I notitced that SeaBlockMetaPack and A Sea Block Config are missing from the modlist.
Are those not needed anymore?
Search found 5 matches
- Sun Dec 20, 2020 2:11 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 177214
- Fri Oct 20, 2017 12:08 pm
- Forum: Duplicates
- Topic: [0.15.37] Circuit network reports fluid between 0 and 1 as=0
- Replies: 3
- Views: 1921
Re: [0.15.37] Circuit network reports fluid between 0 and 1 as=0
Oh sorry. Though rather hard to find with that title )-:
Did the devs ever mention why moving to integer based fluids is not an options?
Did the devs ever mention why moving to integer based fluids is not an options?
- Wed Oct 18, 2017 4:34 am
- Forum: Duplicates
- Topic: [0.15.37] Circuit network reports fluid between 0 and 1 as=0
- Replies: 3
- Views: 1921
[0.15.37] Circuit network reports fluid between 0 and 1 as=0
Hello,
If you connect a storage tank with a fluid between 0 and 1 (e.g. 0.7) to a circuit network and check if the amount of the fluid equals 0, it is evaluated to true. I would expect a fluid amount of 0.7 to not be equal to zero.
Attached is an savegame from a wave defense since it was easy to ...
If you connect a storage tank with a fluid between 0 and 1 (e.g. 0.7) to a circuit network and check if the amount of the fluid equals 0, it is evaluated to true. I would expect a fluid amount of 0.7 to not be equal to zero.
Attached is an savegame from a wave defense since it was easy to ...
- Fri Jul 24, 2015 10:20 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] Game Crash Version [0.12.0]
- Replies: 7
- Views: 5501
Re: Game Crash Version [0.12.0]
Hi,
Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:
https://forums.factorio.com/forum/vie ... =7&t=13950
Seems like I have the same problem. The log output seems to be the same. Though you seem to have gotten more play time )-:
https://forums.factorio.com/forum/vie ... =7&t=13950
- Thu Jul 23, 2015 10:39 pm
- Forum: Duplicates
- Topic: [0.12.0] Game Crash at timepoint
- Replies: 1
- Views: 4587
[0.12.0] Game Crash at timepoint
Hi,
About 30 seconds after loading the savefile the game crashes(Save: TobiDyTech12_beforeCrash.zip). I have an older savefile (four minutes earlier), if you don't do anything the game still crashes(Save: TobiDyTech12_oldest.zip).
I use the following mods:
Dytech Core 1.2.0
Dytech Machine 1.1.0 ...
About 30 seconds after loading the savefile the game crashes(Save: TobiDyTech12_beforeCrash.zip). I have an older savefile (four minutes earlier), if you don't do anything the game still crashes(Save: TobiDyTech12_oldest.zip).
I use the following mods:
Dytech Core 1.2.0
Dytech Machine 1.1.0 ...