Search found 4 matches

by RunFact
Fri Nov 08, 2024 3:04 pm
Forum: Gameplay Help
Topic: Day-Night cycle times in Space Age and Solar Power
Replies: 12
Views: 9672

Re: Day-Night cycle times in Space Age and Solar Power

Thank you! So if we are trying to get 10 MW of daily usable power we'd need:

Planet, Solar Panels, Accumulators
Nauvis, 238.0952381, 201.6
Vulcanus, 59.52380952, 43.2
Gleba, 476.1904762, 288
Fulgora, 1190.47619, 86.4
Aquilo, 23809.52381, 576
by RunFact
Sun Nov 03, 2024 5:08 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 608
Views: 374309

Re: Thank you (Make the dev-team happy today!)

Thanks for making the Space Age expansion! Super fun so far! Appreciate all the QoL improvements, too.
by RunFact
Sun Nov 03, 2024 5:05 pm
Forum: Gameplay Help
Topic: Day-Night cycle times in Space Age and Solar Power
Replies: 12
Views: 9672

Re: Day-Night cycle times in Space Age and Solar Power

Hello! Thank you for this information! Super useful.

How would I calculate daily "usable" power from these numbers? With the old 416.6 second day/night cycle, it took 238.095 solar panels and 200 accumulators to get 10 MW of daily usable power. So (total solar panel output) x 0.7 = daily usable ...
by RunFact
Fri Jan 31, 2020 11:47 pm
Forum: Mods
Topic: [0.16] The Blueprint Lab 0.2.4
Replies: 54
Views: 23382

Re: [0.16] The Blueprint Lab 0.2.4

Thanks for this mod! Will this be updated for the 18.x release?

Any chance of someone else picking up support of this mod? Or is there something similar out there already? I have found the two 17.x branches, but those appear inactive as well.
https://mods.factorio.com/mod/BlueprintLab_Bud17
https ...

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