0.14.11] game doesn't close
Factorio fails to close the process upon exiting the game normally, hangs indefinitely with black window contents. Have to kill the process.
I've been having this issue long time, it appears to have grown more frequent (50%+) lately, but that might be just me being more annoyed about it :)
factorio ...
I've been having this issue long time, it appears to have grown more frequent (50%+) lately, but that might be just me being more annoyed about it :)
factorio ...
- Sat Aug 27, 2016 4:08 pm
- Forum: Won't fix.
- Topic: [0.13.17] Golem achievement earned but not counted anymore
- Replies: 4
- Views: 5173
Re: [0.13.17] Golem achievement earned but not counted anymore
I can earn the achievement in that save file if I get more than 739 hit (500 is not enough, 600-ish is not enough).
If the state reported above is not worth fixing for you, please close this.
If the state reported above is not worth fixing for you, please close this.
- Fri Aug 26, 2016 8:35 pm
- Forum: Won't fix.
- Topic: [0.13.17] Golem achievement earned but not counted anymore
- Replies: 4
- Views: 5173
Re: [0.13.17] Golem achievement earned but not counted anymore
Well, I am not quite sure I understand what you request of me: to go back in time to 0.13.x, earn the achievement, update to 0.13.x+1, lose it, and then update to 0.13.18 ? No can do.
If the request is to log into 0.13.18, see that I have achievement saying 739/500 and unearned, then that is ...
If the request is to log into 0.13.18, see that I have achievement saying 739/500 and unearned, then that is ...
- Sun Aug 21, 2016 6:12 am
- Forum: Won't fix.
- Topic: [0.13.17] Golem achievement earned but not counted anymore
- Replies: 4
- Views: 5173
[0.13.17] Golem achievement earned but not counted anymore
I earned Golem earlier, then lost after one of game updates, and it stays unearned, despite what /viewtopic.php?f=7&t=29121#p184981 says it should be fixed in 0.13.10. Still not getting it in 0.13.17. http://pasteboard.co/bcAkldWmO.png
- Wed Jul 06, 2016 4:00 pm
- Forum: Duplicates
- Topic: [0.13.4] Watch Your Step
- Replies: 7
- Views: 4314
Re: [0.13.4] Watch Your Step
Does it mean if I play without steam, my achievements will be deleted and/or I will be effectively unable to earn them because next time I do connect with steam they will get deleted again?
- Sun Apr 03, 2016 11:31 am
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 61021
Re: Friday Facts #114 - Better train conditions
You want to know something I really want? A way to figure out which signal is preventing my train from running. Nothing is more annoying than building a railway, putting a train on it, and then it simply sets there with a no path message. Kinda need something to tell me what is not working, or at ...
- Sun Mar 13, 2016 9:46 am
- Forum: Show your Creations
- Topic: Some Endgame (Modded)
- Replies: 5
- Views: 3984
Re: Some Endgame (Modded)
24 launchers working nonstop? that's ~1 rocket per second? That vanilla factory wouldn't run at acceptable speed on my PC
Pretty mediocre size and thus decent speed with bob's/gods.

- Fri Jan 08, 2016 9:09 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 132035
Re: Friday Facts #120 - Spidertron
That spidertron looks awesome!! Also I love the rough finish on the cement paving.
However, when not piloted, shouldn't the spidertron rest motionless? It is a machine after all, it does not need to idle on spot like animals/arachnids...
I know its an early build, but I thought I better start ...
However, when not piloted, shouldn't the spidertron rest motionless? It is a machine after all, it does not need to idle on spot like animals/arachnids...
I know its an early build, but I thought I better start ...
- Wed Jan 06, 2016 10:15 pm
- Forum: Minor issues
- Topic: [0.12.19->21] Crash after update
- Replies: 0
- Views: 5485
[0.12.19->21] Crash after update
I started 0.12.19, confirmed I wanted to update, .20 and .21 was downloaded, then UAC popup asked for permission, which I granted, and Factorio immediately crashed.
After restart it loads/runs just fine.
0.002 2016-01-06 23:07:02; Factorio 0.12.19 (Build 17459, win64)
0.002 Operating system ...
After restart it loads/runs just fine.
0.002 2016-01-06 23:07:02; Factorio 0.12.19 (Build 17459, win64)
0.002 Operating system ...
- Tue Jan 05, 2016 10:32 pm
- Forum: General discussion
- Topic: Performance test: basic belts vs underground belts
- Replies: 25
- Views: 37287
Re: Performance test: basic belts vs underground belts
Fixed that for you.SpeedDaemon wrote:If you have FPS, you're not done yet!