Search found 15 matches
- Sun May 24, 2020 11:07 pm
- Forum: Ideas and Requests For Mods
- Topic: Hello eager modmakers of Nauvis.
- Replies: 0
- Views: 774
Hello eager modmakers of Nauvis.
If you're looking for a little side project, I might have an interesting mod you could revive/rebuild/mimic. It's called DarkBus: https://mods.factorio.com/mod/DarkBus I tried to find and contact the guy, but no luck on finding him or any reference of him anywhere. So it's a dead mod, with a license...
- Tue Apr 28, 2020 5:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD request] Assembler vendor machines. Amazing idea.
- Replies: 5
- Views: 2052
Re: [MOD request] Assembler vendor machines. Amazing idea.
It is on my list of Things To Do In Life to make a standard set of functions and event handlers to run this kind of thing, but it is near the bottom of that list and the very bottom is probably hoving into view around 2025. I doubt the game engine will ever get it natively because it is unswervingl...
- Tue Apr 28, 2020 5:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4385
Re: Pausing + Blueprinting.
This mod now exists: https://mods.factorio.com/mod/Edit-Blueprints
Kudo's to V453000!
It does everything I requested and more, so this topic can be locked, if that's tradition.
Kudo's to V453000!
It does everything I requested and more, so this topic can be locked, if that's tradition.
- Sat Feb 22, 2020 9:11 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 21941
Re: Version 0.18.7
Personally I never use auto-update on any software, never have. Go to great lengths to avoid it. I'm with you, I go to great lengths too to avoid auto-update of most programs. But, could you tell me how you disabled Steam's auto-update for this game? I cannot disable it at all... the option is just...
- Sat Feb 22, 2020 9:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD request] Assembler vendor machines. Amazing idea.
- Replies: 5
- Views: 2052
Re: [MOD request] Assembler vendor machines. Amazing idea.
What, loaders? What is your point by saying just 1 word? I should not craft with assemblers, but just place stuff on belts with loaders? I just want assembler machines to toss their items on belt without the need of mechanical arms. I've never used loaders before, so if they're also designed to extr...
- Tue Feb 18, 2020 9:25 pm
- Forum: Releases
- Topic: Version 0.18.7
- Replies: 39
- Views: 21941
Re: Version 0.18.7
I'm just whining, ignore me if you can't stand whining. These recent floods of minor updates really didn't make much sense to a player's point of view.... Major version numbers and decimal and another decimal on version numbers (1.2.3.4.500) were invented for a reason. It is widely accepted to not s...
- Sat Feb 15, 2020 8:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD request] Assembler vendor machines. Amazing idea.
- Replies: 5
- Views: 2052
[MOD request] Assembler vendor machines. Amazing idea.
The other day I had a weird factorio dream where I saw items coming out of assembler machines without the need for inserters. It looked like a vending machine slide system that burner mining drills have: https://i.imgur.com/U79rSyi.png Could this be done in factorio or did my dream just troll me? Ne...
- Tue Feb 11, 2020 9:03 pm
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4385
Re: Pausing + Blueprinting.
I know the bots can be toggled off but then how do we deal with the biters ...? Maybe you want to ask for a way to pause the biters? Hmm, I'd be more inclined to ask for a way to pause all of these except for the game itself: Belts Inserters Machines Powerproduction/consumption Biters (them too ye)...
- Tue Feb 11, 2020 9:00 pm
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 32988
Re: [MOD 0.17+] Adamo Mods
1&2: Aight. Sad to see it go, because like I said it was pretty much the only viable way to use it as taxi, but I hope the part you're working on will be even better. 3. What remote? I'm not sure what you're talking about, here. I'm not sure what was meant with "remote interface" then....
- Mon Feb 10, 2020 1:10 am
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4385
Re: Pausing + Blueprinting.
Aww, that's sad to hear. I'll just stick to the scenario-trick then. Save under unique name 1. Saving again under unique name 2. Converting latest save to scenario. Work in peace. Load up unique name 1 when done. Works too, regarding all the petty annoyances I mentioned, but I was hoping for a bette...
- Mon Feb 10, 2020 1:01 am
- Forum: Mods
- Topic: [MOD 0.17+] Adamo Mods
- Replies: 81
- Views: 32988
Re: [MOD 0.17+] Adamo Mods
Ey, about your helicopter mod.... Before I actually use that mod I got a few questions. 1. By removal of the auto-pilot, do you actually mean completely? So there's no camera+helipad window to click on when you enter your helicopter? I ask because it was pretty much the safest & fastest & no...
- Sat Feb 08, 2020 10:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4385
Re: Pausing + Blueprinting.
You can turn off personal roboport. Just go out of your logistic network and turn off personal roboport. Or take the roboport out while you work on a blueprint. and I know the bots can be toggled off You might find this useful : https://mods.factorio.com/mod/vlads_AutoTime Tired of biters evolving ...
- Fri Feb 07, 2020 12:39 am
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 4385
Pausing + Blueprinting.
Hi all. I'm requesting a mod that allows me to place/remove blueprints during pause. The reason is simple. Sometimes I find myself pausing/unpausing a lot to work on a preview of a blueprint, but then the bots instantly rush for it, build it and distract me or take my only item of that kind, making ...
- Sat Feb 01, 2020 4:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59688
Re: [MOD 0.16] Helicopters
I'm patiently waiting for this to be updated to 0.18 but please ... get to da choppah!
- Fri Jan 31, 2020 5:38 pm
- Forum: Releases
- Topic: Version 0.18.3
- Replies: 48
- Views: 28490
Re: Version 0.18.3
Everybody complaining about the sounds should just look at mods for a solution. The devs shouldn't be bothering with such trivial issues too much as there's already a fitting solution with an active developer, it just appears to not be very popular which is strange if you see all these people compla...