Hi
Layering/draw order issue: If an icon is places on the map and a train goes under it, the icon will occlude the line between train cars. Notice the missing line between the train and the first fluid wagon but the second line is present. I would assume that the line and the train cars would be ...
Search found 11 matches
- Sun Mar 22, 2020 5:58 pm
- Forum: Minor issues
- Topic: [0.18.15] Map icon hides train connection line
- Replies: 2
- Views: 1616
- Sat Mar 14, 2020 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Nothing can't be filtered
- Replies: 1
- Views: 1036
Nothing can't be filtered
TL,DR : Add the option to filter on splitters to "nothing", essentially making a 2->1 joiner.
What
If you want use a splitter to join two belts:
- just use it as is.
If you want use a splitter to join two belts, and prevent items from exiting onto the left:
- set the splitter to filter some ...
What
If you want use a splitter to join two belts:
- just use it as is.
If you want use a splitter to join two belts, and prevent items from exiting onto the left:
- set the splitter to filter some ...
- Sat Jan 25, 2020 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.0] train schedule reordering graphics bug
- Replies: 2
- Views: 2934
Re: [0.18.0] train schedule reordering graphics bug
Bug remains in 0.18.1
- Wed Oct 30, 2019 11:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.74] Accumulator variable from ghost not working
- Replies: 1
- Views: 2465
[0.17.74] Accumulator variable from ghost not working
Making a blueprint containing an accumulator works as intended, it preserves the circuit variable. Making a blueprint from a ghost-accumulator does not preserve the variable.
Example:
1) Place accumulator and a electric pole and connect them with red wire.
2) Change the accumulator variable to 'X ...
Example:
1) Place accumulator and a electric pole and connect them with red wire.
2) Change the accumulator variable to 'X ...
- Sat Oct 19, 2019 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.17.72] Unable to copy accumulator variable by shift-click
- Replies: 1
- Views: 2368
[boskid][0.17.72] Unable to copy accumulator variable by shift-click
TLDR: The circuit network variable for accumulators can not be copy-pasted by shift-clicking.
The circuit network information can usually be copied by shift-clicking on the relevant inserter, train, logistic chest or similar but this does not work accumulator. This might be a design decision but to ...
The circuit network information can usually be copied by shift-clicking on the relevant inserter, train, logistic chest or similar but this does not work accumulator. This might be a design decision but to ...
- Wed Feb 27, 2019 11:25 pm
- Forum: Not a bug
- Topic: [0.17.2] Bluepint/planner does not go into inventory
- Replies: 5
- Views: 1909
Re: [0.17.2] Bluepint/planner does not go into inventory
Was expecting that to still work but I guess there is less need for multiple empty blueprints with the new copy-paste feature. (Haven't started to play with it yet) But when designing something new with rails it is handy to have more than one paste option.
- Wed Feb 27, 2019 9:20 pm
- Forum: Not a bug
- Topic: [0.17.2] Bluepint/planner does not go into inventory
- Replies: 5
- Views: 1909
[0.17.2] Bluepint/planner does not go into inventory
TLDR
Grabbing a new blueprint (or deconstruction planner) and clearing cursor (pressing q) causes the blueprint to vanish instead of going into inventory.
When trying to grab five new blueprints I usually go to the blueprint library and then, five times, getting a new blueprint and then pressing q ...
Grabbing a new blueprint (or deconstruction planner) and clearing cursor (pressing q) causes the blueprint to vanish instead of going into inventory.
When trying to grab five new blueprints I usually go to the blueprint library and then, five times, getting a new blueprint and then pressing q ...
- Fri Dec 15, 2017 8:19 am
- Forum: Implemented Suggestions
- Topic: Deconstruction Book
- Replies: 27
- Views: 10604
- Thu Oct 26, 2017 9:39 pm
- Forum: Not a bug
- Topic: 0.15.37 Tick rate drop and crash
- Replies: 2
- Views: 1469
0.15.37 Tick rate drop and crash
Since 0.15.37 I have been experiencing tick rate drop,I did not experience this before 0.15.37, be it game related or otherwise. It usually happens after a few minutes of play. The game tick slows down, bots fly slowly, significant delay between button press and game reaction. Zooming in seems to ...
- Thu Jun 08, 2017 1:19 pm
- Forum: Not a bug
- Topic: [15.18] copper wire can't be blueprinted
- Replies: 3
- Views: 2378
Re: [15.18] copper wire can't be blueprinted
Copper wire isn't included in blueprints by design :)
Ok, but I think it should really be implemented. I mean, its essential to have it connected at specific places in setups that use power switches.
I second this. Several times when I wanted to expand my backup power I ran into the same problem ...
Ok, but I think it should really be implemented. I mean, its essential to have it connected at specific places in setups that use power switches.
I second this. Several times when I wanted to expand my backup power I ran into the same problem ...
- Thu Jul 23, 2015 7:51 pm
- Forum: Duplicates
- Topic: [0.12.0] Rotating blueprint crashes game.
- Replies: 3
- Views: 5836
Re: [0.12.0] Rotating blueprint crashes game.
Another confirmation here. Trying to rotate my furnace blueprint crashes the game.